Skyrim

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Slayerjerman

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Slayerjerman

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659 comments

  1. NexusChrono75
    NexusChrono75
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    • 4 kudos
    They can also be lore-friendly! Not just fair & balanced, it SHOULD be also lore-friendly!!
  2. Emmauz
    Emmauz
    • member
    • 0 kudos
    Loot labels all the esps as corrupted
    1. Skelitonking
      Skelitonking
      • member
      • 0 kudos
      I wanted to ask about that also. For me, loot also says to clean some esps. Which are PerkUP-Destrucion, Alteration, Conjuration, Illusion, Restoration and HeavyArmor.
    2. Saggaris
      Saggaris
      • member
      • 29 kudos
      I've been enjoying this mod for years and it's not broken my game, just like real life the more investigators you send in the more trouble you will get reported as they all view things from a different standpoint, it's a game and you should try things out yourself in a 'safe mode' and just get on and enjoy it
    3. PeggleFrank
      PeggleFrank
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      • 1 kudos
      It's not the way you view it that makes any difference. I remember an infamous quote along the lines of, "I think, the way to live your life, is to find scientific studies that support you and ignore those that don't." It's absurd, and the person who said it has been bashed to hell and back by now. Some standpoints will be bogus because they've been caused by the user's personal load order and not the mod in question, but that doesn't mean you should ignore them. For example, if a mod has a lot more issues reported with it than most regular mods, but the mod itself doesn't seem to affect much in the vanilla game, that could be hinting at something deeper. Wild edits, identical-to-master records, undisabled-records, and other forms of dirty edits can affect other parts of the game just because the modder wanted to experiment a little. If you spark an investigation into this, could you really say you did it all on your own? After all, you would have only investigated the mod because it has more issues reported than other, similar mods.

      If you believe the mod won't cause any issues, then that's fine, but that won't change the outcome of it. This is almost always common sense, as common sense is embedded in a lot of things in this world. For example, War. It's a children's card game, and it's completely up to chance, but it's still played. The reason is because it tempts you into trying to change fate; flipping cards in spectacular fashions, spinning cards on the table before revealing them, flipping the whole deck, unflipping it, and taking a card off the bottom, etc. All of these are different methods of drawing the same card, and they make no difference. In your example, involving investigators at a crime scene, the reality is that the more investigators you bring in will flat-out increase the chances of discovering more information about the crime. Additional sets of eyes will only reveal more information. Going back to Skyrim, more sets of eyes will reveal more about a problem, and while some of these inputs won't exactly be valid, that's the point. If you bring in a bunch of players to investigate a problem with a mod, and only some of them report serious issues with it, does the mod have some kind of problem? Who knows, but at least you know there might be, so now is time to delve into the code and figure out exactly what went wrong. If only one person is using a mod, and that person hasn't looked up any potential problems with the mod beforehand, they're even less reliable. You, yourself, may seem reliable, because you trust yourself, but you're still only one person. If you notice a problem in your game, such as mounted combat not working, would you blame it on this mood? Even if you did trace it back to this mod, would you put the fault on this mod, another mod in your load order, perhaps more related to horses, or just say "it's a mod conflict" and ignore it? At least with more sets of eyes, it's easier to know where the problem is originating from. This is why it's absurd to put off every other user of the mod for reporting problems with it, simply because you yourself haven't had any. I can install every mod on the Nexus and then play this game while blind and deaf. If I don't notice any problems, is it right for me to go on every one of those mod's Nexus pages and say the mod worked fine for you? It's within your right to do so, but it isn't right, if that makes any sense. Even worse would be trying to tell other users that their problems are caused by mod conflicts, or that there are no real problems and they're just making things up. That is still within your right, but, again, it is not the right thing to do.

      People, naturally, like to "connect the dots" in their minds, even if those lines don't always make sense. I was introduced to this concept from Neil DeGrasse Tyson, and I'm glad I was, because I'd probably have never learned about it otherwise. It's the argument from ignorance, where people like to take a little information, and instantly jump to conclusions that are the most appealing to them. If I recently installed X mod, and I'm having Y problem, then it must be X mod. Or, I have X perk mod, and Y horse mod, and after installing them both mounted combat no longer works; it must be Y mod, because Y mod interacts with horses. Or, and this might be the worst of them all because it exempts the mod from any real further investigation: I have X mod, and Y problem, but X mod is just a cute little perk mod and could never affect anything else in my game. I have no mods affecting anything related to Y, so this must just be a vanilla bug, and my mods are fine. Here, blaming the problem on the vanilla game isn't necessarily the issue (although it's definitely not right). The issue is thinking that your load order must be fine, and the problem is something else. This isn't restricted to Skyrim itself. For example, say LOOT reports that every plugin file associated with the mod is corrupt. The mod has never caused any problems for me, so clearly LOOT is wrong. That is not how logic and common sense work. I can't argue with that. I could, but would I really want to? It's very similar to arguing with conspiracy theorists, and that's not exactly a learning experience nor is it fun. (Note: Yes, I know this isn't your argument, but I'm just saying it's something that people say sometimes. As unfortunate as it is when they do)

