Skyrim
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Kelsenellenelvian and jumarbye

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Kelsenellenelvian

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55 comments

  1. Kelsenellenelvian
    Kelsenellenelvian
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    Locked
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    Thoughts? Suggestions? Complaints? Requests?
  2. DanielUA
    DanielUA
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    Hey, really love this idea.

    I want to implement this very functionality in my new mod Total Equipment Overhaul. You can read about it here (very, very outdated)
    https://www.reddit.com/r/skyrimmods/comments/7rcouv/wip_fake_medium_armors_progress/

    Now, I plan to make my mod compatible with Heavy Armory.

    I wonder if you have any ideas about the weapon reaches for specific weapon types from Heavy Armory mod.

    If you gave me list of reaches for HA same as you did for vanilla Skyrim, I would really appreciate this.

    Cheers,
    Daniel.
  3. Lumpyacidfish
    Lumpyacidfish
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    whens the next patch
  4. Eastbear
    Eastbear
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    a little bit of a problem
    ID 8970e,8970f,89710
    There is an error, Reach 1.2.
    1. jumarbye
      jumarbye
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      Thank you - I'll check it out!

      Edit: Fixed - new file is 5b
  5. MoonNymph
    MoonNymph
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    SCA FTW!
    1. Kelsenellenelvian
      Kelsenellenelvian
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      You owe me a keyboard... Mine is now full of soda thanks to you
  6. TheFarticleParticle
    TheFarticleParticle
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    Just curious, what is the reach for a shield bash? (I checked on Wiki and couldn't find it there).
    1. Kelsenellenelvian
      Kelsenellenelvian
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      That's not changed here. I think it's actually in globals or race. I also don't know off the top of my head what the number is set at.
  7. futurence305
    futurence305
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    Fekkin make something interesting like a scythe or a shovel that can hit 1000meters away. shiet.
    1. Kelsenellenelvian
      Kelsenellenelvian
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      No, you make something shitty like that. I am not into making lame ass noob cheat mods...
  8. Kelsenellenelvian
    Kelsenellenelvian
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    DonProtien sent me this:

    https://youtu.be/BZ7cKJZbryQ

    I love that guy.
    1. jumarbye
      jumarbye
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      Wow - that was really great of him!
  9. Kelsenellenelvian
    Kelsenellenelvian
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    Everyone please consider helping:

    https://www.gofundme.com/y2w588-new-computer-funds
  10. nepwk
    nepwk
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    Have there been any discoveries as to:
    1. Can you hit Falmer?
    2. Does the AI move to the wrong distance because they expect vanilla values?
    3. Does your method of modification affect enchanted or not? (I actually don't care so much about this one.)

    I don't want to start using it if we don't know it's viable yet. But it looks SUPER cool.
    1. Kelsenellenelvian
      Kelsenellenelvian
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      I can. the AI issue shown by other mods was the way they implemented the tweaks. They changed race settings and game settings. Yes, ALL weapons in the legendary game have been adjusted.

      The way I have made the changes here is simply by telling the game (Via the weapon entry) the weapon is a bit shorter or longer. daggers, bows and crossbows have a reach of 5 with this mod and personally I would make them a bit shorter but I think that would effect game-play by npc's

      The only 3 things I have at a realistic super short range are highly unlikely to ever be used by a npc. (fork, eating knife and shiv)
  11. Kelsenellenelvian
    Kelsenellenelvian
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    So, to those people using this how does it feel?