I know this is a long shot with how long since this mod has been updated, but any chance we could get a version just for Riften, so I can access the Ratway from outside the city?
I was using this mod on my last playthrough its really great,and I had no probs with it.But now in I started new game, loaded this mod (using mod organizer) and from start game acts all weird,the moment I start unbound the carriage starts weird ragdoll jumping and rolling sequence ...like wtf.I've checked this prob because when I turn this mod off problem disappears.So Is there any special mod that has a conflict or is it just because I'm using MO,if anyone knows why pls answer here. I would just delete mod if it wasnt this mod,'cus I really wanna use it
Hi, Mandalor! Great mod idea, so thank you very much for sharing it with all of us! :-) Hmm. So, for role-playing's sake, we presume that we either it between bars, or bend them, or remove them, enough to enter and exit. But in addition to that, we put the bars back the way e found them too, right? To account for the graphics not changing to reflect the damage done to the bars. Or, did you change the graphics too? I just now downloaded and installed this, so I haven't used it yet. But reading someone else's post, made me curious about whether or not the bars' looks are altered any. Just curious.
I'm Sorry, but i won't do any modding in the close future (i just don't have the time), so i won't change anything in my mods too. I apologize, if you just waited on something.
nice mod,but if i'll trying your mod with "more Escape Passages" the sewer in rivten where you entering rivten town there is a problem,once you are in the sewer and going to the left where you automatic entering the town into rivten it has the same escape but above that grate that is open when you walk upon that to get inside the town.
i guess it is a big problem to change that,and perhaps for only me or those who use that same mod with escaping the prissons.
your mod is super even if it's conflicting the other mod,i will endorse your mod anyways.
i just checked it out, with the downloaded 1.2version (so i'm sure, we talking about the same file went in & out of whiterun with a newer savegame, then loaded an older savegame (1.playthrough)& checked it with Lydia...went out & into whiterun....no ctd's at all.
Did you try with an other savegame? i guess you have a lot of mods installed like probably the most of uss, i had some ctd's with other mods too, but right now, i have no idea, what could help you..
However the nav-meshbug still exists, the follower follows correctly the 1. time you are in the cell, but if you travel away & come back, the follower stucks, like it was before 1.5. Bethesda confirmed to fix it, it's just not done already.
I know it's been a while, but has anyone been having CTD issues due to the v1.5 Navmesh bug?
Fast Travel into Whiterun became a crapshoot if I was going to make it in, or end up reopening the laumcher until I dropped all three of my navmesh-edited mods were removed (This, and Detailed Cities/Outskirts).
I'm mostly wondering because I really want to get back my thief's travel options. (If I have to leave companions behind, I guess I'll have to deal with that, though my thief tends to slink around alone, anyways.)
Great mod mate, I'm having a great amount of fun playing a thief with a high bounty in all the holds and this mod makes those pesky gate guards less of an issue.
32 comments
I'll take a look into the other mod & maybe i can figure some solution, but i guess it will take a moment
since there is still the navmesh-problem i may make the hole mod new & look for a way to work around some popular city-mods....we'll see
nice mod,but if i'll trying your mod with "more Escape Passages" the sewer in rivten where you entering rivten town there is a problem,once you are in the sewer and going to the left where you automatic entering the town into rivten it has the same escape but above that grate that is open when you walk upon that to get inside the town.
i guess it is a big problem to change that,and perhaps for only me or those who use that same mod with escaping the prissons.
your mod is super even if it's conflicting the other mod,i will endorse your mod anyways.
i just checked it out, with the downloaded 1.2version (so i'm sure, we talking about the same file
went in & out of whiterun with a newer savegame, then loaded an older savegame (1.playthrough)& checked it with Lydia...went out & into whiterun....no ctd's at all.
Did you try with an other savegame? i guess you have a lot of mods installed like probably the most of uss, i had some ctd's with other mods too, but right now, i have no idea, what could help you..
However the nav-meshbug still exists, the follower follows correctly the 1. time you are in the cell, but if you travel away & come back, the follower stucks, like it was before 1.5. Bethesda confirmed to fix it, it's just not done already.
Fast Travel into Whiterun became a crapshoot if I was going to make it in, or end up reopening the laumcher until I dropped all three of my navmesh-edited mods were removed (This, and Detailed Cities/Outskirts).
I'm mostly wondering because I really want to get back my thief's travel options. (If I have to leave companions behind, I guess I'll have to deal with that, though my thief tends to slink around alone, anyways.)