Skyrim

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crogaroth

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crogaroth

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GENERAL CHANGES: Dual cast power and cost set at x2.45, x2.25 respectively
Various AI/skill scaling/combat changes to make leveling skills more useful
All weapon damage x1.25
lowered base mana/stamina regen but increased combat regen and regen responsiveness
increased overall alchemy effectiveness
increased all armor from gear
850 armor = 85% DR and is the effective cap, light armor is NOT MUCH PROTECTION especially for melee characters but heavy armor can hit the cap without needing mage armor
removed base armor bonus and increased scalar to compensate
(if you dont know what this is just know that your shown armor level is now EXACTLY how much physical damage reduction you get)
stealth detection improvements
movement speed/rotational speed adjusted; slower when casting/attacking and faster when sprinting/walking
MEMORY CHANGES:

[Focus]
longer cooldown, longer duration
-25% costs;
I. less bonus mana regen
III. more bonus mana regen


Sinistrope - Conjurations are (as always) OP. Damaging entropic spells are UP. Changed accordingly.
Sinistrope spells - increase mana cost for all conjurations by and reduced duration to 60 seconds


[Mystical Call] removed for [Blood Magic]
-I. Increases entropy damage by 15%
-II. Increases entropy damage by another 12%

[Devour Soul]
Cooldown increased 100% at all ranks
II. 20%:->25%
III. 30%:->35%

[Mystical Binding]
40%:->25%

[Eldritch Blood]
changed allowed level enemy affected to plus 8/12/16 based on tier

[Bonejudge]
removed: 50% longer life for undead conjurations
-40% mana cost for undead minions (does not stack with other modifiers)

[Master of the Dark Arts]
removed soul trap added +1 to summons limit

Thaumaturge - a skill tree for buffing up the player/disabling enemies *not for dealing a massive amount of damage to mages*

[Magical Repulsion]
I. 35%:->25%

[Dimensional Rift] Thaumaturge shouldn't have access to this much damage.
drain reduced to: 40%:->0
50%:->10
60%:->20
increased level above char to 8/12/16 and cd by 5 seconds at all tiers

[Arcane Resistance]
20% total to 15%

[Well of Life] zero cost auto-revive. kay. power window needed to be lowered
changed to 25/33/40 percent restore
duration 60/90/120

[Shield Nourishment] good plays should be rewarded
35%:->65%

Warrior

[Tempest]
normalized cooldown (somewhat longer)
Grants same initial stamina regen bonus as Shadow of the Wind
removed: lowered heavy armor weight
I. +20% stamina regen

Vandal - weak compared to magic. buffs incoming for all warrior classes.

[Amputator] did the same for one handed weapons for next three perks
increased bleed damage

[Brachial]
30%:->50% armor pierce

[Deep Wounds]
10:->15% more crits

[Fury-Driven]
regeneration increased 30%

[Brute Blow]
Changed to: Blocking enemies now take 100% increased damage from power attacks.

Keeper - heavy armor just isn't as good as light armor.

[Firm State]
lowered stagger chance even more

[Arrow Wall]
Added: all incoming arrow damage reduced 15% (separate from armor reduction)

[Splinted Limbs] this just doesn't make sense... lowered falling damage cuz you're wearing heavy armor? no:-> [Iron Fist]
Reduce enemy damage resistance by 25% for melee attacks

[Steadfast]
5%:->10%

[Stamina bash skill thingy] > [not stamina bash skill thingy although all these replaced skills kept their names because I never modified that message file]
removed for 50 percent tempering bonus to heavy armors and weapons

Theres more changes just forgot to keep updating the read me while I was changing things. Most of them are large bow buffs/one handed weapon moderate buffs and
a couple more cooldown changes to the most overpowered talents. Elementalism also got some moderate nerfs and the light armor perks got nerfs but base alchemy is much stronger, so the tree is still strong.
(light armor is now for mages, archers and sneakers(this is totally a word))
Slight nerf to the stealth tree and pickpocketing pennies was replaced with sneak spells perk (experimentalish)
All these nerfs/buffs/changes are pretty visible if you look at the memory trees.