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RAN46 bellwood2206 Borearis HHaleyy rxkx22 NerevarineKhajiit expired6978 Artsick Ruhadre

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  1. Ruhadre
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    Please read the description before posting, but I'll be more than happy to answer any questions you might have. Please keep comments constructive and polite ^_^

    If you enjoy the work being done here, please leave an endorsement! Same goes with Eyes AO Clipping Fix.
  2. Ruhadre
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    Brace yourselves. Skyrim's Ultimate Eyemeshes Ruhmastered SSE is here! https://www.nexusmods.com/skyrimspecialedition/mods/18147/
  3. Ruhadre
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    Bijin related patches have been moved to their own mod page to help clean things up here for future updating!
    https://www.nexusmods.com/skyrim/mods/97553
  4. Ruhadre
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    Edit - Be advised! New install instructions. Artsick has taken the human meshes to a whole new level. https://www.nexusmods.com/skyrim/mods/97707
  5. Naidrox
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    So, if I understand correctly, this won't be compatible in any way with the Racemenu version of ECO?
    1. Ruhadre
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      Do not use the Racemenu version of ECO...just don't, for a variety of reasons.  Use the no-RM version, even if you are running Racemenu.  Then use SUEMR with it for best results.
  6. nkoath
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    Hi! I'm using "Eyes AO Clipping Fix - Ruhmastered" and the instruction says to overwrite this mod. Is there a way to use "SUEMR Optional No Vampire Eye Glow Meshes v3.0" while still having the changes of Eyes AO Clipping Fix?

    If I try to load my old character's nif (created a long time ago, when I still used ECE) from RaceMenu's sculpt tab, will the following fixes appear on my character, or is the old nif gonna override these fixes if I try to import it?
    Eyes AO Clipping Fix (https://www.nexusmods.com/skyrim/mods/97707)
    SUEMR (https://www.nexusmods.com/skyrim/mods/91568)
    ENB Eyebrow Fix (https://www.nexusmods.com/skyrim/mods/97547)

    Thanks for sharing these mods Ruhadre :)
    1. Ruhadre
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      For the first question...Yes, with some light assembly required. Let Eyes AO Clipping Fix override mine, then use Nifskope to turn off the vampire mesh glow by assigning their color to black. It's very easy to do.

      My knowledge of ECE is limited compared to Racemenu. However, if you import it into RM, save it, then re-export...that should force it to remake the facegen and pick up whatever meshes you have installed while doing it.

      I hope that helps!
    2. nkoath
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      Yay, it worked :)

      It's been a while since I played Skyrim, so I almost forgot about this question, hence the late response. haha

      Thanks a lot Ruhadre! :)
  7. qwertypol012
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    I was a bit overwhelmed by the description. It took me a while to properly understand what the first and second main files do. But unfortunately, i still fail to understand whether the 3rd file (ie. Simple Vampire Fixes) is to be used for those using Racemenu or not?
    I'm not using ECO but using Racemenu.
    1. Ruhadre
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      Sorry for late reply. Consider the 3rd file, "Simple Vampire Fixes", to be an alternative to the 2nd File (non-RM ECO patch). Use it if you don't want to use ECO. I should clarify, the non-RM ECO patch works perfectly fine with or without RM. Simple Vampire Fixes will give the Player Character (Orc, Khajiit, Argonian), the correct eye meshes when turning into a vampire (so they glow or don't glow accordingly like other races). 100% compatible with Racemenu and USLEEP.
  8. Ruhadre
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    Sorry for all the updating trouble everyone! I got it all sorted out now. Enjoy!
  9. syllisjehane
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    I noticed a huge increase in eye reflections in ENB .366 and ended up rolling back because I didn't want to give up these meshes and/or my texture maps. So far as I could tell, it's an issue with the vanilla meshes as well, but you'll see it a bit more with these meshes as they tend to be more reflective.

    Something to do with the skin specular shader and the alpha channel of the normal map, has been the consensus, though I'm no expert for sure.

    https://www.reddit.com/r/skyrimmods/comments/al5dex/help_inquiry_enbv366_eye_reflection_too_intense/

    for reference, in case it helps anyone.

