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  1. Dmitrij666
    Dmitrij666
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    Sticky
    Final quest won't start - people run into keep, nobody won't to talk and Talmor are missing somewhere))) Sad.
    P.S. Problem's solved.
    1. aufisch
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      You gotta love the people that take the time to come back for a "problem solved" or "nevermind" post, without actually providing any useful information.

      How did you solve the problem? Did it resolve itself (do we have to wait for a set time?), or did you do something special?

      I am currently in the same situation. After I told Wilmar to secure the whole valley and get the civilians in the keep, he just left! Yep, he just walked right out through that cave towards Falkreath and disappeared into thin air.
      Meanwhile all the civilians are up in the banquet-room (finally that place gets used, I already felt guilty for asking for it), but no one talks to me.
      My oh-so-brave warriors on the other hand all huddle together in the barracks including their leaders, who ignore me as well.

      It has been 10 in-game hours now.....and as the leader of this sorry band of cowards, I am about to rip somebody's head off.....maybe that triggers some kind of reaction.

      P.S: I feel like making a "It works now"-post now, wallowing in the frustration that any other player might have when encountering the same problem. However, that's just not me. I therefore say here "Talk to Trevylian".
      If you are like me, you probably didn't hang around Trevylian after letting him know of your decision, and were already halfway out the inn by the time Wilmar brought you the bad news. The natural thing is of course to immediately put your mind to the new situation and to go with Wilmar, thinking that you will have to defend the citadel now. Nope, just go back in the inn and go for a chat with the guy you probably trust the least right now, that will bring the quest ahead.....
    2. Roadhouse699
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      Stickied so other people can see this. Sorry bug fixes and customer service have been nonexistent since the beginning of the month; school's started again and it's been keeping me too busy for gameplay design.
      I've managed to get some level design in for the sequel to this mod, if anyone cares about that, though.
    3. Dmitrij666
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      After Wilmar's word about Thalmor's attack, you must talk to Trevelyn. Quest will be start.
      P.S. If anybody needs my help, they will ask - I always answer.
  2. Roadhouse699
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    Sticky
    It has come to my attention that some of you are unable to find the location of the book in the quest "Labor of Love". I personally have not been able to replicate this bug, so I obviously can't fix it right now. However, when trying to find the book (titled "Negotiating with the Undead"), DON'T FORGET ABOUT BLOODLET THRONE!

    I was trying to see if it was missing, so I turned on god mode, set the difficulty to "Novice", took Dawnbreaker in one hand and a ranger gladius in the other and went to cleared out all the vampire lairs in Skyrim while listening to this: https://www.youtube.com/watch?v=P0TzUNti3rY, and I nearly missed Bloodlet Throne, which is where the book was.
    1. mkuehn
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      is this book always at the same place? At Bloodlet Throne there is no sign of it. (german Skyrim)
    2. Roadhouse699
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      No, it can be at any vampire lair in Skyrim. Bloodlet throne is just often overlooked
    3. mkuehn
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      Well found the book, talked to Bjannor, convined him. I have the Soul gem Fragments and the daedra heart, Orviana has that arrow over her head, but she does not show any valuable dialogue.
    4. Roadhouse699
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      This was a bug fixed in The Last Refuge, the sequel to this mod. https://www.nexusmods.com/skyrim/mods/98551/

      My apologies for the lack of a fix in this one.
    5. mkuehn
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      So, if I install the Sequel the bug will be fixed in the running game? Or is there any setstage Code I can use? I tried _jmc1_10 40 and Orvana seems to be happy but still has an arrow above her.
    6. Roadhouse699
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      That may have worked. I'll look deeper into it when I get home from work (in like 10 hours), but that may solve things for you. I trust you have a save from before using that command in case it didn't work
  3. paldetto
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    Re-played after years. still one of my favourites. Good stuff survives the aging.
  4. DreadOne996
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    Man...IT'S A F***ING GREAT MOD! My only question, the armor that wilaar have is original to this mod or is it a stand alone? (sorry for my bad english not my nativ.)
  5. Gunrunner66
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    Once more into the breach.

