Skyrim

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neuroscape

Uploaded by

jquinn914

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10 comments

  1. AussieboiboiYT
    AussieboiboiYT
    • member
    • 0 kudos
    does this take away magic from npcs?
  2. ShadowcloneZero
    ShadowcloneZero
    • member
    • 1 kudos
    haha I understand someone wanting this so that stamina isn't useless for a mage, but dark souls 3 used this already and it proved to be a terrible thing.

    (but I say this respectfully still because I understand modding is difficult)
  3. Czartchonn
    Czartchonn
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    I assume a version that doesn't require the DLC's (for Enderal) is out of the question? :)
    1. deleted22804049
      deleted22804049
      • account closed
      • 37 kudos
      The game's been out for seven years, and you literally can't buy it without the DLC anymore, so...yeah.
  4. thurderan
    thurderan
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    Does this affect NPC's?
    1. TI36X
      TI36X
      • member
      • 5 kudos
      No, only the player. Also not compatible with race overhauls and magic overhauls which affect the spells.
    2. jquinn914
      jquinn914
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      The mod is compatible with EVERY spell package mod now due to new scripts, but no this does not affect NPCs and I really don't see the point of doing so. It's not NPC mages that are overpowered, it's the player.
  5. emilio215
    emilio215
    • supporter
    • 1 kudos
    does this mod use scripts? if so, i dont see them included in the file.

    i see a selfdamagestamina script used by this esp in tesvedit, but don't know if it's present vanilla or not.
    1. jquinn914
      jquinn914
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      • 1 kudos
      Sorry, they're added now.
  6. jquinn914
    jquinn914
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    • 1 kudos
    I have the apocalypse + more apocalypse and lost grimoire patches ready, the only issue is I made them as replacer files and I'm not sure if that's allowed..

    At the risk of getting in trouble I'm adding these patches.