Hmm I tried to port this to SE by optimizing the meshes in SSE NIF Optimizer and they still look strange in game. I'm not sure what else I'd need to do to use these. They're bootiful.
I used to update my meshes manually until I discovered that tool. The whole process is automated and I haven't had any problems with it. Huge time saver
Unfortunately/fortunately it works whether you use the optimizer program or not just fine. However, the textures appear golden/shiny almost as if there is an "active effect" on them. I suspect its the normal map? :/
Dude, I'm going to see if I can put these on the Sons of Talos armor set! EDIT: Ok, so I don't really know how to put these claws on the Sons of Talos Armors, so could you make that your next mod? Even if it is just the vanilla mesh with these HD claws in place of the originals, that would make me very very happy.
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I'm using this great little mod in SE, and was horrified by the 'ugly' look.
Now, it looks beautiful, for a claw!
Any intention on porting those pretty HD mods to SSE C: ?
(I saw that you only had the sabertooth one on SSE so far, so I'm wondering C: )
EDIT : Congrats on double Hot Files!
NifSkope
1. Spells -> Batch -> Update Tangent Spaces
2. Spells -> Batch -> Add Tangent Spaces and update
3. Spells -> Batch -> Triangulate all strips
or
SSE NIF Optimizer
http://www.nexusmods.com/skyrimspecialedition/mods/4089/?
I used to update my meshes manually until I discovered that tool. The whole process is automated and I haven't had any problems with it. Huge time saver
Unfortunately/fortunately it works whether you use the optimizer program or not just fine. However, the textures appear golden/shiny almost as if there is an "active effect" on them. I suspect its the normal map? :/
EDIT:
Ok, so I don't really know how to put these claws on the Sons of Talos Armors, so could you make that your next mod? Even if it is just the vanilla mesh with these HD claws in place of the originals, that would make me very very happy.
great work!