Skyrim

21 comments

  1. rho1986
    rho1986
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    Beautiful place, great release.

    Congratulations for your first mod.
    1. Endriel10
      Endriel10
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      Thank you! :-)
  2. SoullessStalker
    SoullessStalker
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    I love this house mod, minor things here and there but is functional and beautiful.

    The banners could be changed to represent the hold of Falkreath, not Morthal.
    Chickens seems to be stuck on the fence, but I really don't mind, the forest is full of wolves

    Personally I'm going to translate stuff to English, cause I don't understand the weird names on the containers, but again

    Lovely house
    1. Endriel10
      Endriel10
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      Thank you for your post, i'm glad you like my mod :-) It's my first so i know it's not perfect but maybe next time i'll do it better :-) Containers are in english in my new version and the banner of Morthal is memory to hometown of old house builder :-D
  3. badwolflabs
    badwolflabs
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    a few things you might consider for your next version

    1 setup General Storage in around the house (you can dump everything into one chest and have it sorted out to the other chests near your crafting stations)

    2 what crafting stations are setup in the house?? (forge/ tanning rack /cookpot /alchemy table are the Basics but Enchanting Table/ Oven/ Smleter are always welcome

    3 how many kids beds are there (and related how many follower beds are there)??
    1. Endriel10
      Endriel10
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      I'm no sure if i understand well because of my bad english, but thank you for your post.

      1. i think i don't know how to do it yet

      2. in the house, there is cookpot in the kitchen, alchemy table and enchanting table in the secret armory and the others (tanning rack, forge, anvil, other cooking pot) are outside the house.

      3. there is one doublebed in the bedroom - for the player and one follower - it was thought for husband and wife
    2. jynx474
      jynx474
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      I don't think he had children in mind when he made this player home. If you would take the time to read the description you would see that this house is intended for a solitary player or a player/companion/newly wed couple situation and as Endriel said all crafting stations are accounted for (you would know this if you took the time to look at the pictures at the top of the page).

      General storage relies on scripting... there aren't a lot of mod authors that can implement that sort of script and not have it come out buggy as all get out... my advice to the mod author... learn the script so that you can write it forwards and in reverse from memory if you decide to do something like that

      @Endriel10: Nice work, seems like the mod is worth the bandwidth so I'll throw some it's way
    3. Endriel10
      Endriel10
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      Thanks for support. :-)
    4. FarrinRacer
      FarrinRacer
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      People want auto-storage, 20 mannequins, and a place for 30 followers at least, you can never satisfy everyone's demands, so just ignore them. I think it is more important to know if the house is navmeshed or not. If you need help in modding, you can always ask me.
    5. jynx474
      jynx474
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      Yep, What FarrinRacer said.

      btw... I took a look at it in CK and it seems to be properly navmeshed inside... However you should go back and undelete the exterior navmeshes and (there's 9 of them) and sink them far enough into the ground that NPC's won't detect/use them. Or you can use the ones that already exist in game and edit them to suit your needs.

      You should also grab a copy of XEdit (TES5Edit in this case) and use it to clean ITM's (Identical to Master Records) because as it stands, you have 82 of them currently in this iteration of the mod.

      anyhow, best of luck on future endeavors and I hope I've helped you in some way with my rambling ^.^
    6. Endriel10
      Endriel10
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      Thank you for your advises. How i sayd before, this is my first mod and navmeshing was quite problem for me. I think in the house it's done right, but in front of house, there i had many problems with puting navmesh on the ground. I don't know why.
  4. OblivionRanger
    OblivionRanger
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    Looks very well done. Downloading now, endorsing as soon as able.

    After walkthrough edit:
    The biggest issue is the need for an English translation. The unique names on the various containers and the note on the door (which was a very nice touch, by the way) are in your native language only.
    I would suggest clearing up the paths around the house going back to the various outdoor areas. It took a bit of exploring to actually find everything. At least, I think I found everything. Possibly going through and reducing the flora around the house to make the pathways a little more defined.
    Very well done, love all the little touches you put through out the house and the yard.

    My first reaction is this is too nice of a house to just give away. There needs to be a quest to get the key.
    Also, I'd be willing to attempt the English translation for you.
    1. OblivionRanger
      OblivionRanger
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      PS - voted up
    2. OblivionRanger
      OblivionRanger
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      Quest idea: "I used to be an adventurer like you, until I took an arrow to the knee..." Old adventurer needs help with an unfinished quest of his and will give you the key to his old house if you finish it for you. Perhaps he's in trouble with, or in danger from, the original quest-giver for not finishing the quest?
    3. OblivionRanger
      OblivionRanger
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      With your permission, I'd like to do a quest design for this house.
    4. Endriel10
      Endriel10
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      Thank you for your advises. I'm glad you like my mod. You know, originally i was creating this house only for myself and after some time i desided to publish that for other players who maybe like the same style of living as me. So that's the reason of my native language and then i forgot do it in english. So next time some day after work i'll translate that to english i promise. :-) About the quest you mentioned, i definitely agree (i never try to do quest yet), so if you want to do some, i'll be pleased. Thank you.
    5. Endriel10
      Endriel10
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      I forgot to your coment about reducing the flora and making paths. Reducing is not a problem, but i tryed to do some paths and i don't know why, but often it did some black stains :-(
  5. Kolagon
    Kolagon
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    Very nicely done! Everything looks so naturally done.
    1. Endriel10
      Endriel10
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      I'm glad you like it. Thank you. :-)
  6. Thomss00
    Thomss00
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    Stunning house, thank you! all OK
    1. Endriel10
      Endriel10
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      I'm glad you like it. Thank you :-)