Just a heads up on your mod so far.. I did not encounter her yet, but I did try to hire Jennasa in Whiterun and the "Consider yourself hired" does nothing with her, and she becomes unhireable. I unloaded your mod, lo and behold, she becomes hireable. So I guess something in your mod has ill effects to the dialogue for all or some of the mercenaries. Your Mera really sounds like a cool companion though, so I hope you can fix it.
No I don't have any extra follower mods I find one follower to be annoying enough
The ghost you can see in the photos I uploaded is the spectral assassin summon.
Theres definitely a bug in the dialogue somewhere, it's not registering UNLESS it's because I already encountered her earlier in the game, which i did. Can't really remember where but maybe at candlehearth hall in windhelm? anyway some of her dialogue options were already greyed out when I found her.
She scales with your level, though she caps at level 50 and you still need to reset her everytime you level. I still can't find a way to make it more natural. I am thinking of changing her home to an encounter zone, or changing nightgate inn to an encounter zone so that she'd be included in the cell reset every time you dismiss her.
@Lotte555
Really? Wow I didn't know that! Thanks XD
@Mundoid
She is not set as essential, maybe I should had said so earlier. Its for balance reasons since I figure as much you'd be encountering her too early in the game (below level 10) as such she'd be too powerful. She must had been killed somewhere.
Went from Nightgale inn to Whiterun by foot, and then whiterun to riften, and then riften to whiterun through helgen.... I'm thinking... Where is this NPC?
So I tried via console... nothing. not coming up with anything when I PRID the REFID. Now I'm thinking. I just ran around the entire eastern suburbs of skyrim looking for something which is not there.
Well played sir.
(EDIT) Ok I decided I would run from whiterun to riften one more time, and I found her, but I cannot hire her. I get the dialogue and it just keeps repeating. She doesn't take the 500G, she doesn't follow. When I exit dialogue she just walks off.
11 comments
No, the problem is in the dialogue scripts, i think I missed one. I'm testing a new version now.
killed and resurrected... no change.
well at least she didn't die! lol. Will do
Thanks for the head's up. I'll begin to dive into the dialogue shortly (just finished probing those other follower mods to learn more )
The ghost you can see in the photos I uploaded is the spectral assassin summon.
Theres definitely a bug in the dialogue somewhere, it's not registering UNLESS it's because I already encountered her earlier in the game, which i did. Can't really remember where but maybe at candlehearth hall in windhelm? anyway some of her dialogue options were already greyed out when I found her.
Oh so you did found her? hmmm do you have some sort of extra follower mod? I will double check the scripts then.
@stuff44
haha will do
@chris
She scales with your level, though she caps at level 50 and you still need to reset her everytime you level. I still can't find a way to make it more natural. I am thinking of changing her home to an encounter zone, or changing nightgate inn to an encounter zone so that she'd be included in the cell reset every time you dismiss her.
@Lotte555
Really? Wow I didn't know that! Thanks XD
@Mundoid
She is not set as essential, maybe I should had said so earlier. Its for balance reasons since I figure as much you'd be encountering her too early in the game (below level 10) as such she'd be too powerful. She must had been killed somewhere.
So I tried via console... nothing. not coming up with anything when I PRID the REFID. Now I'm thinking. I just ran around the entire eastern suburbs of skyrim looking for something which is not there.
Well played sir.
(EDIT) Ok I decided I would run from whiterun to riften one more time, and I found her, but I cannot hire her. I get the dialogue and it just keeps repeating. She doesn't take the 500G, she doesn't follow. When I exit dialogue she just walks off.
CK allows to made Mods multilangual.
Kurze Anmerkung: Diese Mod ändert Teile des Begleiter Dialogs in englisch.
Das CK erlaubt es jedoch Dialage mehrsprachig zu gestalten.