About this mod
The idea of this mod is that, when you reach a new level in any form of magic, such as Apprentice in Destruction or Master in Illusion, you will unlock a complimentary spell associated with that school of magic and that level. The original idea was to have all spells per level unlocked when you select the appropriate perk, but I've scaled it do
- Requirements
- Permissions and credits
The idea of this mod is that, when you reach a new level in any form of magic, such as Apprentice in Destruction or Master in Illusion, you will unlock a complimentary spell associated with that school of magic and that level. The original idea was to have all spells per level unlocked when you select the appropriate perk, but I've scaled it down so that it feels much more balanced.
Gameplay:
Level up your magicka abilities until you get a perk point. Select Novice, Apprentice, Adept, Expert, or Master perks from any school of magic, Illusion, Alteration, Destruction, Restoration, or Conjuration, and then return to Breezehome. Inside is a Statue of Kynareth, which has been modified so that this will be the tool you use to unlock your spells. Simply activate it with E, and then you will be given any spells you have earned. If you haven't earned any spells, you will receive a message in game telling you so.
Installation:
Just extract all files to your Data folder, or use Nexus Mod Manager
Incompatibilities:
There shouldn't be any incompatibilities, unless it changes the perk system for the schools of magic - as in, adding, changing, or removing perks - or if it changes Breezehome in a big way. You should probably test this mod with Breezehome mods before you start to really play with the mod, just in case.
This mod should be able to be installed at any point in your playthrough, and I don't believe it will hurt your game if you remove it in the middle of a playthrough. Just be cautious when doing so.