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Created by
Kelsenellenelvian and jumarbyeUploaded by
KelsenellenelvianVirus scan
About this mod
This is a attempt to improve the reach and distances that Skyrim has for it's weapons.
- Requirements
- Permissions and credits
- Changelogs
This is my attempt to improve this system and make it more immersive and realistic. This also gives a much greater difference between weapon types for variety.
All changes from the Unofficial Skyrim Patch are included.
Here is the changes I have made and why:
- Battleaxes & Warhammers 1.3 > 1.2
- Bows, Crossbows and Daggers 0.7 > 0.5
- Greatswords, Staves & Two-hand 1.3 > 1.1
- Swords 1.0 > 0.8
- War Axes & Maces 1.0 > 0.7
- Fork,Knife & Shiv 0.7 > 0.3
Some of the reasoning:
- The 1.3 overall was too long of a reach realistically.
- Battle Axes and Warhammers are polearms. They were designed for maximum reach so they are now the longest reach weapons.
- Greatswords are almost as long as ploearms, but are made for slightly more control so they are a bit shorter.
- War Axes and Maces are a bit more of a heavier, less finesse weapon and require less control and skill than swords.
- Daggers and using a Bow for 'punching' are in your face and personal space weapons.
Donprotien made a shout out to this here:
(Starting from 04:38)
All non-unique items from Legendary Skyrim are included now. The only things not covered AFAIK is the enchanted variants of the base Skyrim materials. They are being worked on.
A lot of this also comes from being in medieval reenactment groups most of my life. I have extensive first person experience with weapons like this. I am always willing to listen to suggestions, ideas and requests.
This mod is to be considered a modders resource!!! It is free to add to any mod or use in any mod! No credit needed but any credit will be appreciated!