Thank you for the positive comments guys, appreciate ya!
Reminder: If you came from Summermyst and read the v3 Changelog and that it mentions that the WAFR-TrueWeapons are forwarded in the update, please ignore this mistake of mine in my communication skills with Enai probably because I was being too much of a fanboy. So yes, you still need my patch if you use WAFR-TrueWeapons.
I'd been working on an overrides patch for two straight days and was only partially finished. When I saw that certain sublists had been renamed I almost gave up hope. That's when I decided to look to see if someone had a patch for these two mods. Low and behold, I found myself here. Looking through your patch file, I discovered how thoroughly you moved items around into the proper sublists (i.e orcish and elven). You just saved me about a weeks worth of work. Splendid job. Thank you. Also, kudos to Enai and kryptopyr. Can't wait to take Summermyst for a spin.
You are welcome and thank you also for appreciating, I wish I could get back to modding and update this to the latest version. Need to get a new PC first since my laptop cannot handle these tasks anymore, very old.
There seems to be no new weapon enchantments, only armors but there are fixes that might need to be forwarded regarding the leveled lists so I will check further.
So do I get the benefit of all esps when i just create a mator smash quick & dirty with smash.all setting on all plugins?
Sorry for the question but I'm not familiar enough with Mator or Wyre Bash to create custom rules currently
Since I am using the CCO version of the TrueWeapon esp and load your esp afterwards I fear that the CCO aspects will get overwritten. Does the Mator Smash all prevent it?
Thank you very much in advance! And thanks for this mod
I'm also not very knowledgeable yet on mator smash but I've read that it should get that result if you do this process. If you use CCO to have Jswords, this is really the only problem you will get AFAIK.
Thank you, I will try it out after work! What will happen with the Jswords installed when I overwrite the CompleteCrafting_TrueWeaponLvlList.esp? Out-of-place stats, or being not craftable? Is it better to not install Jswords in this case?
They will not show up in levelled lists, very minor if you ask me. I followed the guide by kryptopyr on how to use all 4 incorporated mods within CCOR to save plugin count. I have Jswords, Cloaks of Skyrim, Bandoliers, and Winter is Coming - Cloaks all installed in my game through CCOR.
After a quick look in TES5Edit, there's a ton of weird changes like this: http://i.imgur.com/PL4Re6n.png What's up with that? All the Elven/Dwarven/Orcish records are switched up except only their name is changed, which I guess means that i'd see a clearly Dwarven dagger called "Elven". Did something mess up after the 3.0 patch?
I checked the record on my plugin, I haven't done anything to it since upload except to sort the masters (failed to do it after last minute edit on dragonborn level lists, should be harmless and easy to sort for users who know how) and it looks like this: https://i.imgur.com/PhG75zS.png
This is the same method used by kryptopyr in her mod. I only copied it. You can read more about weapon and armor templates here: https://www.creationkit.com/index.php?title=Bethesda_Tutorial_Customizing_Weapons_%26_Armor#Example_2:_The_Lifestealer
Thanks to your patch I became aware of Summermyst, thank you
Now the only problem is I have Immersive Jewelry in my loadorder so I'm still using the patch for Wintermyst. A while back you said you'd look into making a patch for IJ, how does that one look right now? I've peeked into IJ with Tes5Edit for a bit myself, but gave up on that project shortly after that D: (gonna need more time on my hands for that)
I feared that'd be the case that's why I'm holding off on using Summermyst for now. The wording of my previous post was a bit misleading, I guess. Sorry for that D:
I've been trying to make Summermyst patched with IJ but I think I will need help from Forteverum himself to make the Summermyst Geomantic Enchanting perk as I have no idea how to replicate how he did it with his Wintermyst patch. For the other stuffs I've already given some enchantments to some of the new jewlries and changed the prizes of jewelries in Summermyst to match with IJ and given them left rings counterparts but I will have to start from scratch or see what I can do with the new update.
I haven't done anything with perks myself yet, so I've got no clue about that. The only thing I've made so far are some dozen patches for ClothingCraft and some for follower mods using Tes5Edit-wizardry. Gotta try some more things when I'm free again in two months.
The new update kind of stopped my progress but it is possible. I can't promise that I can finish it this month. I've also been trying to contact Forteverum but no luck.
57 comments
Reminder: If you came from Summermyst and read the v3 Changelog and that it mentions that the WAFR-TrueWeapons are forwarded in the update, please ignore this mistake of mine in my communication skills with Enai probably because I was being too much of a fanboy. So yes, you still need my patch if you use WAFR-TrueWeapons.
You just saved me about a weeks worth of work.
Splendid job. Thank you.
Also, kudos to Enai and kryptopyr. Can't wait to take Summermyst for a spin.
Cheers
Complete crafting_trueweaponlvllist?(CCOR)
Sorry for the question but I'm not familiar enough with Mator or Wyre Bash to create custom rules currently
Since I am using the CCO version of the TrueWeapon esp and load your esp afterwards I fear that the CCO aspects will get overwritten. Does the Mator Smash all prevent it?
Thank you very much in advance! And thanks for this mod
Cheers
What's up with that? All the Elven/Dwarven/Orcish records are switched up except only their name is changed, which I guess means that i'd see a clearly Dwarven dagger called "Elven".
Did something mess up after the 3.0 patch?
This is the same method used by kryptopyr in her mod. I only copied it. You can read more about weapon and armor templates here: https://www.creationkit.com/index.php?title=Bethesda_Tutorial_Customizing_Weapons_%26_Armor#Example_2:_The_Lifestealer
Now the only problem is I have Immersive Jewelry in my loadorder so I'm still using the patch for Wintermyst.
A while back you said you'd look into making a patch for IJ, how does that one look right now?
I've peeked into IJ with Tes5Edit for a bit myself, but gave up on that project shortly after that D: (gonna need more time on my hands for that)
The wording of my previous post was a bit misleading, I guess. Sorry for that D:
Thank you for your hard work
I haven't done anything with perks myself yet, so I've got no clue about that.
The only thing I've made so far are some dozen patches for ClothingCraft and some for follower mods using Tes5Edit-wizardry.
Gotta try some more things when I'm free again in two months.