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DLC Integration
by Dillonn241

Changelog
=========
1.1
- Dragonbone weapons are found in leveled lists starting at level 50, but 1/20 as often as other weapons. Dragonplate and Dragonscale armors have the same 1/20 frequency and already appeared on enemies at levels 40 and 46, respectively. Pre-enchanted variants do not exist in the game files, so I did not add them.
- Blacksmiths sell hinges, iron fittings, locks, and nails. Major cities have more than minor cities and Orc strongholds, which have more than settlements.
- Bandit crossbowmen use a variable number of bolts, with a maximum of 15.
- Changed inventories for Brand-Shei and Revyn Sadri so that the only new armor they sell is bonemold and chitin. Brand-Shei also carries more materials for these armors: netch leather and chitin plates. Removed the materials from Revyn Sadri as was supposed to happen in 0.6.
- The White Phial no longer has the two rare ingredients, Netch Jelly and Burnt Spriggan Wood. Milore Ienth is likely the supplier, and she has trouble finding Netch Jelly and probably has no spriggan wood to spare.
- Garyn Ienth and Brand-Shei do not sell cooked boar meat anymore.
- Added Names and Relev bash tags to prevent bashed patch issues.

1.0
- Added potion, draught, filter, and elixir of waterwalking to leveled lists (just like their waterbreathing equivalents). They are found in place of waterbreathing potions 1/3 of the time.
- Renamed the four potions of waterwalking found in Bloodskal Barrow to "Bloodskal Elixir of Waterwalking". This distinguishes them from regular potions and elixirs of waterwalking.
- Fixed custom waterwalking potions having 0 value.
- Replaced Necklace of Waterwalking with generic necklaces of waterwalking found in leveled lists.
- Removed Waterwalking spell and tome; this is better added through a separate mod and is arguably beyond this mod's scope because it does not use existing content.
- Also removed placed Bound Dagger spell tome for various reasons.
- The recipes for baked potatoes and grilled leeks now use butter rather than salt piles.
- Changed layout of Palace of the Kings kitchen to fix collision issues with followers. The cooking fire is not in the center of the room anymore. Also removed the jug of the milk in the kitchen because the table was already loaded with items. Added mudcrab legs on a shelf instead.
- Moved shein in New Gnisis Cornerclub to the top floor next to the ledger. Slightly adjusted position of butter in Dragonsreach to keep an area clear for meal preparation. Moved lavender dumplings in Blue Palace near Elisif and adjusted jug of milk and potato bread.
- Reverted change to Shellbug Helmet weight. It matches Falmer heavy armor and the Falmer heavy helm weighs 21 units.
- Discontinued "No Ovens" and "No Crossbows or Ovens" alternate versions to speed up development.

0.9.1
- Removed werewolf pelt tanning recipe because the Unofficial Patch added it.
0.9
- Added a bottle of sujamma and 2 flin to the shelf behind the counter in the New Gnisis Cornerclub. Replaced the single Nord mead on the shelf with ashfire mead and put shein on a barrel next to some chairs.
- Brand-Shei displays a bonemold helmet and mazte on his table. As a result, he will always sell at least one of these, and they disappear when purchased (but respawn).
- Reverted navmesh changes in Palace of the Kings to fix a serious bug in the Helgen opening sequence.
- The mod now has a description and built-in bash tags.

0.8
- Can plant yellow mountain flowers in Hearthfire gardens and greenhouses.
- Fixed Brand-Shei not selling bonemold armor (he never actually sold stalhrim equipment; same with Revyn Sadri).

0.7.1
- Removed extra navmesh info for alternate downloads with no ovens.
0.7
- The Shellbug Helmet requires the Advanced Armors perk to craft and has a base armor rating of 20 (reduced from 22).
- Netch Jelly, Fire Salts, and Void Salts have a waterwalking effect, so you can make your own waterwalking potions.

