The Mudcrab Merchant- Dunmer Culture pt.2 (mihail immersive add-ons - solstheim - morrowind) by Mihail Romanov
Skyrim » Creatures
Added: 23/02/2017 - 12:58AM
Updated: 26/07/2017 - 12:15AM

130 Endorsements

1 Latest version

1,558 Unique D/Ls

2,535 Total D/Ls

16,681 Total Views

Uploaded by MihailMods


Last updated at 0:15, 26 Jul 2017 Uploaded at 0:58, 23 Feb 2017

by Mihail Romanov &


special edition here

video by S.Silin

(your videos and ss woul be very welcome )

This mod is part of the Dunmer Culture Saga, a series of mods that have
the goal to bring to your Skyrim's experience more elements from TES 3:
Morrowind and the cultural elements of Dark Elves.
I hope you like it :)

Well, this mod adds a talking mudcrab merchant into a small island close to Damphall Mine on Solstheim. Pretty much like his cousin in Vvardenfell, that also lives in a small landmass, this mudcrab sells a lot of stuff, and are the richest merchant in game, at round 10 k of gold. To maintain things fair and balanced, they do not offer better prices then the other merchants, unlike the crab merchant from TES 3. He is not essential, and his very weak, and of course does not do respawn, so, try to not kill him, and be carefull with dragon attacks. But they lives far away from the landmass of Solstheim, so, no much dangers there. He does not belong to the crabe race of Morrowind and Vvanderfell, cus on Solstheim that race does not exist, so, he belongs to the race of Solstheim Mudcrabs, very similar with the ones from Skyrim, but covered with ash, or with ash color shells. He is custom voiced, and has almost the same dialogues from Morrowind, and he buys and sells pretty much everything (also stolen items), but his inventory his levelled, so, fair and balanced. He is pretty much an easter egg.


- small tent of the mudcrab merchant, with very nice looking

- more lore from morrowind

- a very rich and usefull merchant

- The last Skyrim Update

- DLC Dragonborn
- DLC Dawnguard
- DLC Hearthfire

No incompatibilities

This mod is part of the Dunmer Culture Saga, a series of mods that have
the goal to bring to your Skyrim's experience more elements from TES 3: Morrowind and the cultural elements of Dark Elves. Take a look in
more mods from this saga released until now:

Guars REDONE- Dunmer Culture pt.1

A really want to thanks to several modders, because without some of 
their meshes and textures, that mod wouldn't exist. :)
There's the list, with my sincere thanks:

LoneNorseman from MihailMods team (crab merchant voice)
I used the already mounted assets of stuff from the resource
packs of lolikyonyu and Oaristys
for the crab tent

- Mihail Romanov

Have not played Sulfur and Fire yet? :)
Check the amazing trailer made by Sinitar Gaming:

Jindo-Skyrim made a great mod trailer to 
The Giant Kingdom, take a look on it:

and to the Minotaurs mod:

have you seen my Harvester mod?


and the Dwarven Colossus vídeo by FACEMAN GAMING:

Sulfur and Fire: Trial of Mehrunes Dagon

The Corprusarium REDONE- Shadows of Dagoth Ur pt 1

The Hall of Memories- Reencounters in Moonshadow

Guars REDONE- Dunmer Culture pt.1

The Giant Kingdom- Elements of Skyrim pt.1

Mammoth Expansion- elements of Skyrim pt.2

Draugr Patrols- Elements of Skyrim pt.3

House Dres pt.1- Underhanded Slavery

Suthay-Pahmar Alliance Camp- Skooma Routes pt.1

Harvesters- Mihail Monsters and Animals


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Gravelords- Mihail Monsters and Animals

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Centaurs- Mihail Monsters and Animals

Land Dreughs- Mihail Monsters and Animals

Flesh Atronachs- Mihail Monsters and Animals

Sewer Rats- Mihail Monsters and Animals

Foglings- Mihail Monsters and Animals

Minotaurs- Mihail Monsters and Animals

Dwarven Colossus- Mihail Monsters and Animals

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Old Gods of the Hunt- Mihail Monsters and Animals

Peacocks- Mihail Monsters and Animals

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