    I've run through the latest itineration of VoO thrice now. All the crookedy busted s*** is working, everyone does what thier supposed to do when thier supposed to do it, even got that Labor of Love thing working with both outcomes (haven't tried killing Orvania yet). Then we come to the climax, with piles of Thalmor lying bloody and broken upon the cold, hard ground...

    And the last goddamn wave never happens.

    Three times running, now.

    The entire fortress, from Wilaar, Trev and the other NPCs on the field, to the townsfolk huddled in the keep, are compleatly unresponsive. Disable cycles, AI resets, cell purges, waiting, fast travelling, script resets, nothing works. Everyone has taken a vow of silence, possibly holding thier collective breath for that last Thalmor push that never bleeping appears.

    I'm at a loss. The mod is so spoogingly good, and there's been so much work and bughunting and rewrites, and just... can't cross the finish line. Be so kind as to reveal the setstage, so I don't have this bleeding sore at the bottom of my map.

    And, is chapter 2 still on track? Cuz, yanno, there needs to be more.
    1. BowmoreLover
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      In Quest 12 "Improvise, Adapt, and Overcome", possible issues and solutions are as follows (when you make the right choice) :
      Spoiler:  
      Show
      Defense on the main gate:
      We are supposed to defeat 39 Tharmors here, but there are only 38 in total in 3 attacks, so defeating all will not update the quest stage. You should have defeated one Tharmor when you first arrived at the fort. Originally he was supposed to pop during this assault. This is the cause of this bug.
      Solution: setstage _JMC1_12 40

      Defense on the Signal Tower:
      After dealing with the assault, Orvania remains in combat mode and may not be able to talk to her, so can't update quest stage.
      Solution: setstage _JMC1_12 60

      Defense on the Village (2nd attack):
      We are supposed to defeat 15 Tharmors on 2nd attack, but there are only 14 in 2nd attack, so defeating all will not update the quest stage.
      Solution: setstage _JMC1_12 100

      Defense in the wall (1st attack):
      We are supposed to defeat 15 Tharmors on 1st attack, but there are only 14 in 1nd attack, so defeating all will not update the quest stage.
      Solution: setstage _JMC1_12 120

      Other than that, there may be cases where the dialogue option does not appear randomly. In that case, save and reload to fix.
    2. Roadhouse699
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      To cover the most important thing first, Chapter 2 is 100% on track. The development is complete, and I'm currently playtesting and waiting for Marim's VA to finish her last 80-ish lines (she has about 300, we can't blame her). Yes, yes, I know I said this would finished be about 3 months ago, but you can never take anything a mod author says regarding release dates at face value. Except for right now, though. Unless Marim's VA magically disappears like people do sometimes in the modding community, give this about a week or so.

      I'll look into the bug fixes BowmoreLover mentioned; a lot of bugs in this will be fixed in the far-superior Jerall Mountains Citadel II: The Last Refuge.
      https://www.youtube.com/watch?v=iRyHoB7_3vw
      Less boring testing videos to follow
    3. BowmoreLover
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      Hi Roadhouse699, thanks for your response.
      Of course I know you focus on the next work, so I do not intend to make you fix this problem. Still I will report the details of the bugs.

      I used to try tracing by adding trace code to a script. What I found there was:
      This quest uses a script to calculate the kill count for each group, but the quest will be stuck due to the kill count not counting up correctly.
      Every NPC assigns a kill count script and specifies its belonging group in the properties, but they may have some errors.
      Also, NPC "1JMCThalmorMelee" Actor reference does not have XMarker correctly, this causing him to pop when we first visits the citadel.
      The log at that time is here: https://www.dropbox.com/s/y002bwxj7h944f6/20190622_v2.0_Quest12_info.txt?dl=0

      I hope this helps you.

