Skyrim

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d0p4m1n

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mandalor

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alternativeCityAccess
=================

I made this for my own gameplay, cause it always felt strange, when I sneaked the guards at the main-gates. Now, sharing it with you may make one, or another happy ;)

this mod makes the sewers of the cities access-able ...well it does that for Winterrun, Riften & Markarth, since Windhelm & Solitude are lacking of a visible sewer-"entrance". However, I leaved Solidude as it is, because the "Dock Entrance" pretty much does the job in my eyes. In Windhelm I decided to make some kind of an own-access just to have one there too. I realise, there are some other ways to get hidden access, as the player makes progress in the quests, but I wanted this to fit some clich� (you know like crouching through the sewers silently & so on;)

How to use:
=========

look at the images! the bigger entrances are automated(like caves, just walk to the iron rods - one of them must be detachable!!! =P). The smaller ones work just as doors, by clicking.

Compatibility:
==========

-this mod is NOT compatible with the open-cities-mod
-may be not compatible with any mod, that alters the cities in the zones, the exits are

Issues:
=====

followers pathfinding in Whiterun is still not satisfying, but as there are some bugs in the CK, fixing this has to wait

Install:
=======

as usual, just copy the alternativeCityAccess_1.0.esp into your data folder & make sure the plugin is checked in your preferred mod-manager, or default-launcher (the dl & install should work with NMM too, let me know, if I'm wrong on this).

Uninstall:
=========

off with that .esp!! :)

Change-log:
=========

v1.2 fixed companion issue
v1.1 new exit in Markarth
v1.0 initial release


v1.2 -fixed the companion-issue. Now, they will follow you though the sewers.
-changed the spawn-point for Whiterun-entrance from upper to lower town. This is because the companions have problems to exit the streambed in upper part of town. they still will follow you through upper exit
-added some navmeshes to give companion better possibility to reach the roads in Whiterun
-the filename still contains the version-number, my fault & I'm sorry. But that doesn't change anything for you at all. (Just sorters like BOSS etc. may not recognise it, don't know yet)

if you should face some problems, please let me know. I've tested it with Lydia in all 4 cities.


Notes:
=====

you can do with it, what you want, as long as i get the credits, for what I've done (if you let's say implement & release it).

This is my first release & English is not my native language so be kind with me ;)

have fun with it!

d0p4m1n