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Hackfield

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Hackfield

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14 comments

  1. Hackfield
    Hackfield
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    This mod doesn't modify the containers' contents, if you have a mod that it does, you may want to create a bashed patch or carry over the changes.

    I'm using it as it is with Morrowloot Ultimate (it changes just 3 containers, but even then, you won't find any item you are not suppose to, since this mod doesn't touch any leveled list).

    Until I find a way to attach scripts to forms dinamically (which I don't think it's possible), this is the only way to do it (in fact, this is exactly how it is implemented in FO4).

    For those who never touched TESVEdit, Fadingsignal made some nice tutorials for you to make your own patches.

    https://youtu.be/CQi7vnqXySc

    Feel free to share them!
  2. RealHoneyBeast
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    Hi, is it compatible with more interesting loot ? just wanna have better loot in chest after exhausting dungeon and stuff 
  3. jedp15
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    If this mod edits the chests themselves with a script, will it also apply the script to any custom chests (non-respawning chests) that use the vanilla chests as a base? I'm thinking not but just checking.
  4. Xander9009
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    I had neither seen the feature in FO4 (haven't played it) nor thought of it, but this is a great idea. I'm glad to see you took the time to implement it.
    1. ScarletStreak
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      I wanted a lightweight mod like this which doesn't add much loot to all the containers.

      Will create Bashed Patch, thanks for this. Any incompatibilities?
    2. scrane27
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      Not compatible with mods like Requiem, More Interesting Loots and probably Morrowloot Ultimate as they already edits containers.
    3. coreypikes
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      Literally says in the description that it is compatible with those mods. All it does is add a script to locked chests and strong boxes that injects additional loot into the locked containers. Since it does edit a couple of level list you still need to make a Bashed Patch.

      The only issue I see is that it has a metric ton of Nav Mesh info in the esp as well. Not sure if it's necessary or not.
    4. ScarletStreak
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      Well, I am not using those mods, so aside from those specific mods mentioned, I was looking out if there would be any incompatibilities.

      And, of course, did rebuild the Bashed Patch.

    5. scrane27
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      It is not compatible with the mods I said because I checked in xEdit and it doesn't only add script but also removes edit from the mods I told.
    6. Hackfield
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      As Coreypikes said, it is designed to be compatible with any mod, you just have to carry over the container script with TESVEdit. (I'm using it with morrowloot ultimate)

      There shouldn't be any navmesh edits, just containers AND leveled lists, I'll check it later, probably a CK issue when saving the esp
    7. scrane27
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      It's not compatible if you have to edit with xEdit to carry over changes in container modified.
    8. ScarletStreak
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      So apart from those mods mentioned in the description, I'm good.

      I hope it doesn't conflict with any perks from Ordinator to find more gold/loot stuff.
    9. coreypikes
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      I can confirm it works with Ordinator perfectly.
  5. Fargol
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    Just fyi, it blows up for me as well. I am running quite a few mods, but none listed here. I disabled any mods I thought might have even a tiny chance of conflicting, but no success.

    Also, I see references to "Bashed Patch" and "carrying over the container script with TESVEdit". What do those mean?

    Thanks.