The sword itself is nice. But the player model/third person model feels really massive, more massive than the sword in 1st person. I also feel like the scabbar is too "flat"/no enough high quality textured compare to the sword :(
Does anyone remember this "Tons of shiny, flat, out-of-place-4k-high-poly-count-Historical Swords mods" crazy back in...2013-2015? Somewhere around that time. Yeah well anyways, as much as i liked the proposed designs, these weapons always had the same problem: Flat textures (no matter how high the resolution of the textures is, it will look flat and out of place without scratches, patters, dirt, diffuse maps?), extreme shinyness and a distinct look and feeling of out-of-placeness.
But this sword right here? That's a thing of beauty! It looks like it fits right into vanilla/aMidianBorn-LeanWolf-modded Skyrim!
Lowpoly and Highpoly were made in Blender. I then baked the textures in xNormal and added normal map details like the ornaments by hand in Quixel nDo. Lastly I created the texture base in Substance Painter and added finishing touches in Photoshop.
Keep in mind that this isn't really the best workflow. I cut out xNormal and nDo completely and use Substance Painter for baking. I also mostly use ZBrush for sculpting now.
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Then it should be in the ebony category, so that it doesn't ruin progression.
Otherwise beautiful creation, about the same level as Jaysus Swords.
But the player model/third person model feels really massive, more massive than the sword in 1st person.
I also feel like the scabbar is too "flat"/no enough high quality textured compare to the sword :(
Regards
But this sword right here? That's a thing of beauty! It looks like it fits right into vanilla/aMidianBorn-LeanWolf-modded Skyrim!
Keep in mind that this isn't really the best workflow. I cut out xNormal and nDo completely and use Substance Painter for baking. I also mostly use ZBrush for sculpting now.
Do you know if this is compatible with Perkus Maximus?