I love this mod so much. Not only do I use the (absolutely adorable and well-made) home for my warrior-priest, I went and stuck the amazing banners in the Temple of the Divines and other "religious" places because I miss Oblivion's religious aesthetics. The chapel is just too cute, I've only visited England once but I found the quaint old churches so endearing and this was a nice bit of nostalgia in that regard. Anyway, rambling over, great mod and endorsed.
I don't know how or why, but the book is not appearing at the place you showed in the picture. What is the name of the tome? So I can use console to give it to me.
Okay I am not sure how or why this happened, but in the past three days I hat something odd happening twice. I hat cast the door to the chapel ... went in and slept a few hours. But ... when I tried to activated the portal from inside the Chapels garden to leave, all I got was that the portal would only show that it was opened and closed when I activated it? I would remain in the garden, instead of leaving the chapel and returning to where I first cast the spell?
Both times I hat to delete the save game involved with the chapel at that time and try again. I have no idea why this has happened or how it happens ... maybe something in my load order is causing this?
Well this keeps happening every time now, and if it does not become clear as to why or how this happens ... then I am using a house mod that I can no longer use. And at that point it is simply taken up an ESP spot. ( To bad I like the house it self. )
I can't support the old version of this mod. I'm sorry if you don't like General Stores. I'd recommend using a different house mod if you can't bring yourself to use the up to date version.
Yesterday I was testing the mod setup I installed in the weekend and this mod ( v2.0 ... I do not like General Stores some how. ) is one of them. And when I entered the home I found it to be a perfect match for me. But I hat to use TGM to cast the spell, since it appears to be an Expert spell? Is there a way to set the spell to novice with TES5Edit? ( I really do not like the CK so I do not have it any more. As such I ask for TES5Edit. )
Having to use TGM every time I want to enter the home is not to my liking.
EDIT: Although I will see what others say about this, I have been looking around a bit in TES5Edit. I saw this setting ...
http://imgur.com/LWQd2tD
Should that be the one that I need to change to get the spell to novice level ... should I set it to something between 10 to 15?
Yeah changing that setting to 5 made the spell a novice spell. I uploaded a screenshot, among others I used the Spring Forest Overhaul and Green Skyrim mods ... hence that it looks like that.
The house is nice but I have a super hot wife npc/follower that I'd very much like to live in the portal home with me... Navemesh for the home (and a way for her to enter in and out of the portal) would be more convenient.
If you'd like, I can explain a couple ways that should work. Also, for the shrines, is there a reason you didn't include the functionality so that when you activate one orb, the active one deactivates? If the issue is just that you're not comfortable with scripting, that'd be simple enough that I could post the script you'd need and explain how to use it.
After so many divine and daedra things I'm partially curious on the lack of daedra shrines, but it IS your mod, and looks very nice, regardless. I'll see about downloading some time and making a "holy" warrior
what is gerzi's perms on his 3d models cause i would like to use them
and it would seem that you converted them to nifs yourself would you mind releasing them as a new modders resource it would definitely help other modders
28 comments
What is the name of the tome? So I can use console to give it to me.
Both times I hat to delete the save game involved with the chapel at that time and try again. I have no idea why this has happened or how it happens ... maybe something in my load order is causing this?