      You might argue that that's not what you meant. Perhaps what you meant was that, in Skyrim modding, this is different, because every player has their own load order, and more players using a mod means more players will report more problems. This is a good argument, but it's essentially void because this mod was already deemed unstable on a masterlist titled " Dangerous, Outdated, and Superceded Mods." It's also maintained by Nazenn, who isn't exactly a modder, but he's still a genius. On the scale that Nazenn used, this mod would be considered "mostly unstable because of its technical design and implementation," although I have a feeling he didn't mean for the scores to be taken literally. If he is following his scoring guidelines to the letter, then perhaps he gave the mod a 3 because a 2 means it's "very unstable mostly due to lack of knowledge of good modding practices." The reason the mod is on the dangerous mods masterlist isn't because it was coded poorly, but because it was made before the last official patch to the game and because it was made using an extremely dangerous and unstable tool. The mod was made before the Creation Kit released, which is why this mod was made with it instead of the CK, so it's hard to blame the modder for just making a mod using the tools available to them.

      Here's a full excerpt from the masterlist:

      "PerkUP - Ultimate Perk Mod - Rating: Three (3)
      Last version checked: 17
      One of the files made before the Creation Kit, this file has been corrupted by Tes5Snip which was used to create it, causing out of order subrecords and other errors inside its record structure. This has corrupted the plugin which can cause a number of issues in your game and cause various bugs due to the bad edits. Two community patches have been released for this mod, however neither of them fix the majority of the bugs and the only one still visible on the Nexus also introduces a few significant bugs of its own as well, and updates are no longer in development.
      Recommended alternative: S P E R G - Skyrim Perk Enhancements and Rebalanced Gameplay"

      From: http://steamcommunity.com/app/72850/discussions/0/523890681422555089/
    4. Saggaris
      Saggaris
      • member
      • 29 kudos
      Well, that was a hellova read... and it's time I won't get back, if you don't use the mod it's up to you, I will continue to use the mod and my game is better for it... I'd put that down to your loss not mine.

      Have you ever read through the SKSE installation and problems, where some Anti Virus programs highlight it as a Virus? that's because SKSE uses dll injection to deliver itself, and as viruses use the same method it's wrongly dubbed as such, some mods should not be cleaned with TES V edit, because it wrongly labels them as problems, so I stick by what I said 4 years ago, the more you look for problems the more you will find, if it breaks then look for the problem, if it works then leave it be, if you doubt it's worth it... then leave it, the choice is yours, it's a game and it will not be the end of your life if you brake it and have to reinstall
  3. tauiin
    tauiin
    • supporter
    • 7 kudos
    nope dont use this mod, fucking broken wild edits everywhere
  4. soheil777
    soheil777
    • member
    • 2 kudos
    hi dear Slayerjerman
    my English so bad and use google translator
    with level up how many perk we take?
  5. punchbot101
    punchbot101
    • member
    • 0 kudos
    when i open the perks menu everything works but if i enter one handed or two handed it will C.T.D
    if anyone can help plz do.
  6. OzanTheExa
    OzanTheExa
    • member
    • 0 kudos
    I tried add perks with id but ID's starts with 0x what is that ?

    Example: 0x100100a

    I can't add perks because I don't know
    Is it different for every perk or is it same ?

    1. arthur853
      arthur853
      • member
      • 8 kudos
      https://www.reddit.com/r/skyrimmods/wiki/dangerous_mods_masterlist
      This mod is very outdated and could cause problems.
      You might want to try something else.
      (PerMa and SPREG are some popular examples.)
  7. DragonWhiteBlack
    DragonWhiteBlack
    • supporter
    • 0 kudos
    slt

    j'utilise MO et LOOT et j'obtient une corruption des fichiers, par contre si j'utilise la version de la confrérie des tracteur j'ai 0 problème
  8. vadimkatmk
    vadimkatmk
    • member
    • 0 kudos
    всем привет. а есть русская версия этого мода? а то я с английским не оч дружу.
  9. rtcvb32
    rtcvb32
    • member
    • 0 kudos
    Curious, all 'suggested mods' to use with this are missing/gone.

    Actually most Legendary Edition stuff is missing.
  10. drtreaven
    drtreaven
    • premium
    • 0 kudos
    nice mod any consideration on a correct port? the one someone did has alot of errors and out of order subrecords.