Can this conflict with missives? It's a mod that adds radiant quests that assign a random NPC as quest giver, and if it picks one from this mod it could be a problem.
No, I don't think it conflicts at all, I've played with this particular populated cities mod with missives for a while, and missives does not assign any quest to these generated npcs, likely because they're "temporary npcs" with a more sandbox - like ai, and not permanent ones with set schedules.
I don't know why theres so much fuss over this mod from last year, I've used this mod for almost all my playthroughs, with no problems related to it. I personally love this mod, I hope there will be a good alternative for SSE eventually, I can't imagine towns without this dynamic. I'm not really into the populated cities mods that simply add handcrafted generics into cities.
I've restarted many playthroughs, so I can't say for sure if this can cause save bloat, but my guess is no, since it states that the npcs are deleted, to be replaced by new ones next time you enter the city.
So I'm confused. The people's titles such as "commoner" are English, but whenever I talk to them a single option appears in a language I don't know. I thought it might be a different mod causing this but it only shows up for npcs from this mod. Help?
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I don't know why theres so much fuss over this mod from last year, I've used this mod for almost all my playthroughs, with no problems related to it. I personally love this mod, I hope there will be a good alternative for SSE eventually, I can't imagine towns without this dynamic. I'm not really into the populated cities mods that simply add handcrafted generics into cities.
I've restarted many playthroughs, so I can't say for sure if this can cause save bloat, but my guess is no, since it states that the npcs are deleted, to be replaced by new ones next time you enter the city.
Also: Yes, you may safely clean ITMs with xEdit.