Active Mod Files:
00 Skyrim.esm
01 Update.esm
02 Dawnguard.esm
03 [JmV]LTTF.esm
04 HearthFires.esm
05 Dragonborn.esm
06 Unofficial Skyrim Legendary Edition Patch.esp [Version 3.0.9]
07 Skyrim Project Optimization - Full Version.esm
08 notice board.esp
09 Cutting Room Floor.esp [Version 2.0.5]
0A EnhancedLightsandFX.esp
0B Relationship Dialogue Overhaul.esp
0C JBMod.esp
0D ELFX - Exteriors.esp
0E JKs Skyrim.esp
0F JBMod - ELFX3 Patch.esp
10 Purity.esp
11 iWil_UselessShopOverhaul.esp
12 Skyrim Immersive Creatures.esp [Version v6.5.2b]
13 Populated Skyrim Legendary.esp
14 Forgotten DungeonsAll.esp
15 OBIS.esp
16 OBISDB.esp
17 Wintermyst - Enchantments of Skyrim.esp
18 Skyrim Immersive Creatures - DLC2.esp [Version v6.5.2a]
19 Remove Interior Fog V2 - Full Version.esp
1A DFB - Random Encounters.esp [Version 1.2]
1B GuardsArmorsAndWeapons.esp
1C AMB Glass Variants Lore.esp
1D Differently Ebony.esp
1E Animallica.esp
1F aMidianborn_Skyforge_Weapons.esp
20 AutoConsumePotions.esp
21 SkyUI.esp
22 WSCO - OcciBetterMale.esp
23 VioLens.esp [Version 2.1]
24 TheChoiceIsYours_Dragonborn.esp
25 BHWarPaints.esp
26 Revamped Ghosts.esp
27 RaceMenu.esp
28 RaceMenuPlugin.esp
29 OBIS Loot.esp
2A FISS.esp
2B DragonWarrior-Effects.esp
2C TradeBarter.esp
2D WSCO - OcciFemaleUNP.esp
2E MikanEyes All in one.esp
2F Potions.esp
30 UIExtensions.esp
31 KS Hairdo's.esp
32 VipersWarpaint.esp
33 AMatterOfTime.esp [Version 2.00]
34 towConversation.esp
35 EK_RingLimiter.esp
36 TheChoiceIsYours.esp [Version 1.4]
37 Atlas Legendary.esp
38 Dwemer Goggles & Scouter.esp
39 Isharas_FullNormalNumberedAutosaves.esp
3A DragonWarrior-Lighting.esp
3B The Paarthurnax Ultimatum.esp
3C Disparity.esp [Version 2.1]
3D Instant Merchant.esp
3E ISD_DragonspearCraft.esp
3F NoRadialBlur.esp
40 Realistic-Voice.esp
41 TKAA.esp
42 TKAA CRF Patch.esp
43 MusicMerge.esp
44 Portals of Skyrim.esp
45 UltimateDragons.esp
46 EmbersHD.esp
47 TheChoiceIsYours_Dawnguard.esp
48 Ordinator - Perks of Skyrim.esp
49 Better, Animated Soulgem.esp
4A FFOSpring_AIO.esp
4B SkyTweak.esp
4C ReverentGrotto.esp
4D NARC.esp
4E NARC-SICConsistencyPatch.esp
4F Dual Wield Parrying_SKSE.esp
50 FNIS.esp
51 AddItemMenu2.esp
52 GuardsArmorsAndWeapons - USLEP Patch.esp
53 Medusa and Drakul Armors.esp
54 DCR_Shadow_Buckler.esp
55 WSCO - Better NPCs.esp
56 Worlds Dawn.esp
57 UltimateCombat.esp
58 TKDodge.esp
59 PyP_Legendary.esp
5A PyP_CuttingRoomFloor.esp
5B LessIntrusiveHUD.esp
5C WM_WidgetMod.esp
5D Alternate Start - Live Another Life.esp [Version 3.1.6a]
5E TES5EditMerged.esp
5F Bashed Patch, 0.esp
[/xml]
Guess I will need to find something else then.
Having to use TGM every time I want to enter the home is not to my liking.
EDIT: Although I will see what others say about this, I have been looking around a bit in TES5Edit. I saw this setting ...
http://imgur.com/LWQd2tD
Should that be the one that I need to change to get the spell to novice level ... should I set it to something between 10 to 15?
Thanks for the mod!
Navemesh for the home (and a way for her to enter in and out of the portal) would be more convenient.
Probably not the mod for you. Sorry.
Do post the solution somewhere for others who are modders to learn from.
You can go to the forum in messages?
I wrote to you, this is important
Besides, I think the daedric princes deserve their own home that's a bit more sinister.
and it would seem that you converted them to nifs yourself would you mind releasing them as a new modders resource it would definitely help other modders
I converted it to a nif and made new textures.
It doesn't have collision because I'm totally useless in that regard, but I'll go ahead and post it as a resource.
also i have to thank you for converting that chapel kitchen (i have just been using the dome from solitude castle)