Skyrim
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ashjay101 and bL3azy

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ashjay101

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17 comments

  1. TMBKTU
    TMBKTU
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    Well I can't said it improve the previous mod for me because when I downloaded it when I start the game I only have a black screen. The worse is that even when I uninstall the mod I still have a black screen si impossible to play again...
  2. Grecia300
    Grecia300
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    What if you've already completed the DB questline?
    1. ashjay101
      ashjay101
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      you can return to the sanctuary and if you cannot access the table try using the tcl console command, it should still be there
    2. Grecia300
      Grecia300
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      OK, great! Thanks. I'll test it out and see how it works.
    3. JohnFacin
      JohnFacin
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      It works. I had this mod installed after I finished the Dark Brotherhood questline, and by using tcl I was able to get the spellbook
    4. Grecia300
      Grecia300
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      Yeah, I've had this mod installed on all my characters that actually join the DB. Its been quite a long time since my original post and no problems at all so far.
  3. lotrienn
    lotrienn
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    does this work in Special Edition?
  4. WillOfFire
    WillOfFire
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    yea don't include a photo or video of the spell's actual effect
    1. deleted22804049
      deleted22804049
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      There's a video showcase on the original mod's page. All this does is fix a bug in the mod. There's no need for a further showcase here, as it doesn't change any visuals or effects.
  5. mikeloeven
    mikeloeven
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    Will installing this over the original mod actually fix the red aura bug on existing saves ?

    edit:: nope
  6. Mookeylama
    Mookeylama
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    daaaaym. i have the original inside a HUGE merge i made. can't rebuild it even if i wanted to. could u please tell us what u changed in the esp to make the red glow not stay on the character? maybe i can change it in my esp
    1. ashjay101
      ashjay101
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      1- use a BSA unpacker to unpack FestusKrexSpell.bsa, unpack all scripts to skyrim\data\scripts
      2- open your merge as the active file
      3- find _FKCastBodyEffect under magic effects (I think) and open the properties section of the script _FXTestScript
      4- find the properties "fx" and "fx2" and change their values to 0
      5- save changes, the aura should now be gone
    2. BlackDu12
      BlackDu12
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      i have the same problem but i don't know how to do this. i followed the steps but i cant find a castbodyeffect or anything that i can change like fx or fx2. Can you help me? I have tried to uninstall the original mod but it does nothing i have always this red glow (the red flow not the little glow on the body) (if i have the original and overwrite it with this one thats not better)
  7. Galexpk
    Galexpk
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    Hi man, i wonder, just for fun, since is a powerfull spell only mastered by Festus, to add a % of failure, i mean, instead of turning inside out the npc, there is an 5% that the spell will fail fail and turn you inside out yourself, just for the lulz, you could also change the % to 0 if the player is at 100 skill destruction perk
    1. ashjay101
      ashjay101
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      I'm not sure id know how or want to do that specifically, but in future I do want to add some sort of disadvantage if you don't have the Master Destruction perk
    2. Hafrumph
      Hafrumph
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      "spell will fail and turn you inside out"
      jeez man.
    3. Galexpk
      Galexpk
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      Ah BTW, Thank you for fixing the original, few days ago i was thinking on the mod but the cons of the visual bugs.