SKYRIM
No More Arrows in the Knee by David Brasher
Skyrim » Miscellaneous
Added: 10/02/2012 - 12:12AM
Updated: 10/02/2012 - 12:21AM

64 Endorsements

1.0 Latest version

923 Unique D/Ls

1,550 Total D/Ls

35,944 Total Views

Uploaded by David Brasher

Description

Last updated at 0:21, 10 Feb 2012 Uploaded at 0:12, 10 Feb 2012

Mod: No More Arrows in the Knee 1_0
Game: TES V: Skyrim
Author: David Brasher
Date: 2/9/12
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CONTENTS
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1. Information on the Mod
2. Installation
3. Version History
4. Conflicts, Known Issues, and Troubleshooting
5. Copy Status and Credits
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1. INFORMATION ON THE MOD
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This mod stops all the guards from repeatedly telling you about how they ended up
in their current jobs.

It just does not seem reasonable to me that every single guard in Skyrim used to be
an adventurer.

It does not seem reasonable that every single guard in Skyrim retired from
adventuring because of receiving one particular injury.

So here is a solution to your problem if you too are tired of hearing this one
over-used line of dialog.
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2. Installation
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Extract (decompress) the .esp to your Skyrim directory.
(It will be something like *Installation directory*\Skyrim\SteamApps\common\Skyrim\Data)
Mark the box next to the "No More Arrows in the Knee" plugin in your mod manager.

Alternately, extract someplace else. Then move the .esp to Skyrim\Data. Mark the
box next to the plugin in your mod manager.
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3. Version History
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V 1.0 2/9/12 Initial release.
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4. Conflicts, Known Issues, and Troubleshooting
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Other mods already exist to deal with this problem. For example, there is
"Arrow to the knee dialogue remover" by Lockyy.
http://skyrim.nexusmods.com/downloads/file.php?id=8044

But I favored a different approach to dealing with the problem. I was not sure about
some of the side effects of using other approaches. I feel that my approach will be clean,
bug-free, and will avoid mod conflicts.

The way this mod was built, is that on the famous line of dialog this mod disables, I
placed an additional condition: If player GetItemCount IronArrow >= 20000. So if you happen to be
carrying 20000 or more iron arrows, then you still have the chance of hearing the line of dialog.
(But please be careful with all those arrows! For the love of Azura, please, please, please don't
go shooting any adventurers in the knees with them!)

In the CK, the infamous line of dialog is checked as random, and is that way in vanilla
Skyrim. So the effect of placing a condition that will almost never be met on it is that it is
usually disqualified and thrown out of the random selection process, and another random line of
dialog will be selected by chance instead.

Some people may feel that this is a silly and frivolous mod that just junks up load
orders. Nobody is required to use this mod. If you think it is silly and frivolous, then that
is a very good reason for you to not use it. If your load order is too full, but you want the
effect of this mod, then maybe you could merge it into another of your mods.

If you locate a bug, contact David Brasher on TES Nexus so that the situation can be
examined and can hopefully be fixed.
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5. Copy Status and Credits
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Credits: Bethesda for making Skyrim in an open format anyone can mod.

Copy Status: Public domain with no limitations. You may use things from this mod in your own
mod and distribute it. You do not need to credit me or notify me.
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