0.6.1
- Modified probabilities for White Phial ingredients to align with Unofficial Patch changes. This makes uncommon ingredients 1/2 as likely and rare ingredients 1/3 as likely.
0.6
- Fixed alchemists not selling chaurus hunter antennae.
- Brand-Shei sells a bit more armor. This is more for compatibility than anything else, but he never had enough in stock.
- Werewolf pelts can be turned into 3 leather at a tanning rack. The Unofficial Patch made werewolves drop these instead of wolf pelts, but forgot to add a tanning recipe.
- Hawk eggs and salmon roe are considered uncommon ingredients. They are now sold by alchemists and appear in loot containing uncommon ingredients.
- Revyn Sadri no longer sells netch leather and chitin plates. These wouldn't be very useful if used already. Instead, he sells all variants of Dunmer clothing. This includes the unhooded yellow kind, which is unobtainable otherwise. The only way to get these outfits before was to kill someone on Solstheim.
- Added a Waterwalking spell and its corresponding tome. The tome is found in Skyrim; Tolfdir does not have it.
- Added a Necklace of Waterwalking in a specific location, which can be disenchanted.

0.5
- Placed a Dwarven crossbow in Calcelmo's Laboratory.
- Pots that were previously empty now have a chance to contain cooked food. The percentage is 40% if above a fire and 10% otherwise.
- Added a baking recipe for meat pies introduced in the Unofficial Skyrim Patch. It is the same as apple pie, except apples are replaced with beef.
- Slightly reduced the chance of innkeepers selling soups and stews.
- Reduced drop rate of mudcrab legs to 50%, consistent with goat horns.
- Placed the spell tome for Bound Dagger somewhere secret on the mainland.

0.4
- Added oven to Palace of the Kings kitchen; the room looks much better with the cooking pot and fire in the center of the room. Also placed some Hearthfire-related items there and on the dining table in the main hall.
- Put a missing sack of flour next to the Dragonsreach oven. How else are they going to bake things?
- Included cooked boar meat with the other Dragonborn foods, ash yams and ashfire mead (a drink I know, but it is in the food list).

0.3.2
- Reduced probability of bandit archers carrying a crossbow from 1/6 to 1/8.
- Dwarven crossbows and bolts probability reduced from 1/3 to 1/6.
- Fixed Solstheim bandit loot having a slightly lower chance of DLC weapons compared to the vanilla game.
0.3.1
- Geldis Sadri also sells Horker and Ash Yam Stew.
0.3
- Added oven to Dragonsreach kitchen and several cooked/baked items. Unfortunately, I had to disable the cupboard blocking the oven area because there was no other good place to put it. I moved the items sitting on the cupboard shelves to places around the room.
- Innkeepers now sell soups and stews (excluding Elsweyr Fondue and Horker and Ash Yam Stew).
- Ambarys Rendar sells Horker and Ash Yam Stew, at most 2.
- The Khajiit caravans sell Elsweyr Fondue, at most 2.
- Modified navmesh around ovens for better NPC movement.

0.2
- Steel crossbows appear at level 6 (down from 10) and Dwarven crossbows at level 19.
- Crossbows and bolts might be found in bandit loot.
- Urag gro-Shub may sell books from Solstheim.

0.1
- Initial release.


Compatibility Notes
===================
Mods that make significant changes to the Blue Palace, Dragonsreach, or Palace of the Kings kitchens are likely to cause problems because items were placed using the usual layout of furniture. If another mod moves a table or puts a new piece of furniture where I added ovens, objects will end up overlapping or floating. Other places that I added items to are Calcelmo's Laboratory, New Gnisis Cornerclub, and Brand-Shei's table in Riften.

Leveled lists are the main point of concern. If you are using a lot of mods that modify leveled lists, I highly recommend getting Wrye Bash and creating a bashed patch to fix compatibility issues. For those who don't know, when two mods change the same leveled list, the one loaded last takes priority. This means the other mod's changes are ignored. The bashed patch merges the changes and is loaded after all other mods.


Removing Common Features
========================
There are several features that people may want to remove, usually for compatibility reasons. You can accomplish this with either TES Edit or SSE Edit. To remove a feature, delete the entries listed below it.

Palace changes:
Cell -> Block 5 (Dragonsreach)
Cell -> Block 6 (Blue Palace)
Cell -> Block 8 -> Sub-Block 2 (Palace of the Kings)
Navigation Mesh Info Map (if deleting all three)

Waterwalking ingredients:
Ingredient

Plantable yellow mountain flowers:
FormID List -> flPlanterPlantedFlora
FormID List -> flPlanterPlantableItem
Misc. Item
Tree
Data/Meshes/Plants/DLCIntHouseIngrdMtFlYellow01.nif (in Skyrim folder)