THANK YOU SO MUCH!!!!! you are a legend. This kind of stuff makes me remember how good humanity is. Good people like yourself spending time doing this stuff. You are my hero
Thanks! It's not a matter of missing functionality, but the mod is injected on the machine code level so I will have to update it for the SSE binary. I intend to port this and my other SKSE plugins to SKSE64 as soon as that leaves the alpha stadium, provided I can find the time.
Hi! Um, I have this installed, and it worked fine for a while, but now, all the markers are moving again..or rather, they're still configured for the "flat" distances, but still keep moving al together as I pan the camera. Is this a bug? I have AQWM - Paper installed, too. Can anyone give me a fix to this? I've tried reinstalling the plugin, and sad to say it's a no-go. I've just resorted to not using my map altogether, which is a bit counter-productive to the intent. Help, please? Thanks in advance!
Make sure the .esp file for the paper map is loaded at the very last position in your load order. That is important because the paper map changes vertical offsets for worldspaces and any esp file loaded afterwards that places anything at all into the world will contain a copy of the original worldspace data sheets, overriding the changes done by the map which are necessary for this mod to work properly.
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What functionalities are missing from the SKSE64 for SSE that it can't be used there, yet?
I had tried 1.1 which no have [.esp] and it's didn't work.
Do i still need version 1.0 .esp to get it work?
(1.1 remove the MCM in your discription page. so i don't need 1.0 .esp right?)
Or i need both version to get its work?
Thankyou for the mod.