Skyrim

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Created by

lordsoultrike

Uploaded by

lordsoulstrike

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179 comments

  1. Zoaruon
    Zoaruon
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    Does this mod increase the respawn rate of alchemy ingredients in the wild, the rate of ore veins, crop growth on farms & gardens, etc.?
  2. dfpp113
    dfpp113
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    named boss respawn too?
  3. sumugi
    sumugi
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    if wanted cells to respawn every 14 days (so not too fast, yet not vanilla), what would I be using to edit this mod?
  4. lordsoulstrike
    lordsoulstrike
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    Apologies for not really commenting for a very long time. All this mod does is respawn areas. Shops ect.... is controlled by a different variable. There is no scrip involved with this mod. The same can be done with Wyre Bash with a Bash patch. I just left this up for people to use and to look at what I did in the CK. If memory serves, all Bethsda's different games the variable which controls respawn is usually named the same thing.
  5. LordWamus
    LordWamus
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    seem to work just fine, simple and do what i should.
    No side effects so far :) thx
  6. Robert271990
    Robert271990
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    how can I add the script to a specific NPC, please help me
    PD use creation kit
  7. buhawi42
    buhawi42
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    Does this mod affect general stores and inns?
  8. lordsoulstrike
    lordsoulstrike
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    Sorry for not watching this mod much. Pretty basic if you read the front page more towards the bottom of the page you should have read this:

    Installation

    Just drag and drop into your data folder.

    There are 3 esps in this folder use only one or strange things may occur.

    skyrimespawn - 1 day respawn

    skyrimespawn2 - 2 day respawn

    skyrimespawn3 - 3 day respawn

    To uninstall just remove the esp.

    This mod proly will not get worked on again unless someone requests a longer or shorter respawn.

    I am not responsible for your computer blowing up ect.... if you decide to use this mod.

    Wyre Bash does a much better job at fiddling with respawn timers as you can set it in the bash patch.

    Pretty much ANYTHING with a respawn is effected by this mod and only being an esp I didn't think i needed to make it NMM compatible.
    1. AuroraPhoenix44
      AuroraPhoenix44
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      If this is supposed to be a reply to my questions, it doesn't answer anything. Your quote from the front page doesn't explain what skyrimspawn7.esp or the optional file in the download section does.

      skyrimespawn, skyrimespawn2, skyrimespawn3 can ALL be found in the main files download (Respawn-89-1-1.zip). Another "problem" I encountered while using this mod and downloading/installing it through NMM is that there is no way to know (unless you know to check) that all the files will be placed in your DATA folder.

      In summation, the documentation for this mod leaves room for improvement.

      And to answer the original question myself, because I managed to ferret out the answer.

      This mod is set to follow the pattern of "skyrimespawn" immediately followed by the amount of days in which the respawn of the cells will happen, with the single exception of the 1 day respawn timer, which lacks a number designator.

      The optional download in the files section of the mod page actually provides the .esp files for all currently available options (1, 2, 3, 4, and 7 days) although it contains an erroneous Read Me file that does not mention the "skyrimespawn4" file although it is included.

      When installing through NMM (Nexus Mod Manager) it will directly extract the entire contents of the .zip file, because of this you have to manually go into the Games DATA folder and eliminate the unnecessary .esp files. I have yet to experiment with the consequences of leaving them all there and in the load order. Although I can only assume that the last one in the load order will be the one to become active within the game.

      I hope this helps anyone out there wondering the same things as I did, although it really should be on the front page of the mod along with a proper description.

      Mod-author please correct me if I'm wrong and again I highly encourage better documentation on the front page. In my experience, people are lazy and will not go hunting for information. On top of that, with Skyrim mods being so prevalent and (as I understand it) most people installing at least 100 mods on their systems, trying to make them fit together like a broken puzzle it is just easier for them and you to take good notes on the front page and preferably the Read Me files as well.
    2. lordsoulstrike
      lordsoulstrike
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      I had made this mod way back even before the Skyrim CK was released, redid the whole mod after the CK was released and had given simple instructions what was what. All this does is change one setting in the CK. Didn't think I needed pages do describe what this mod was. I will redo the front page and leave it at that.

      I like my mod descriptions short and to the point of what they do. There may be better ways of the mod setup but at this point Wyre Bash does a better job with a bashed patch then this mod does anymore.

      And I do apologize for not responding sooner.
    3. buhawi42
      buhawi42
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      huh. wow.
  9. victuswolf
    victuswolf
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    Mod Works great. I currently use the 2 day respawn and tested it countless times and it works fine. No issues, no problems, bodies get cleaned up after 2 days and creatures respawn after 2 days. This includes dungeons, clutter, loot and shops. Endorsed!
  10. AuroraPhoenix44
    AuroraPhoenix44
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    skyrimrespawn7.esp and the optional file in the downloads section. There doesn't seem to be anything that say what those two options do. Could anyone clarify?

    Also, might I suggest uploading the files separately for those that use NMM.