Skyrim

File information

Last updated

Original upload

Created by

SgtKiller

Uploaded by

sgtkiller14

Virus scan

Safe to use

18 comments

  1. tigerlily100
    tigerlily100
    • supporter
    • 0 kudos
    This mod causes all my street merchants/vendors to lose their inventory. it took me six hours of going through mods and activating them one by one to find out that this mod causes this issue and I even tried it with no other mods to see if anything was conflicting and the issue still persisted. I figured that because it adds a vendor to the game is somehow messes with the other vendor's stalls and their inventory.
    1. sgtkiller14
      sgtkiller14
      • member
      • 1 kudos
      I'm sorry to hear that, I never seen issues like that before. I'll look into that asap and fix it.
    2. Lasivian
      Lasivian
      • premium
      • 0 kudos
      Happens to me too.
      This is what I see: https://imgur.com/a/T67Dngb
      This is my mod list: https://pastebin.com/b4b8bW2X
      It's notable that when I tested "stall" vendors most, but not all, did this. Some in Windhelm had stock while others did not.
  2. stonemask4
    stonemask4
    • member
    • 1 kudos
    Is this designed to work with arthmoors towns mods? https://www.nexusmods.com/skyrim/users/684492?tab=user+files

    Edit: I think its just the darkwater crossing stall that overlaps with one of the buildings.
    1. sgtkiller14
      sgtkiller14
      • member
      • 1 kudos
      The mod now has a patch that is designed to work with Arthmoor's Darkwater crossing mod.
  3. rbc1989
    rbc1989
    • premium
    • 6 kudos
    Is there a way to get a version without including the "enclosed" cities? I use open cities and mods like this won't work in "enclosed cities" such as windhelm, solitude, markarth, whiterun, and riften.
    1. sgtkiller14
      sgtkiller14
      • member
      • 1 kudos
      I'll get right on that
  4. dubweiser101
    dubweiser101
    • member
    • 0 kudos
    I really want to use this, but sadly, it looks like some of the soul gem merchant stalls use the same world space as some merchants from Expanded Towns and Cities mod.
  5. stonemask4
    stonemask4
    • member
    • 1 kudos
    I can confirm this mod is compatible with darkwater crossing camp player home and works with clef's town mods in dawnstar / morthal.

  6. Magicmute
    Magicmute
    • member
    • 5 kudos
    pretty random
  7. lefttounge
    lefttounge
    • supporter
    • 214 kudos
  8. BattlePants96
    BattlePants96
    • premium
    • 2 kudos
    Is there any chance this will come to SSE?
    1. sgtkiller14
      sgtkiller14
      • member
      • 1 kudos
      Once I add more merchants and fix all if not most bugs, a SSE port will be my next priority.
  9. stonemask4
    stonemask4
    • member
    • 1 kudos
    any chance of a merchant in dark water crossing?
    1. sgtkiller14
      sgtkiller14
      • member
      • 1 kudos
      Sure why not! They will be in the next update.
  10. adaar7
    adaar7
    • member
    • 0 kudos
    best fuckin mod lol. i always run out of them