I wanted to say that i like this mod very much but i have found a crash bug!
Im 100% certain it is because of this mod because it works like normal when mod is deactivated.
So here it goes:
When i try to mouse hover the item "Gloves of the pugilist" (0010a06a) the game instant-crashes, i cannot use console command to drop it from the npc inventory either ("Gian the Fist" Ref ID 0010A063, Base ID 0010A062) tho i can use the removeitem console command to remove it and loot his other items.
Oh also cannot use "player.additem 0010a06a 1" either because crash when i inspect it in my inventory.
Holy magic? Only Turn Undead spells strike me as holy spells. The rest just speed up your or another person's natural healing rate.
Regeneration only really works if you get away long enough to stop taking blows, so it isn't all that bad.
Why would someone enchant something to -220% mana cost when -100% drops it to zero?
Why nerf sneak? With a full sneak tree (minus that worthless Shadow Warrior perk) an assassin does exactly what they are meant to do; never be seen even when they kill.
As for the rest, I am not downloading unless you list all the changes in full. No 'Yay!' is going to make me download something. And people like to know what they are downloading in full, so saying 'you'll see the most of them when you read perk descriptions' is NOT going to have people download this mod. We want to know before we download, so write down all the changes in the description.
Also, maybe we want some of the changes your mod makes, whatever those are, and want some from other mods. That is what being modular is, not putting everything in one file. Another term would be 'flexible.'
Well, current changes will go into a single module anyway.
There are lot of changes done and many more to come. You'll see the most of them when you read perk descriptions. I advise to try it like it's original Skyrim.
If you have time, you might want to consider making this mod modular, and describing your changes in depth.
I think it would be wonderful if additionally you define your modules along the same lines that Pluto used (http://skyrim.nexusmods.com/downloads/file.php?id=1269), and for issues he did not deal with, if you define your modules along the same lines of other mods that do similar things (like maybe http://skyrim.nexusmods.com/downloads/file.php?id=6506) so that we can make simple choices between your variations and other peoples'.
(On the other hand, if you do not want people that use other mods to be using yours, that is up to you. I know some people feel very proprietary about their work.)
15 comments
It's really nice to hear such things))
Yeah, I had my fingers on these two items. Didn't know it would cause crashes thou.
The next update will fix it. Thank you!
Im 100% certain it is because of this mod because it works like normal when mod is deactivated.
So here it goes:
When i try to mouse hover the item "Gloves of the pugilist" (0010a06a) the game instant-crashes,
i cannot use console command to drop it from the npc inventory either ("Gian the Fist" Ref ID 0010A063, Base ID 0010A062) tho i can use the removeitem console command to remove it and loot his other items.
Oh also cannot use "player.additem 0010a06a 1" either because crash when i inspect it in my inventory.
So thx! keep up the good work.
never heard of sarcasm?
I don't like your demanding tone. If you don't like something you're free to go.
I'll think of Sneak. Description is updated and now includes most changes.
Regeneration only really works if you get away long enough to stop taking blows, so it isn't all that bad.
Why would someone enchant something to -220% mana cost when -100% drops it to zero?
Why nerf sneak? With a full sneak tree (minus that worthless Shadow Warrior perk) an assassin does exactly what they are meant to do; never be seen even when they kill.
As for the rest, I am not downloading unless you list all the changes in full. No 'Yay!' is going to make me download something. And people like to know what they are downloading in full, so saying 'you'll see the most of them when you read perk descriptions' is NOT going to have people download this mod. We want to know before we download, so write down all the changes in the description.
Also, maybe we want some of the changes your mod makes, whatever those are, and want some from other mods. That is what being modular is, not putting everything in one file. Another term would be 'flexible.'
There are lot of changes done and many more to come. You'll see the most of them when you read perk descriptions. I advise to try it like it's original Skyrim.
I think it would be wonderful if additionally you define your modules along the same lines that Pluto used (http://skyrim.nexusmods.com/downloads/file.php?id=1269), and for issues he did not deal with, if you define your modules along the same lines of other mods that do similar things (like maybe http://skyrim.nexusmods.com/downloads/file.php?id=6506) so that we can make simple choices between your variations and other peoples'.
(On the other hand, if you do not want people that use other mods to be using yours, that is up to you. I know some people feel very proprietary about their work.)
If people don't like it, I change it back.