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Summerwolf and AsterCorbettUploaded by
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This page was last updated on 25 May 2018, 3:57PM
- Changelogs
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Version 1.20
- - The statue of Ysgramor in a Windhelm loading screen will no longer levitate.
- The actual reason for patching, aka the Soul Stealer fix: Bound weapons will now trap souls only in gems that fit, consistent with AT's soul trap tweak. Additionally, special effects will now play when trapping souls with bound weapons. (Bound weapons in vanilla use a different soul trap effect than the spell and enchantments, and were missed by AT's original release as a result.)
- - The statue of Ysgramor in a Windhelm loading screen will no longer levitate.
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Version 1.19
- April 29, 2018
1.19
Major bug fix:
Mara's Respite was doubling the power of all spells wielded by the player, including enchantments, effectively turning masters of Restoration into mortal gods. It will now only affect rested bonuses as intended.
Minor bug fix:
Cave Bear Pelt (Soft) mistakenly required a Bear Pelt (Tanned) instead of Cave Bear Pelt (Tanned).
- April 29, 2018
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Version 1.18
- February 25, 2018
1.18: Blessing of Second Seed will now work for Serpents.
- February 25, 2018
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Version 1.17
- Compatibility patches added for Imperious.
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Version 1.16
- This fix prevents crashes from turning into a Falmer vampire, and changes how Falmer vampires look to maintain their appearance but still get red eyes.
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Version 1.15
- Thorough Search's leveled lists were previously giving loot without calculating it for each pull, resulting in oddities like 3 Amulets of Julianos or a small pile of matching gems. The appropriate leveled list flags have been applied to correct this.
Several books added by AT have had a price reduction to make them easier to collect and more in line with vanilla lorebooks. Smithing books are still costly!
An existing typo on a loading screen has been corrected.
- Thorough Search's leveled lists were previously giving loot without calculating it for each pull, resulting in oddities like 3 Amulets of Julianos or a small pile of matching gems. The appropriate leveled list flags have been applied to correct this.
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Version 1.14
- In the main module, an accidental Icy Spear overwrite has been corrected.
For the optional Falmer add-on, a tweak has been made to the Companions Housekeeping Script. This change was necessary to make sure nothing odd happens when hopping between lycanthropy and vampirism as a Snow Elf. If you prefer not to overwrite, that's okay, but you'd have to rely on the console to correct future bugs.
- In the main module, an accidental Icy Spear overwrite has been corrected.
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Version 1.13
- Books
- The "Guide to Beasts" prefix has been removed from "They're Not Guar!" to reflect its original purpose, being a standalone rant by a fed-up Dunmeri stablemaster.
MCM
- Finally added!
UI
- Due to a UI bug, the Blessing of Talos earned from the shrines was erroneously displaying a 0% benefit. The number has been removed from the description. Don't worry, all appropriate buffs are still improving the blessing you get from Talos.
Yielding
- Found the source of a rare bug that was causing all newly yielded-to NPCs to immediately "forget" they accepted your yield, resulting in them resuming combat a second later. The yield script has been tweaked to fix the issue.
- Books
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Version 1.12
- New Content
- 3 new books have been written by AsterCorbett. Keep an eye out for Guide to Beasts: Spriggans, Guide to Beasts: They're Not Guar!, and Intersections of Class and Magic.
Balance
- Ambush 2/2 now requires a Sneak skill of 50, up from 40. (After considering feedback for the Ambush perk, we did some gameplay tests at adept/normal difficulty. We found that Ambush 2/2, while appropriate for tackling tougher draugr and other mid-game enemies, was making early-game enemies trivial a little too soon. With this adjustment, by the time you reach the new requirements for Ambush 2/2, enemies will hopefully be more of a challenge. Some of course will always be vulnerable to sniping.)
Bug Fixes
- The Lunar Hunting Bow now requires knowledge of steel smithing to craft, just like its mundane counterpart.
- It was noticed that bandits and other unsavory fellows would resume combat with the player's horse after accepting the player's yield. An attempt to fix this issue has been made.
- The positions of certain static objects on new loading screens have been corrected. Hopefully this will mean the end of flying elk legs and uncomfortable close-ups of Nords.
Compatibility
- To assist in compatibility, a new keyword has been added to copies of the jewelry smithing lorebook. They should now be recognized as "jewelry" in addition to books and "ore".
- New Content
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Version 1.11
- A perk tree typo has been fixed.
A new book: The Parable of the Luminary, has been added. It is somewhat rare.
A new texture has been added to replace two images for the perk menu. Adventuring and Athletics now have new updated artwork to better reflect their perks.
- A perk tree typo has been fixed.
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Version 1.10
- Innkeepers were previously selling raw mudcrab legs as part of their randomized cooked food instead of steamed ones. This has been corrected.
- A small UI tweak has been added to remove "Athletics" and "Armor" labels from armor during enchanting.
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Version 1.09
- Apothecaries previously had a super low gold amount compared to other merchants and have received a nice bag of gold to compensate. They'll now have 1500 to start instead of 500.
Stormcloak Tax was previously bugged to "set" prices rather than "multiply" price, giving all non-Nords a much better deal in Stormcloak-controlled cities and breaking all other mercantile-related buffs and debuffs. The merchants of eastern Skyrim will now take your money to fund Ulfric's war until their holds are recaptured.
- Apothecaries previously had a super low gold amount compared to other merchants and have received a nice bag of gold to compensate. They'll now have 1500 to start instead of 500.
