"make sure "FixParallaxBugs=true" in your enblocal.ini is set" Can someone please translate this to English like wtf is enblocal.ini? how do I get there and change settings?
I was expecting this to clean up files of the ENB before applying a different one, but it kinda left the old ENB files in the game directory still. So yea... not well.
In my humble opinion it would be better if your application would use hard links instead of copying files. Same as Nexus Mod Manager works.
That would resolve synchronisation problem out of the box. This is also less intensive for hard drive, as you just create or delete links, not whole files.
Good idea! I was thinking about implementing something like this since I was running into the same issue.
I'm thinking it should be done in 30 minutes with some other minor fixes. http://i.imgur.com/mgLZGJ3.png
I totally misread your post. If you want to back up a tweak update, just save a new preset with another one installed. You can then disable the current preset with the normal button (it just cleans out the Skyrim directory, nothing else). Sorry about that.
Gave this a shot. Whenever I go to create a new preset, the program crashes after it moved all the ENB files from the root game's root directory to preset folder. When I try to open the program again, it crashes immediately before anything loads. I fixed this temporarily by moving all the files from the preset folder back into my game's directory and deleting the created present folder.
Any idea why this may be happening?
System specs: Windows 7 Pro S1 x64 AMD FX(tm)-9590 Eight-Core 4.7 GHz 32.0 GB RAM
Heya, thanks for the comment. From your download history it looks like you have the older version, 1.0B. I released a fix about 15 minutes ago, give that a shot.
The application was crashing when it tried to move a file twice from the game directory. I just removed an entry from the filter list and it worked peachy.
Some more info on the crashing on boot thing. I'm working on fixing this atm. At startup the program tries to get a list of all presets and read meta data from the "meta.ini" file in the preset's directory. If a preset is missing this file, the application crashes.
Should be fixed in a later build, I'll keep ya updated!
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So yea... not well.
thx
Why are you using it anyways?
That would resolve synchronisation problem out of the box. This is also less intensive for hard drive, as you just create or delete links, not whole files.
https://msdn.microsoft.com/pl-pl/library/windows/desktop/aa365006(v=vs.85).aspx
Overall, not a bad idea. Lemme do some more research and I'll get back to you.
[DllImport("Kernel32.dll", CharSet = CharSet.Unicode )]
static extern bool CreateHardLink(
string lpFileName,
string lpExistingFileName,
IntPtr lpSecurityAttributes
);
CreateHardLink(@"c:\temp\New Link", @"c:\temp\Original File",IntPtr.Zero);
But I bet you found it already.
Is there a possibility for "Sync current files to new preset"? ala "I've tweaked my files and I'd like to back up each tweak update as it's own file"
I'm thinking it should be done in 30 minutes with some other minor fixes.
http://i.imgur.com/mgLZGJ3.png
I totally misread your post. If you want to back up a tweak update, just save a new preset with another one installed. You can then disable the current preset with the normal button (it just cleans out the Skyrim directory, nothing else).
Sorry about that.
How to get this to work? I did read the description, and I still don't really understand...
ugh
Aside of that, this looks good. thank.
<3
Any idea why this may be happening?
System specs:
Windows 7 Pro S1 x64
AMD FX(tm)-9590 Eight-Core 4.7 GHz
32.0 GB RAM
The application was crashing when it tried to move a file twice from the game directory. I just removed an entry from the filter list and it worked peachy.
Some more info on the crashing on boot thing. I'm working on fixing this atm. At startup the program tries to get a list of all presets and read meta data from the "meta.ini" file in the preset's directory. If a preset is missing this file, the application crashes.
Should be fixed in a later build, I'll keep ya updated!