Hi there! I was wondering you could make a one handed axe alternative to the two handed, it could be very convenient esp for players using Armed to The Teeth/Easy Version.
Or a spell perhaps? Please update this great underrated mod! Thanks again!
I just want to know one thing. Is there a way to disable/remove or replace the weapon glowing sound(s) with silence? The only mod that the Nexus has is from 2013 and doesn't work with this mod for reasons I have yet to learn.
I like this mod it's useful against necromancers... ...only problem is necromancy is my favourite house and "corpse preparation" lets me recycle the corpses into piles of meat and bone meal in my inventory, your mod gives me nothing out of the corpses.
However in the heat of combat your axe is faster, a lot faster.
@na921004 Nothing really. CK creates them along with bsa, so I added them anyway. If anyone could enlighten me if they're needed or not I'd be grateful.
@glemtvapen and @Justinw42291 Done. Now there should be a scroll on the same tree stump that allows you to decide what effect should be used. There are 3 at the moment: "jump, ignite, explode", "ignite, explode" and "fade away".
23 comments
Or a spell perhaps? Please update this great underrated mod! Thanks again!
I just want to know one thing. Is there a way to disable/remove or replace the weapon glowing sound(s) with silence? The only mod that the Nexus has is from 2013 and doesn't work with this mod for reasons I have yet to learn.
...only problem is necromancy is my favourite house and "corpse preparation" lets me recycle the corpses into piles of meat and bone meal in my inventory, your mod gives me nothing out of the corpses.
However in the heat of combat your axe is faster, a lot faster.
@glemtvapen and @Justinw42291 Done. Now there should be a scroll on the same tree stump that allows you to decide what effect should be used. There are 3 at the moment: "jump, ignite, explode", "ignite, explode" and "fade away".