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Version 1.08
- An attempt to fix Steady Hand has been made.
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Version 1.07b
- The Apprentice Stone has stopped granting Wolverine-like health regen. If this is still bugged for you, you might need to switch stones and grab the Apprentice again.
- The Apprentice Sign is now applying weakness to magic as intended. If you already have this sign, you might not suffer the penalty.
- The Atronach Sign will now also ruin your day with slower magicka recovery as intended. If you already have this sign, you might not suffer the penalty.
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Version 1.06
- July 15, 2017
1.06
Another compatibility update! This version should function much better with some aspects of other magic mods, combat mods, and mods that alter Boethiah's Calling.
- The revised soul trapping script, which makes the script function independently of the magic effect, is now included in the main mod. You no longer need the optional file.
- Changes to the vanilla blocking mechanic have been reverted and the cost is no longer managed by script. This will have the side effect of making blocking much cheaper against weak enemies, but it should make the mod much more compatible with combat mods and prevent unforeseen glitches.
- Since a couple of the new Block perks relied on the changes to the blocking mechanic, the tree has been modified.
- Tireless Defender relied on the old blocking script and was slightly bugged, so it has been removed. Unmoving Wall has been moved to its place. If you had Tireless Defender and you want that perk point back, please console an Aetherial Shard into your inventory.
- Stuhn's Protection, which was partially bugged and relied on the script change, now has a new effect. Once your health drops below 50%, instead of making blocking free, Stuhn will weaken incoming physical attacks and elemental damage.
- The One-Handed perk Spellsword will now allow you to enchant your One-Handed weapons to a better degree instead of automatically improving the power of weapon enchantments on equip. While this approach is less dynamic, the other method was a bit unreliable, and this will ensure better compatibility with enchantment mods.
- Malacath should no longer accuse you of serving Boethiah if your other quest mods let you reject her bidding.
Happy adventuring!
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July 14, 2017
1.05
This patch made some updates to the base mod and patches. It also offers better compatibility with vampire and werewolf mods than before.
Please be aware that Better Vampires still does not work well with the Falmer add-on.
Aetherial Traveller
- Heimskr is no longer sleeping all hours of the day. If your existing save has Heimskr insisting on staying in bed, you can fix him by breaking into his house, clicking him to get his ID in the console, going to the Talos shrine, and using the command: .moveto player. If that doesn't help, try resetai, disable, enable.
- After taking difficulty feedback into consideration and running some more tests, we've lowered the damage NPCs take in Expert, Master, and Legendary difficulties to a multiplier of 1. This is still higher than the base game values, but should be far less broken. May your battles be fierce but not too short.
- The Options menu found in your magic now allows you to halve the effects of foods and turn off passive experience for werewolves and vampires.
Falmer Add-On and Falmer Ethereal Elven Overhaul Patch
- Snow Elves no longer experience a dramatic skin tone change after becoming a vampire.
Better-Shaped Weapons Patch
- A certain greatsword added by Aetherial Traveller will no longer lose its texture when dropped.
USKP Patch
- USKP fixes: Records for the USKP have been added to the patch and updated to make crafting and meat pies more flush with the changes of Aetherial Traveller. Farkas and other trainers should now offer training again.
- July 15, 2017
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- Author's activity
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May 2018
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25 May 2018, 3:57PM | Action by: summerwolf
Changelog added
Change log added for version 1.20
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25 May 2018, 3:56PM | Action by: summerwolf
File added
Aetherial Traveller
April 2018
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29 Apr 2018, 7:07PM | Action by: summerwolf
Changelog added
Change log added for version 1.19
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29 Apr 2018, 7:06PM | Action by: summerwolf
Changelog added
Change log added for version 1.18
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29 Apr 2018, 7:03PM | Action by: summerwolf
File added
Aetherial Traveller
February 2018
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25 Feb 2018, 8:46PM | Action by: summerwolf
File added
Aetherial Traveller
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07 Feb 2018, 6:32PM | Action by: summerwolf
Attribute change
Description changed.
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07 Feb 2018, 1:14AM | Action by: summerwolf
Readme file added
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07 Feb 2018, 1:13AM | Action by: summerwolf
Readme file added
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07 Feb 2018, 1:11AM | Action by: summerwolf
Changelog added
Change log added for version 1.17
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07 Feb 2018, 1:10AM | Action by: summerwolf
Changelog added
Change log added for version 1.16
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07 Feb 2018, 12:09AM | Action by: summerwolf
File added
Aetherial Traveller
January 2018
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26 Jan 2018, 10:04PM | Action by: summerwolf
File added
Aetherial Traveller
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26 Jan 2018, 4:59AM | Action by: summerwolf
File added
Aetherial Traveller
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25 Jan 2018, 9:05PM | Action by: summerwolf
Changelog added
Change log added for version 1.15
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25 Jan 2018, 9:05PM | Action by: summerwolf
Changelog added
Change log added for version 1.14
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25 Jan 2018, 9:00PM | Action by: summerwolf
File added
Aetherial Traveller
December 2017
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24 Dec 2017, 4:40AM | Action by: summerwolf
File added
Aetherial Traveller
October 2017
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13 Oct 2017, 2:38PM | Action by: summerwolf
Changelog added
Change log added for version 1.13
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13 Oct 2017, 2:34PM | Action by: summerwolf
File added
Aetherial Traveller
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