      By the way, will Jerall Mountains Citadel II be a completely different quest line? Or is it the redone version of this mod?
    4. Roadhouse699
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      It will be a different questline, largely different from this mod.
    5. Gunrunner66
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      Hearty thanks to both of you for the prompt responses. Bowmore, you're a pro and I am in awe. Roadhouse, this is good news indeed.
    6. BowmoreLover
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      @Gunrunner66 No problem. have a fun!
      @Roadhouse, Great, I'm looking forward it! The Valley of Outcasts is clearly undervalued. The quest line is so fun, the NPC's lines and the voice actor's performance are also great. The design of the exterior of the Citadel makes sense in terms of defense and makes it feel realistic. I love it. Unfortunately there are a few bugs right now that require console resolution, but it should become more popular once it is fixed. Thanks again for making this.
    7. Roadhouse699
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      here's a better video: https://youtu.be/WPEDEkCaXpA
    8. BowmoreLover
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      Oh thx! I can't wait. I love that song anyway :)
    9. Roadhouse699
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      also this https://youtu.be/8p8nxGLU9sI
    10. bharp0770
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      I need help in quest 12. I have used every possible iteration of setstage_JMC1_12 100, I have tried all lower case letters, I have added and removed the underscores and nothing is working it won't advance the quest. I keep getting an error message; INVALED QUEST PERAMATER or CONSOLE COMMAND NOT RECOGNIZED. WTF! 
  6. LpoolGaz
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    At first I could not talk to the Ranger ---

    Came back later --- now OK

    Cleared out the bad guys and left him to it ---
    he followed me all the way back to New Helgen.
    LOL
  7. MasterKingly
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    Very sad to see the most recent version of this mod go the way of the dodo. I played through a good chunk of it last year and thoroughly enjoyed what I saw. The writing was solid, the new worldspace was very pretty and the voice acting was straight up excellent. For a quest mod of this size, there don't even seem to have been many bugs. I certainly didn't encounter any serious ones. 

    I completely understand if, in hindsight, you feel a little self-conscious about the stuff you made at such a young age or if you don't have the time to support it anymore, but please bring back the most recent version. It really is an impressive mod!
  8. Naidrox
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    Is it just me, or are there no main files to download? Am I supposed to get the 1.7 one from Old Files section, or is something off?
  9. MightyPorkin
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    Bruh, I don't give an eff if the mod is good or not.  I'm downloading it anyway after reading your Q&A bc you are somewhere in the same ADHD realm as me and I want to see what you came up with.  Seriously, that entire section was basically every yootoob comment I've ever written.  Impressive.  Now I wanna see what marvelous abomination you created.
  10. molleken
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    HELP !!!!!!!!!!
    Got invisible vanguard armors !!!!!!!!!! Boots and gloves/gauntlets are showing up but not the helmet ( male and female ) and cuirass (only female ) , odd......
    When cheking via console on inventory of the npc the armor shows as equipped but with bad editors id....
    But besides of that as far as i am, great mod !!!!!!
    Greetz from Ninove, Belgium
    1. molleken
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      oke, found a solution (partial) : checking with tesVedit revealed that there was a conflict between the two esm files for the female nordplate armor, so for the moment the female armors are showing, leaving only the problem with the helmets , male and female....
      Tried everything possible without result, so at the end i decided to delete everything ( armor, armor-addon, outfit )  that was related to vanguard/nordplate HELMET in both esm files, and behold : instead of helmets, human heads did pop-up, so no real fix but a workaround with a more human result and at least you can see the pretty faces now...
      Greetz
    2. molleken
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      oke, did finish part 1, the great battle with the thalmors is buggy, like Bjannor was supposed to be dead ( according to Orvania ) but still walked around, i had to use the one ring ( great mod btw ) to move invisible through the fighting mob, because everytime one of the thalmors noticed me instant ctd...the different fight episodes did not start properly, had to enter/leave the keep to start scenes, but it worked anyway, the village attack spawned twice ( ???? )...the boss fight in the keep was super....
      Greetz and thx for a wonderful, with here and there a rough edge, mod...
  11. deleted2087445
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    Thanks for an enjoyable mod,only real problem i had with it was in getting the 2 thalmor letters, i got the 1st one ok but when i got to the thalmor embassy i couldn't get in so i had to tcl in the door to get the letter.Looking forward tp part 2 now thanks.
  12. publicenema13
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    So I would love to download this mod and the description page is hilarious but unfortunately I couldn't find a compatibility section there. Are there any known mod conflicts I should be worried about?
    1. Roadhouse699
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      Not that I know of.