Recalibrated my screen setup following different guides to balance the colors and contrast to the most neutral possible. So I could calibrate the ENB Luminosity and Contrast to best suit everyone for both Vanilla weathers and Enhanced Lighting for ENB.
I hope everyone is happy with the final result.
v1.7.1
* Small adjustments to the Sun Rays and Procedural Sun effects. * Activated a slight mist effect to better blend in with the distant terrain. * Removed the ''No Gloss* version since I believe it's unnecessary (but in case anyone still needs it I'd be happy to publish it). * Added a ''Screen Archer'' edition for taking cinematic screenshots and such, strong adaptive Depth of Field, not recommended for general use.
After extensive testing I found that one particular weather type in the Sea of Ghosts area for Climates of Tamriel (clear type weather) makes everything overly bright.
I am running this enb with Purity II (not 2018) and it is by far the best looking and best performing enb I have ever tried. The only problem I was having was blinding snow landscape textures in Winterhold and Dawnstar but the latest update seems to have corrected even that annoyance. Can't endorse this enough. Thank you!
Looks awesome, i'm going to try it because i'm searching for a good looking ENB and performance friendly (i have a GTX 750 Ti OC). I do have a question: what are the equipment icons on the right side of the screen?
Hi, thanks for sharing your enb. Overall it captures the original skyrim feel and looks good. I noticed that players and buildings have a very glossy/wet look no matter what weather condition outdoor or indoor. Not sure if this is on purpose. Can the enb be tweaked to only show the wet look when character/npc are in raining or damp conditions?
Not had a chance to look at the current files, but if it has weather files, manually go in to the enbseries config file in your Data folder, and the weathers in the ENB Series folder, and reduce the specularity settings - for everything but rainy weathers.
It's an artistic choice, I was trying to get rid of the feeling that everything looks like it's made out of paper or cardboard. It's quite prevalent in the original game.
I can always reduce the specularity if it's that bothersome, as for the weather tweaks, that's a whole different can of worms that I never dabbled in.
Cheers!
P.S.
Added a version without the glossy feel to it, but I also had to remove the screen space reflections due to them serving no purpose and not being visible without the gloss/specularity.
Nice looking ENB-Preset - well done - I can see on your pics. Excuse me, have you written something wrong in your description with this value "ReservedMemorySizeMb=4"?
That's the value that I personally use, basically I don't allow the ENB Host to manage the script engine because it causes micro-stutter for me. It's been very stable for me, and I am aware that it's recommended to not go below 64. But here it is, working fine. Cheers!
Edit:
I've added a few lines to the description just so it doesn't create confusion.
Thanks!
EDIT: My bad, it seems that it has nothing to do with scripting and in fact it handles meshes.
21 comments
Recalibrated my screen setup following different guides to balance the colors and contrast to the most neutral possible. So I could calibrate the ENB Luminosity and Contrast to best suit everyone for both Vanilla weathers and Enhanced Lighting for ENB.
I hope everyone is happy with the final result.
v1.7.1
* Small adjustments to the Sun Rays and Procedural Sun effects.
* Activated a slight mist effect to better blend in with the distant terrain.
* Removed the ''No Gloss* version since I believe it's unnecessary (but in case anyone still needs it I'd be happy to publish it).
* Added a ''Screen Archer'' edition for taking cinematic screenshots and such, strong adaptive Depth of Field, not recommended for general use.
Regards, Ed.
It's been uploaded under the Optional section.
Cheers!
After extensive testing I found that one particular weather type in the Sea of Ghosts area for Climates of Tamriel (clear type weather) makes everything overly bright.
:/ Sorry.
Cheers!
Many thanks for the mod and for answer! :)
Best regards!
I can always reduce the specularity if it's that bothersome, as for the weather tweaks, that's a whole different can of worms that I never dabbled in.
Cheers!
P.S.
Added a version without the glossy feel to it, but I also had to remove the screen space reflections due to them serving no purpose and not being visible without the gloss/specularity.
You can find it in the optional section.
Regards.
Also version 1.3 is available.
Take care!
Edit:
I've added a few lines to the description just so it doesn't create confusion.
Thanks!
EDIT: My bad, it seems that it has nothing to do with scripting and in fact it handles meshes.