Skyrim

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flatline

Uploaded by

flatline115

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9 comments

  1. XerionTheBrave
    XerionTheBrave
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    • 5 kudos
    How is this mod not insanly more popular?
  2. KwiatW
    KwiatW
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    • 19 kudos
    Works fine on the Special Edition, thank you!
  3. Yoshh
    Yoshh
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    • 45 kudos
    This is just perfect. Exactly what I was looking for. But as I don't enjoy getting buffs for wearing what a mage would normally wear, I'm changing the script. Thank you!
  4. jtgibson
    jtgibson
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    • 20 kudos
    Got a download from me too! Actually a little astonished why this isn't more popular.

    One thing that might be interesting is if a portion of the penalty were ignored based on the lowest of your magic and armour skills (but neither would you receive the unarmoured/robe bonus). That way, for example, you could still play as a battlemage (i.e., per the lore, a heavily armoured spellcaster) if you had heavily trained both your Heavy Armour and Destruction skills. If you played as a battlemage from the very beginning, by the end of the game you'd be perfectly comfortable lobbing spells in your armour -- but if you played a warrior who decided to add magic to their repertoire, or a mage who decided to add armour to their repertoire, you'd definitely feel the pinch in your spell effectiveness.
  5. Elias555
    Elias555
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    • 49 kudos
    Really good idea! How is it implemented? Keywords? Can you list how each type of spell affects armour?
    1. flatline115
      flatline115
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      • 7 kudos
      Rather simplistic, actually.
      I make use of the (Spell School)Mod Actor Value, and upon the player character equipping a piece (or unequipping a piece), it calculates the weight of your armour, if the weight's >1 then it subtracts the modifer by 30% of the armour's weight. If it's equal to 0 then it increases the modifier by 35.

      I usually make complex improvements over time with my mods, so if I get any further ideas, I may change it.
    2. Elias555
      Elias555
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      • 49 kudos
      OH! That was not what I understood at first. I thought it was something like if an npc/player were to wear robes they would be weaker to fire and stronger against frost and stuff like that.
    3. flatline115
      flatline115
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      • 7 kudos
      That's an interesting idea, actually. I might do that.
    4. Elias555
      Elias555
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      • 49 kudos
      Awesome! I'll be tracking you.