Skyrim

File information

Last updated

Original upload

Created by

XxNe0xX

Uploaded by

xxNe0xx

Virus scan

Safe to use

Tags for this mod

25 comments

  1. draxxyXdrac0
    draxxyXdrac0
    • member
    • 0 kudos
    THANK U SO MUCH FOR THIS MOD ive been searching forever for a mod that can fix this bug i cant
    thank enough 
  2. Buleybino
    Buleybino
    • member
    • 0 kudos
    I need to thank you, even if i dont use your mod.
    I did the same thing that you did here, but based on Kevin Kidder's Better magic (http://www.nexusmods.com/skyrim/mods/4374/), fixing the ones that seems you forgot to check magnitude to scale
    Thank you again
  3. Feenix79
    Feenix79
    • member
    • 0 kudos
    The Magic Regen seems to be scaling now, but when I try to apply it with the school enhancement seems stuck at 8%. At least for Destruction+Regen V.
    1. CasualBystander999
      CasualBystander999
      • member
      • 0 kudos
      Did you ever figure this out? I'm having the same problem, and it is beginning to get troublesome.
  4. CasualBystander999
    CasualBystander999
    • member
    • 0 kudos
    I expect that I will never get an answer to this, given that no one has touched this mod in years, but I am running into a problem where for the fortify destruction and magicka regen enchantments for level IV and V, the destruction cost reduction never increases beyond 8% and the regen % goes to rediculous heights (352% i think) level I and III (not sure about II) are at 23% cost reduction and the regen remains static at 50% and 100% respectively, so i imagine it is some discrepancy with how those particular enchants are designed. Has anyone else encountered this issue, and if so, can it be fixed?
  5. kusanagi97
    kusanagi97
    • member
    • 0 kudos
    Great mod. I've been looking for this for a long time!

    I agree with the restriction on clothing only, because this is Bethesda's way to incentivate mages to use clothing instead of armors. Without this restriction, clothing would be too underpowered with respect to armor.
    However, it's ok to provide an unrestricted version of the mod, so that everyone is free to play in its own way!
  6. Veluriel
    Veluriel
    • member
    • 0 kudos
    It would appear that the author of this mod hasn't been here for awhile, and it doesn't seem likely that the addition of a non-cloth restricted download option is forthcoming (last updated 08/05/2012). However, I have figured out how to do this through his mod (.esp) in the creation kit, for those that are interested. (In respect of the original creator's work and the rules of Nexus, I have not uploaded my altered version; and I won't without his written consent.)

    Nevertheless, it's actually fairly simple to do it yourself. (For reference, I only have maybe ten hours? in CK experience at the time of posting, almost exclusively in building creation.)

    1. Load up the creation kit. (For complete newbies at this, I recommend checking out at least the basic tutorials on Bethesda's CK wiki)
    2. Make sure Skyrim.esm and Update.esm are checked. Double click "properrobeenchants.esp" and make it the Active File.
    3. In the Object Window, highlight "*All" in the left-hand column.
    4. In the Filter box, type "enchrob" (This will encompass all of the files.)
    (I will list the files that need to be changed below, for now I'll use "EnchRobesAlterationBase01" as the example.)
    5. Right click on "EnchRobesAlterationBase01" and hit Edit.
    6. On the left side of the new dialog box, you will see text that says "Worn Restrictions." It will be set to "EnchantmentRobesCloth". Change it to "EnchantmentRobes" (directly above "EnchantmentRobesCloth" in the drop-down menu).
    7. Click Okay.
    8. Repeat for all files listed below. When complete, hit save and load up your game.

    Files within "properrobeenchants.esp" that need to be changed as described above:
    EnchRobesAlterationBase01
    EnchRobesAlterationBase02
    EnchRobesAlterationBase03
    EnchRobesAlterationBase04
    EnchRobesAlterationBase05
    EnchRobesConjurationBase01
    EnchRobesConjurationBase02
    EnchRobesConjurationBase03
    EnchRobesConjurationBase04
    EnchRobesConjurationBase05
    EnchRobesDestructionBase01
    EnchRobesDestructionBase02
    EnchRobesDestructionBase03
    EnchRobesDestructionBase04
    EnchRobesDestructionBase05
    EnchRobesIllusionBase01
    EnchRobesIllusionBase02
    EnchRobesIllusionBase03
    EnchRobesIllusionBase04
    EnchRobesIllusionBase05
    EnchRobesRestorationBase01
    EnchRobesRestorationBase02
    EnchRobesRestorationBase03
    EnchRobesRestorationBase04
    EnchRobesRestorationBase05

    Notes:
    1. You are still required to break down the specific items for the new enchantments (eg: Master Robes of [School] to get the Fortify [School] and Magicka Regen V, etc.). The only thing this changes is the restrictions on what the enchantment can be placed on.
    2. This was tested on both Elven Armor (Light) and Ebony Armor (Heavy) on a character with 100 Enchanting, 5/5 Enchanter perk, Insightful Enchanter, and Corpus Enchanter. (Not saying they're necessary, just providing full disclosure.)
    3. I have very little experience with this stuff. I wish I knew how to simply fix the problem of the Magicka Regen percentage not scaling properly, but it's beyond my capabilities. From what I could find, apparently no one else who does know how has created a simple fix as a solution. (Excluding enchantment overhauls; I just wanted to fix this one problem.)

    I hope this helps (I plan on running around in buffed up Dragonscale armor, hehe), and that I've not upset the author nor violated any of the ToS. If I've made any mistakes (forgotten a file, etc.) please feel free to correct me. I'm just doing this to help everyone out with this and any useful tips would be great to share!
  7. gamerdude535
    gamerdude535
    • member
    • 2 kudos
    This mod sounds good will endorse. I request though that this be made where you can put these enchants on the capes and cloaks from the cloaks of skyrim mod
  8. ekimolaos
    ekimolaos
    • member
    • 2 kudos
    I'd like to see what AlciyaDragonash said, 'cause for a battlemage this would be a must
  9. AlciyaDragonash
    AlciyaDragonash
    • supporter
    • 0 kudos
    this is one of the better mods out there, however, my only complaint is the restriction to cloth-only for the school+magic regen enchants. my current play is a heavy armor battlebreton, and while the armor i have is perfect for battlemage, i can't enchant it as i'd like to because ALL of the school & regen enchants are locked out.had i kept the vanilla setup, i could be tossing those enchants on there at reduced efficency, but that's not how i wanted it to be.

    i would recomend an alternate DL that allows all armor enchanting with the implmented changes.
  10. Kheldor
    Kheldor
    • member
    • 4 kudos
    I'm glad that you've created this mod, as I agree with your reasons for doing it 100%. However, I have several mages, and not all of them are "pure" cloth casters. One is what I call a "Shadowmage", and assassin who wears light armor and is stealthy but still fights with magic. Her dagger is for when she is in 'desperation mode' only. The other is a Battlemage, mace in one hand, magic in the other. My reason for revealing this is that neither of these two wears cloth, and I would love to be able to use your mod to enchant their gear as well but you're not, at this time, allowing that. Please consider changing your mind on this