Skyrim
0 of 0

File information

Last updated

Original upload

Created by

tg08096

Uploaded by

tg08096

Virus scan

Safe to use

Documentation

Readme

View as plain text

So I rested in a bed for the first time in longer than I can remember what a resting bonus did, and needless to say I was so unimpressed with the effect that I decided to take a few minutes and mod it to something that I believe is more immersive, as well as something that will motivate me to actually sleep in a bed regularly from now on to improve immersion for myself and enjoyment overall.


Here are what the three tiers of resting bonus now do:


Rested Well Rested Marriage Rested
Incoming stagger reduced by % 20 35 50
Power attack stamina reduced by % 10 20 30
Movement Speed increased by % 10 15 20
Health Regen Rate increased by % 25 50 75
Magicka Regen Rate increased by % 25 50 75
Stamina Regen Rate increased by % 25 50 75
Carry Weight Increased by 50 75 100


Install/Uninstall with NMM


Permissions:

Feel free to include in any of your own work on the condition that both credit is given and a link to the original publication (as of March 14, 2017) is provided in documentation packaged with your own work and/or derivatives thereof.

Do not upload this mod to any other site.

Do not upload this mod or a derivitave thereof under the name "Simple Resting Bonus Replacement" or any name reasonably similar with the intent to circumvent the restrictions of use or otherwise.

Do not convert and upload to SE.


Technical:

This mod duplicates the rested perks and the magic effects that house them, then replaces the magic effects in each rested Spell with the newly created magic effects. A magic effect is created to fortify SpeedMult av and added to the Spell. Vanilla magic effects are added to the Spell for the healthrate, staminarate, magickarate, and carryweight. The description of the three rested spells are modified. That's all.


Please report any issues in the bugs section or PM me; leave feedback in the comments. Thanks and enjoy!



Changelog:
V 1.17.04 - HealRate and MagickaRate were improperly used in v1 and replaced with the correct HealRateMult and MagickaRateMult