Skyrim

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DaveCFatal

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DaveCfatal

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4 comments

  1. MsNightshade
    MsNightshade
    • member
    • 1 kudos
    I was rather excited to use this, only to find out this has no effect on the courier's persist nature.
    However, after a bit of exploration within the game's internal list of commands, I found one that might just do what this mod intended to in the first place:

    MarkForDelete

    Be very careful about using this command, because its use can NOT be undone.


    Am I the only one who noticed a disturbing similarity between the Courier(s) and Lyle from the Animal Crossing franchise?
    Seriously, both follow you slowly, both of them give you 100 of the game's currency, the only difference is that each encounter with the courier(s) is forced.
    1. NexTextGorilla
      NexTextGorilla
      • member
      • 7 kudos
      I would recommend opening the console, clicking on them & take note of their ID.
      type:
      prid <courier ID>
      & hit Enter.
      Now this ID is stored, while the game is running, in the console.
      now type:
      disable
      When you are done, open console & hit the Pg Up until you find the prid & hit enter.
      This will activate the couriers ID again & now type
      enable
      Much safer.
      I would even write down the id somewhere in case of a crash.
  2. Mariulin
    Mariulin
    • member
    • 2 kudos
    (Automatically translated)
    I fully share your aversion to these detestable couriers who come to block you with their silly dialogues at the most inopportune moments (among other things a couple of times I was killed because of them).
    There would also be able to eliminate them from the game itself, perhaps by starting automatically related quests and adding the message directly to the inventory which they refer?
    1. jaderiver
      jaderiver
      • member
      • 122 kudos
      Actually I've only just found this, and agree also he a creepy little man that freezes you in convo while your being pounded on.. I spent nearly an hour just using console commands o pushactoraway courier id 80 , I use alternate start mod and t have him run upto you when no shouting or visit to whiterun a has been done was pointless, so this would come in handy where you could use to disable him and them after you've done you first shout and little bit further down the line at a more appropriate time re enable him by turning the mod off
      Well it didn't work like I hoped , it did per say as in he wasn't running upto me any more , but after making my way back from getting the gold claw back he 's running upto me , Ack ;( going to try disabling him , clicked on him before he got to me and showed hi id being last base changed disabled couriers esp , So I just wrote down his id , and will enable it again later