Skyrim

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Rirgaril

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Rirgaril

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13 comments

  1. ric1978
    ric1978
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    Usleep fixes this bug ...
  2. Tenkuro09
    Tenkuro09
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    You Sir Rirgaril, Completed my satisfaction for my Dremora Butler, for that I'm grateful. With the combination of other certain mods. I'm willing to share my Screenshots for its result. Pls accept :)

    Mods combined:
    Improved Dremora Butler
    Carryable Lanterns and Candles
    1. Rirgaril
      Rirgaril
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      .
    2. Rirgaril
      Rirgaril
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      Hello Sir Tenkuro, I excuse myself for my late answer.
      Of course I'll add your screenshot, those are simply perfect, thank you for them!
      And I also thank you for sharing the other mods you used!
      Don't foerget to check my other mods,
      best regards,
      Rirgaril
  3. iMACobra
    iMACobra
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    I feel like reporting this issue to the USLEEP team because it is an issue that happens in a purely vanilla Skyrim (Dead Thrall can be used on Dremora as you mentioned how you noticed the issue).
    1. Rirgaril
      Rirgaril
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      I've reported them in the comment section, since seems that the bugtracker requires registration.
    2. iMACobra
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      I reported it. I made an account before and reported a few bugs that were accepted as well.

      I've used your mod, spawned a new Velehk Sain and given him a shield to use yet the shield is still invisible when he equips it.
    3. Rirgaril
      Rirgaril
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      Thank you
      Just one request: would you mind write them the solution for the bug, copy/pasting this from the mod description?:

      "This problem was linked to these 2 mistakes in the DremoraRace in the CreationKit:
      - wrong shield biped object: it should be set to SHIELD, like other races, it is instead set to NONE
      - the missing tick in "can dual wield" box in the "combat data" section (after that, events in attack data must be updated via "Update events" button)"

      And one more thing: instead of Resurrected dremora in the title, I'd say just Dremora, because the "bug" is in the race itself. I wonder if there could be a misunderstanding.

      Thanks for your kindness!

      However, considerng Velehk Sain, are you sure you gave him a Daedric shield? Because most shield in vanilla skyrim have not the entry for dremora (like the vanilla thieves guild hood for vampire) and that's could be the reason.
      I gave Daedric shield to resurrected Dremora and they flawlessly used it IN COMBAT. Out of that usually they keep that in their inventory.
      I could release a new version adding the Dremora Race for the other shields in game.
    4. iMACobra
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      I think they'll understand that the problem lies within the race itself. They will know what they're dealing with. I forgot about the shield not being equippable by Dremora because they're Armor Race is None so I set it to DarkElfRace so that they can equip shields.
    5. Rirgaril
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      It was not necessary, they already equip shields, as I wrote and my new screenshots show.

      What need to be edited is instead the ArmorAddon for every shield, both vanilla or from mod(even if some modders have already done it for their works): you'll notice that all vanilla shields (except from the Daedric one and maybe another one) just don't have the dremora race selected in their ArmorAddon, and that's why most of them are invisible when equipped by them. As i wrote, it's like the famous thieves guild hood bug for vampires, that by default in vanilla Skyrim developpers just forgot to add vampire races in the Armor addon.

      I actually suggest you avoid editing the Armor Race
    6. iMACobra
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      Yes, they already equip shields but the shields appear invisible because of DremoraRace not being set in the shields' ArmorAddon records (in which I would not do anyway as I will explain below).

      I would actually argue that manually setting DremoraRace for all shield ArmorAddons makes things all the more tedious because you have to manually set it for all vanilla and all mod-added shields so setting their Armor Race in their race record to DefaultRace (or DarkElfRace I'd recommend) will make things much easier and less time-consuming. I've worked with custom races before so I know the issues of manually setting races in ArmorAddon records. You'll also have to support mods that edit vanilla ArmorAddons, i.e. Weapons and Armor Fixes Remade, Clothing and Clutter Fixes, etc.

      My custom-race follower uses BretonRace as his Armor Race because I don't want to unnecessarily add his race to all vanilla ArmorAddons, thus leaving edited records everywhere, and it would be a royal pain-in-the-ass to have to support all custom, mod-added armors just so my custom follower can wear them and that's why I set his custom race's Armor Race from None to BretonRace (so he can wear anything Bretons can wear without having to touch any ArmorAddon records).

      In fact, any custom playable race will most certainly use a vanilla playable race as an Armor Race because the authors know not to edit whole sets of ArmorAddon records and the tediousness of even attempting it.
    7. Rirgaril
      Rirgaril
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      Thanks for your tips! We never finish learning!
    8. iMACobra
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      So, the Update Events thing caused an issue that is never present in the vanilla game. Dremora now use a running attack animation they aren't supposed to use that the Player can use after taking that one sprinting attack perk on the 1H/2H skill tree. I had to report it to the USLEEP team because it's a huge change and looks pretty off.