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Zebsi

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10 comments

  1. niceguy
    niceguy
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    For those that have the idea that these should go around naked remember that their ancestors that did that long ago lived in a swamp. Not wearing damp clothes are probably better for your skin! You solved the "metallic skin" part nicely with those buffs they make. Their skin isn't metallic but pulverized ore, probably mixed with some fat to stick, should give them a metallic shine, it is very close to my own interpretation of them.
    1. Zebsi
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      I'm glad you like it! You should be using Zebsirious, though. It contains an updated version of this mod, and my NPC mod is going to use that as a base.

      There will be a small nudist colony in the NPC mod, too. They won't be fully naked (unless you have one of those nude body mods), but they'll be in their undergarments.
  2. sashton043
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    Hey man, I haven't had a chance to play around with these new mods yet, I've been playing a LOT of skyrim vr lately lol. But looking at the cohesion ability, it sounds a bit too OP. Mining one ore vein in vanilla skyrim yields 3 ore. Those with Complete Crafting Overhaul can change this setting to give them more (me, I have it set up to give me a total of 6). Thinking more with vanilla skyrim balancing, I would suggest raising the ore needed to somewhere between 8 and 12.

    Now the buffs themselves, I think they are too strong for how long they last. Like, being able to do 25% more damage, for a whole skyrim day (roughly), is a little too strong. If it were me, I'd probably lower one or the other. Example: 25% more damage for 1 hour --> 10% more damage for 1 hour OR 25% more damage for 15 minutes or so

    Looking at the Solidify power, I see no issue with keeping it's duration. But I feel like 20 armor pieces is relatively low for a power that makes you invulnerable, even though it's only 20 seconds. I feel like it should be about 40 or so.
    1. Zebsi
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      Thank you for the feedback! I have no idea why I didn't think about mining veins giving three ores. I'm going to change the requirements to 5 ores, and possibly lower the buffs to 20%

      For the quest, the original value was going to be 30, but I thought people might have found it too tedious. But I'll set it to 35-40 in a little bit
    2. sashton043
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      That is true about the crafting armor being tedious. I haven't tried out this race yet, so I can't say for sure if it would be tedious or not. I can test it out soon with the extra armor pieces required and I can provide feedback after actually trying it for myself
    3. Zebsi
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      Thank you! If you think it's too much, I'll set to 30
  3. LittleGlassVial
    LittleGlassVial
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    Mate, I just wanted to comment that these mods are fantastic and I am loving every one of them.
    1. Zebsi
      Zebsi
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      Thank you so much! It's why I do it, brotendo
  4. HappyB3
    HappyB3
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    The Kothringi worshipped Z'en (Zenithar) aswell as Clavicus Vile as merchant gods, so shouldn't their racial powers and starting bonuses revolve more arround persuasion and speechcraft rather than smithing ? They were believed to be silver tongues and walk arround half-naked (not wearing armor -> smithing ??).
    1. Zebsi
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      I saw Z'en as being more of a god of craftsmanship than mercantile, as he is reffered to as a god of toil and hard work (that's why the quest objective to craft armor), so that's where the smithing bonus comes from. Plus even if they don't wear clothes, they still gotta forge weapons. And if I recall correctly, Clavicus Vile was only involved with one specific village, and they only bargained with him as a last resort. I didn't know about the silver tongues part, so I may change the light armor bonus to speech instead.