    1. Ruhadre
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      Thank you for bringing this to my attention. I'm in the process of restoring all my old work on a new rig now. I'll have to run some experiments on my own, but I can probably make the meshes slightly more ENB friendly. You'd need a less shiny normal map to go with the meshes, since they have a say-so in reflection as well.
    2. syllisjehane
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      So, this is the issue as I first described it: https://imgur.com/Rbo6kV1... as you can see the upper eyelashes are lit up brilliant white.

      I went with the https://www.nexusmods.com/skyrim/mods/67447/ eye normal map and that cut down on the issue quite a bit; there is still a bit of bright highlight on the middle third of the lower lashline on male eyes. But it's the kind of thing you'd have to be looking for.

      But then I noticed this: https://imgur.com/9So9rx9 on the female eyes and could not for the life of me figure out what was going on. I changed the diffuse maps a couple of times to no effect. On the advice of somebody who knows a lot more about meshes, I fiddled with the alpha property threshold and took it to about 150; it lessened... but only a teeny bit, maybe? That odd effect is much more visible on the female eye meshes; I am not completely certain that it is present on males.

      ENB is still .366; preset is Caffeine and weather is NVLA. It's likely that the LUT is Senpai or Snapdragon.

      I went back through slightly older screenshots and didn't see the issue (with your meshes and my previous texture setup) in previous binaries so it has to be some kind of crazy interaction.

      I tested my own diffuse maps, Eyes of Beauty, and a couple others, so I'm quite certain it's not an alpha channel issue in the texture.

      Note: Unless you're a crazy person like I am, and turn your FOV to about 10, it's really hard to see the second issue. I actually caught it because I was testing out female skin textures. (I did see it with more than one and I used pretty different ones; I think zzjay's and then Bijin if that gives any clue.)

    3. syllisjehane
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      Confirmed that issue 1 is purely ENB, a rollback all the way to .319 took care of that.

      Confirmed that issue 2, the visible transparency around the eye meshes-- that appears to be a mesh issue so far as I can tell, and not an ENB issue. It was still visible on .319. Visible on male eyes as well as female once I checked.

      ENB was still Caffeine.
    4. Ruhadre
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      I've looked into this using latest binaries and Snap Dragon Prime. My eyes look just fine with the meshes from here and the textures I use. Great in fact. To be clear, these meshes have stock vanilla reflection settings. One thing that's changed as far as reflection goes is that the mesh allows for more reflection area around the eyeball. The cubemap gets scaled up to account for the increased area. That's all. The textures you use play a huge role in this. I highly recommend getting the less reflection textures from fadingsignal
    5. syllisjehane
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      Oh, I'm sorry, I should have updated-- I did get good results with issue 1 with the new maps from xxrays normal eye map. That fixed the reflection issues on the new binaries.

      Issue 2 I haven't looked at for awhile, since I ended up reverting to vanilla meshes till I could get back to more thorough troubleshooting. My general sense after looking at them in nifskope is that it's related to the double-sidedness that was added to the eyelash portion of the mesh-- when you turn the nif around in nifskope, at certain angles the vanilla lashes will vanish but these lashes will not, and I assumed that's as intended. I did experiment with various tweaks on the mesh without much luck, so I'm thinking it's something squirrelly about my setup that I just haven't figured out yet.
    6. Ruhadre
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      The double sided shader in the mesh has two purposes actually. Makes eyelashes not disappear when an NPC blinks and it's part of the invisibility eye fix. It has more to do with just being able to see the mesh from both sides, so it shouldn't be messing around with reflection. Aside from all that, I hope you get things straightened out!
    7. syllisjehane
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      Ahh, the invisibility eye fix, I had not thought of that. Of course.

      I
    8. Ruhadre
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      Artsick's meshes actually address issue #2 now. My new meshes in 3.0 should address issue#1 fairly well.
    9. syllisjehane
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      I know! Woohoo! I knew it was something fiddly.

