Skyrim

34 comments

  1. Avengarth
    Avengarth
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    Version 1.0
    I created this mod to enhance the enchanting aspect of the game. I found it strange that there were a lot of magical items in Skyrim that added three magical effects to weapons and armor (for example the Arch mage Robes), whilst you were only allowed to add two effects through crafting. This mod will now allow you to add three effects as well.

    Also the way you learn enchantments in the beginning of a play-through was always a drag for me. Such as travel to Radiant Raiment, buy items, wait 48 hours to reset the inventory, buy items. Rinse and repeat until you have the disenchantable effects you needed. Or just run around Tamriel hoping the right disenchantable item would drop in some random encounter or random chest.

    Now you can craft the effects you need for your chosen build, right from the start. Hassle free. You however still need a filled soul gem and the correct "normal" crafting ingredients to make the item. Disenchant the item and then add the enchantable effects you want.

    Version 1.1
    First version of the mod.

    Version 1.2
    I added a new File Enhanced Skyrim Enchanting - Balanced Version, for those who feels the boosted enchanting points added by the original file is overpowered, which adds the extra enchantable effect, but only adds 15 point to your enchantment skill.

    Version 1.3
    - The Talos Amulet is now also disenchantable.
    - Performed minor clean-up of the file
  2. pablonsito
    pablonsito
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    Is this mod compatible with Ordinator?
  3. godsp33d6
    godsp33d6
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    I dont comment on mods but this one is broken ,you go craft smelt gold coins to make 2 gold ingots after you craft 2 amulets of enchanting.One amulet you disenchant to learn Fortifiy Enchanting ,other you keep on you wear it then you can enchant Higher Enchant skill like 400+ ,1200, 15000 if you keep repeat enchant items and wear them you can go further enchanting ,broken and you get bored for playing game.This mod work as indeed but i recomand play game and found enchanted items than download this mod.Not like i trying be bad or something but is not fun having everything from start is no point playing the game.This mod is 10/10 for anyone want download it.Have a nice day/night ^
  4. MojaveCourier21
    MojaveCourier21
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    Is this mod compatible with the Ordinator Mod?
    1. godsp33d6
      godsp33d6
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      Yes
  5. karenaki
    karenaki
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    hello all im liking this mod but i have a mod that allows 12 enchants, and i don't want this to change that, i like being able to learn all enchants but dont want to lose my ability to use 12 enchants. is it possible to make it so i only get the disenchantable items from this mod
  6. HyuzSevenz
    HyuzSevenz
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    "Adds a new perk that allows you to add three (3) enchantable effects"
    but i dont see any new perk in game? Did i miss something?
    1. BullBars1
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      Sorry double post.
    2. BullBars1
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      The new perk is made by crafting an amulet that you "wear" that has the enchantment perk that adds 3 enchantments to items.
  7. BullBars1
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    All I want to know is, did you include Dawnguard and Dragonborn enchantments? If it doesn't, can you add them? Please.
    I guess this mod does not include all the enchantments from Skyrim LE and DLC. The idea was good just not quite complete.
    BB1
  8. Misorian
    Misorian
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    Hi Avengarth!

    First off, thanks for the mod! I currently use the "Balanced" version of your mod.
    Love the 3 enchantments amulet!

    I had a question about your mod though, I found your mod because I was looking for a Disenchantment mod; A mod that would let me Keep the Item and Remove the Enchantment.
    But after using your mod a bit I don't think that there is A disenchant function?
    Please help if there is, because I dont know how to use it.
    And if there isn't a disenchant function, maybe change the readme? or Add it? :)

    I Also had a few suggestions, and i am hoping you still check Nexus in 2018!
    Is it possible to make the Balanced version more balanced? I find the amulet is better with only 15points extra (less cheatsy).
    But I was wandering if you could Lock some of the Overpowered Craftable items from the start?
    Example: You can craft Azura's star and the SkeletonKey, before even starting the Quests for those items, which is (for me) a bit of a immersion breaker.
    Is it possible to lock those behind maybe the Quest Completion? or if that is to much scripting/modding work maybe only unlock on Smiting lvl 25 and Enchantment lvl 25?
    And maybe have those OP craftables cost more resources?

    In my opinion these are OP;
    Crafting Amulets of the Divine from start.
    I like being able to learn the Enchantments, its pretty handy.
    but maybe only make them craftable if you have the Blessing of said saint? Or maybe a certain Smiting lvl requirement? And might need a bit more resources to craft?

    The Amulets of Enchanting and Articulation from start.
    Maybe a Level requirement in Enchantment and Speech-craft? and might also need a bit more resources to craft?

    And the Additional Enchantments from start.
    Like I mentioned above, maybe lock them if you haven't completed the Quest? Maybe a higher level requirement on Sneak/Lockpicking for the Skeletonkey, and Enchantment/Conjuration for the BlackStar (if check for QuestCompletion is too difficult or less compatible with other mods?)

    So in short; I like your mod! but have a few suggestions on making the Balanced version ever better (in way of balance)
    P.s. I myself have also fiddled with the CreationKit (for Oblivion mostly) but if you need help, or if you don't have the time to implement my suggestions I might be able to help? Send me a PM! :)

    Greetings and Thanks!
    Misorian (Ian)
    1. BullBars1
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      If for what ever reason you think that some of the enchantments are OP, don't use them until you are ready. Don't whine about it. This is like looking a "GIFT" horse in the mouth. It's a gift, don't complain.
      If you can do the modifications you want just do it for yourself.
  9. rtcvb32
    rtcvb32
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    Can we get patches/compatibility for the extra effects perks? For Ordinator and SPERG?
  10. connor200017
    connor200017
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    When I wear the necklace of enchanting it doesn't let me put three enchantments on it. I'm stuck with two from the normal extra effect perk. Any solutions here?
    1. zephyruswv
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      He indirectly states in description that this mod overwrites the normal extra effect perk. If you already learn that perk, it will overwrite the 3 enchant perk. To fix this, unlearn your extra effects perk.
  11. raatorotta
    raatorotta
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    Thanks for mod! No more i need to use cheaty patch file for all enchants. Lol
    Im too lazy to find enchants and i still feel incomplete without them all.
    1. Avengarth
      Avengarth
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      Hi There,

      My pleasure. I am glad you like it.

      Have fun out there

      Regards,

      Avengarth