Fixed bash and block exclusions not working correctly.
Fixed "Decrease movement speed" effects not being applied immediately.
Version 2.0.2
Fixed CTD.
Version 2.0.0
Rewrote the source code.
Changed health damage to be multiplied instead of extra damage.
Changed damage to magicka and stamina to be based on damage.
Fixed this mod to work even if set to DisableAllGore=1.
Changed to deal locational damage even with sweep attacks.
Supported the dragon race.
Added locational damage effects (decrease weapon speed, increase spell charge time, decrease movement speed).
Version 1.2.3
Changed the multiplier for the probability of extra effect occurrence from 0.5-1.5 to 0.3-1.7.
Fixed that processing was not done on who killed when actor died due to locational damage.
Version 1.2.2
Because it causes a bug, Dragon Priest does not knockdown.
Version 1.2.1
Fixed CTD when performing a sweep attack.
Version 1.2
Multiple damage types can be chosen for one part.
Added a part (heart).
Added Interrupt (Stagger a little bit), UnequipArmor and UnequipWeapon as effects of locational damage.
Impact effect is displayed when the actor receives locational damage. It can be disabled in INI.
Version 1.1
Fixed some races do not correctly receive locational damage. (Hagraven, Lurker, Giant, AtronachFrost, Werewolf)
It is now possible to change notification messages with INI.
The multiplier can be changed for each body part with INI.
Actors are not knocked down while they are standing up.
When actors receive locational damage, if they are equipped with heavy armor or light armor on that part, it is reduced. The multiplier can be set with INI.