Well I can't said it improve the previous mod for me because when I downloaded it when I start the game I only have a black screen. The worse is that even when I uninstall the mod I still have a black screen si impossible to play again...
Yeah, I've had this mod installed on all my characters that actually join the DB. Its been quite a long time since my original post and no problems at all so far.
There's a video showcase on the original mod's page. All this does is fix a bug in the mod. There's no need for a further showcase here, as it doesn't change any visuals or effects.
daaaaym. i have the original inside a HUGE merge i made. can't rebuild it even if i wanted to. could u please tell us what u changed in the esp to make the red glow not stay on the character? maybe i can change it in my esp
1- use a BSA unpacker to unpack FestusKrexSpell.bsa, unpack all scripts to skyrim\data\scripts 2- open your merge as the active file 3- find _FKCastBodyEffect under magic effects (I think) and open the properties section of the script _FXTestScript 4- find the properties "fx" and "fx2" and change their values to 0 5- save changes, the aura should now be gone
i have the same problem but i don't know how to do this. i followed the steps but i cant find a castbodyeffect or anything that i can change like fx or fx2. Can you help me? I have tried to uninstall the original mod but it does nothing i have always this red glow (the red flow not the little glow on the body) (if i have the original and overwrite it with this one thats not better)
Hi man, i wonder, just for fun, since is a powerfull spell only mastered by Festus, to add a % of failure, i mean, instead of turning inside out the npc, there is an 5% that the spell will fail fail and turn you inside out yourself, just for the lulz, you could also change the % to 0 if the player is at 100 skill destruction perk
I'm not sure id know how or want to do that specifically, but in future I do want to add some sort of disadvantage if you don't have the Master Destruction perk
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edit:: nope
2- open your merge as the active file
3- find _FKCastBodyEffect under magic effects (I think) and open the properties section of the script _FXTestScript
4- find the properties "fx" and "fx2" and change their values to 0
5- save changes, the aura should now be gone
jeez man.