      I can't wait to get in-game and try them.
    10. Barzing
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      for reference : the issue come from ENB SKINSPECULAR nodes are most of time by default to 1.0 in most ENB config

      [SKINSPECULAR]
      IgnoreWeatherSystem=true
      SpecularAmountDawn=0.2
      SpecularAmountSunrise=0.2
      SpecularAmountDay=0.3
      SpecularAmountSunset=0.2
      SpecularAmountDusk=0.2
      SpecularAmountNight=0.1
      SpecularAmountInteriorDay=0.2
      SpecularAmountInteriorNight=0.2

      This did the correction for me (https://www.reddit.com/r/skyrimmods/comments/al5dex/help_inquiry_enbv366_eye_reflection_too_intense/)

    11. Ruhadre
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      What I'm seeing more and more of...is that certain ENBs usually just exaggerate a detail about a mesh/texture that wasn't noticeable before. It all depends on a variety of factors. Let's look at the issue...do other meshes/textures in-game have way too much reflection? If so, then yeah, I'd agree with you and say it was ENB settings. But if it's just eyes, then replacing the meshes so that current textures out there and ENBs cooperate is the simplest way to approach it imo.
  10. alwaysandforever
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    hi;
    i did download your mod but not installed my game yet but as far as i can say it looks like conflicting your mod bijin patch in misc section with realistic teeth bijin patch the mod i did myself for realistic teeth mod i used the tool realistic converter tool from the author of realistic teeth mod.
    1. Ruhadre
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      Yes, it will conflict. The realistic teeth patch works just like my patch does, by replacing facegens. I would have to tweak the facegens with the new teeth so they include all the eye fixes. Which is fine, because I was thinking of re-doing the facegens anyway to incorporate the ENB eyebrow fix. It has been put on my list of things to do ^_^
  11. edwardvanlincoln
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    For some reason my game can't run this. It immediately crashes back to the desktop on startup.
    1. Ruhadre
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      Please check and make sure mod requirements are installed. After installing, run LOOT to make sure you have proper load order.
  12. Spasticon1
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    Amazing mod! Any chance for some sort of patch for BVFE? Both the glow and no glow versions?
    https://www.nexusmods.com/skyrim/mods/38829?
    Edit: There's a bug. Racemenu Presets wont show the correct eyes if your using the left and right eye sliders.
    1. Ruhadre
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      BVFE is compatible. Just use the meshes from this mod instead.

      I'm not sure if that is a bug, but rather, the sliders doing their job. You should be able to select your choice of eye color from the sliders. I will look into it however. Presets have been working just fine for me.

      Edit: Alright, if using a Preset that uses a custom race or something - You don't have to use the new sliders. The regular eye slider will still work properly.
    2. Spasticon1
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      The preset save data says the data for the separate eyes color I did.(Right eye dark elf Unique, left eye High Elf Orange) but when I load it to make sure it loads properly, It just doesn't load it. Instead it loads the 1st option in the default eye color slider.
    3. Ruhadre
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      I see. So making presets is a no-go. Probably because they are add-on sliders. I'll have to do some tinkering toward the next update.

      Should still be quite useful for creating player characters/followers :)
    4. Spasticon1
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      True. Sadly until you can fix this, I can't upload my female Sheogorath preset to the Nexus.
      Yes you heard that. I've made a female Sheogorath Racemenu Preset. The description for that is going to be fun to make.
      (She uses the ECO function to have separately colored eyes. )
    5. Ruhadre
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      I think I have an idea on how to make it work. It'll require a bit of work on my part, so give me a little time to work it out/test.

      Why not just make her a follower? I can lend you a hand should you need any help ^_^
    6. Spasticon1
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      That would be cool. Thing is, Female Sheo would have to be giving the full unique follower treatment. Voice, quest and location aware, random insane dialogue, etc.
      Because that's the kind of treatment Sheogorath deserves.
      (I have no choice but to say it, Sheo is right next to me and is threatening to rip out my stomach and force feed it to me if I don't. )
    7. Ruhadre
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      LOL, I see. Well, I'll see what I can do to make the sliders cooperate with preset saves ^_^
  13. Zerospyro
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    Thanks for the update Ruhadre. The new eye customization options available for all races is great!
    1. Ruhadre
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      No problem :)Patching ECO to work with everything here was the best possible solution for heterochromia, all while maintaining compatibility ^_^

      I'm not done yet though...I still have a few more tricks up my sleeve, heh
  14. RenaPG
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    These look great, but it sucks how we have to rebuild the facegen data of every single NPC in the game for them to actually use these meshes. That takes hours on Creation Kit :\

    1. Ruhadre
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      That is exactly why I've begun covering replacer mods. I might not get every facegen in the game, but I'll eventually get a lot of them.