I love the mod so far, but if I could change one thing it'd be to move the goblin camp that's close to Ivarstead and blocking part of the road to a location in the woods or at least much further away. I assume the blockade is meant to be intrusive to citizens coming to and from Ivarstead, but I imagine the guards would've taken care of a camp that close to the settlement.
Anyway, not necessarily a bad thing, just my nitpicking. Your mods are always A+.
Just as an info: The goblins have a camp right between Mammoth Manor and the settlement Oars Rest, at Lake Illinata, just a few meters away. So that mods I consider as not compatible. (That was a fun surprise when my char came home after hard work, in a dark and rainy night... lol)
Hahahaha. First they need a dick and second I think is a new race. You know I was thinking the same for a Goblin Slayer playgame lol but there is a goblin mod on Loverslab but they look so realistic. Try it
Hello again friends! If their is one word that can sum up goblins its problematic. They are as pesky as they are dangerous. Don't underestimate them. Thanks.
Hi Mihail is it intentioned that the Orc Tribe of fortress Narzulbur dont have a chieftain anymore and their goblins attack on side? The Orcs dont even left their mine anymore. Could you please fix this?
goblins aren't supposed to be weak,in fact,in the original mythology they are a lot stronger then most races,including humans,but ok,this mod is incredible
Mihail's goblins are not weak at all. They take over bandit mines and cave hideouts, they invade major cities like Riften, in groups, no less. Mihail ALWAYS does a VERY good job - even adds lore to the mod page, alongside actual function in-game! Though, frame-rate drop due to his mods can be improved upon with some adjustment. Superb work.
Hey I really like this enemy mod you made, but I've noticed some weirdness, and I'm not sure if this was intentional or a bug?
For one, they spawned in Embershard Mine, which I assume was intentional, but they also killed most of the bandits there before I could get to them. They were all bloodied up when I entered the cave. For some reason the only ones they didn't kill were the scripted guys when you lower the bridge. (Thankfully.) Did you figure it would be funny if the goblins supplanted the Bandits in there? (Because ngl, it was very funny lol.) Or was that a bug?
I also had a random party of four or five goblins invade Riften. People were running and I heard fighting in the distance, I thought it was a thief, but it was a goblin invasion in the town. They had entered through the back door and killed the two Riften guards there. Did you add a random event where goblins might spawn, like other town monsters? Or was that not intentional?
Or has nobody else been having these problems and I might just be experiencing a conflict?
Anyone know how this works with mods that modify Dragon Bridge "South" that add houses on the north side of the road? There's a goblin camp E of the bridge off the road a bit to the north.
I was thinking of adding to Dragon Bridge (South) my next play through. If they conflict I'll keep the goblins, they're so much fun to run into and fight everywhere! :)
And... There are two Goblin camps near Orc Holds, (Rift & Reach) they wander in and out of the holds, if you attack a goblin near them the Orcs go hostile and attack you- making your becoming a "Orc-friend" very hard, was that intentional?
New update!! Great work, love battling these little guys! They sure have some camps in unexpected places, any chance for wandering patrols to up the fun?
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Anyway, not necessarily a bad thing, just my nitpicking. Your mods are always A+.
For one, they spawned in Embershard Mine, which I assume was intentional, but they also killed most of the bandits there before I could get to them. They were all bloodied up when I entered the cave. For some reason the only ones they didn't kill were the scripted guys when you lower the bridge. (Thankfully.) Did you figure it would be funny if the goblins supplanted the Bandits in there? (Because ngl, it was very funny lol.) Or was that a bug?
I also had a random party of four or five goblins invade Riften. People were running and I heard fighting in the distance, I thought it was a thief, but it was a goblin invasion in the town. They had entered through the back door and killed the two Riften guards there. Did you add a random event where goblins might spawn, like other town monsters? Or was that not intentional?
Or has nobody else been having these problems and I might just be experiencing a conflict?
There's a goblin camp E of the bridge off the road a bit to the north.
I was thinking of adding to Dragon Bridge (South) my next play through.
If they conflict I'll keep the goblins, they're so much fun to run into and fight everywhere! :)
And...
There are two Goblin camps near Orc Holds, (Rift & Reach) they wander in and out of the holds, if you attack a goblin near them the Orcs go hostile and attack you- making your becoming a "Orc-friend" very hard, was that intentional?
Great work, love battling these little guys!
They sure have some camps in unexpected places, any chance for wandering patrols to up the fun?