It's nice coming back to see stuff like this. Gold. Internet gold.
I haven't gotten to play the HoneyStrand Meadery mod, but if it's farther along than mine then more power to them. I don't particularly like how this mod came out (especially the navmesh problems), but I might update it someday, and I may not. It's very complicated to implement things in this game and I could not find the resources at the time.
I am thinking of someday re-building this mod as a sandbox item than a quest item. Putting together scenes and quests is difficult, and without extensive resources in the community I think I'm better off making simpler mods.
Also - considering retooling as requiring all DLCs now that Skyrim development is officially finished.
really looking forward to this mod. it can be done sandbox
Katixas did it with a beer brewery and a Ciderhouse. didn't care for they way they did the beer brewery myself. which is why I'm interested in seeing how yours comes out.
If you folks get the chance, try to observe the schedules of the four main NPCs. Let me know if anything strange or funny occurs. As I add more packages, I need to know if they interact correctly. If what I have is working well I'll start giving the patrons more sophisticated behavior.
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I don't give hints or help. Deal with it.
It's nice coming back to see stuff like this. Gold. Internet gold.
I haven't gotten to play the HoneyStrand Meadery mod, but if it's farther along than mine then more power to them. I don't particularly like how this mod came out (especially the navmesh problems), but I might update it someday, and I may not. It's very complicated to implement things in this game and I could not find the resources at the time.
Also - considering retooling as requiring all DLCs now that Skyrim development is officially finished.
it can be done sandbox
Katixas did it with a beer brewery and a Ciderhouse.
didn't care for they way they did the beer brewery myself.
which is why I'm interested in seeing how yours comes out.
I got fed up with the debug messages, so I figured out how to change them to Debug.Notification. That should be much less intrusive.
I still want to figure out how to fix the navmeshes and get the escort to work.
If you folks get the chance, try to observe the schedules of the four main NPCs. Let me know if anything strange or funny occurs. As I add more packages, I need to know if they interact correctly. If what I have is working well I'll start giving the patrons more sophisticated behavior.