Skyrim

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underthesky

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underthesky

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9 comments

  1. harmlessinsanity
    harmlessinsanity
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    Dude that's f***ing amazing!

    I was about to install it then I realised if I am going to fight skeletons in the whiterun hall of the dead i'd get wrecked if I am only walking, it would be great if this mod would be deactivated in combat or if you unsheathe your weapon.

    But nice idea so far!
    1. TemplarSwift
      TemplarSwift
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      Try this https://www.nexusmods.com/skyrimspecialedition/mods/31789
  2. Gorsha
    Gorsha
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    • 3 kudos
    Well, this works on Skyrim SE as well
  3. Deathneko11
    Deathneko11
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    Would it be possible to make this skse only, no esp plugin? Also, would it be possible to hard code it from being able to run at all when in interiors?
    1. underthesky
      underthesky
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      • 281 kudos
      There is a world of difference between possible and simple :) At the moment I wouldn't know how to detect cell changes from within SKSE so it would definitely require me to do some digging and since it works just fine as it is I'm not very motivated to do that. Changing it to disallow running might be possible by forcing overburdened state (and disabling the message) or perhaps in some more direct way.
    2. Deathneko11
      Deathneko11
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      On simple I knew better than to ask if it would be so ;)

      Thanks for the response, just being a little wistful at the moment. The mod is well as is, and happily endorsed.
  4. Deathneko11
    Deathneko11
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    Meant to post as new comment, not as a reply.
  5. User_6914014
    User_6914014
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    • 5 kudos
    Cool!
  6. BlackFenix85
    BlackFenix85
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    thank you, I made this request too like 10 weeks before