Skyrim

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Sers94

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Sers94

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24 comments

  1. d0cput
    d0cput
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    I suppose it's no need for smithing perks.
    Most people don't have enough point to spent on smithing skill, just to make bunch of arrows.
  2. pufthemajicdragon
    pufthemajicdragon
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    Great mod Lovin it! only 5 arrows out of a log seems a bit steep, but I guess if you account for all the loss in sawdust it's not too bad. It just takes forever to get enough firewood! Still, it's a keeper Endorsed!

    @Wolfmaster428: What version of Skyrim are you running? If it's a fresh install and mods aren't working, there are 2 things I can think of. 1: you're using an older version of the game than the version the mod was made with or 2: you need to change the benablefileselection=1 setting in skyrimprefs.ini for which there are numerous tutorials around.
  3. Wolfmaster428
    Wolfmaster428
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    Can someone help me out. I can't seem to get this mod working, I have no other mods on my game fresh install, but nothing. Do i neeed to start a new game for some reason? or is there something else i need like SKSE?
  4. sinsorrow
    sinsorrow
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    I've found a bug, you only need one ebony ingot to make 50 arrows.
  5. DevilsEye
    DevilsEye
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    I know u can change the necessary items without a problem but I say this one comes pretty close to a reasoneable degree of items needed. No level up perk needed, just the base class perk. Nice job.

    You'll get my endorsement when I can add it.`

    Edit; endorsement placed
  6. Bradster123456
    Bradster123456
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    great idea =D
    *DL+E*
  7. Sers94
    Sers94
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    New version is up !

    It fixes the perk system.
  8. fruitgnome
    fruitgnome
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    Pls let the perks out of one version, I would find it the best if at smith skill 50 you can make iron arrows, 55 stole, 60 dwarven and orcs, 65 elfen, 85 vulcanglas, 95 ebony, 100 daedric. And pls add feathers.
  9. Sers94
    Sers94
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    Appreciate the feedback bismarck2387, right now im not at home so but i will look into it when i get home
  10. bismarck2387
    bismarck2387
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    To add perks, for each constructible object (craftable arrow) add the following match condition:

    Condition function: HasPerk
    Paramater: <material>Smithing
    Comparison: ==
    Value: 1

    Hope that helps, and good luck.