Yikes! Anyone have luck porting Nar'Tul to SSE? I had some crazy mesh stuff happen. Couldn't see anything in her direction except a bunch of reddish(maroon) and black ginormous triangles swirling and jutting about. Couldn't even confirm if the faceGen textures come out okay in game.
I have a little request... Can you make the "War Chief's Rage"-Power to a lesser power or passiv ability for the playercharacter (independent from its race) ? This is the best form of an berserker ability I have ever seen in nexus and I want it for my nord- or imperial-berserker-dovakiin too. Above all if he/she is a werewolf, so he/she can rage in human form too, I think. Other mods, which gave the bloody rage, are spells lasts under 10 seconds and costs mana (very important for an berserker, isn't it ? A power, which has to be used in one hand, what means no twohanded weapons or dual wielding -.-) or are absolutely overpowered. The possibility of an berserker-power, which has a chance to be triggered and this chance rises with the pain, the character feel, is exactly what a berserker is.
Her berserker rage sometimes has the issue of firing multiple times, especially when she is hit by a spray spell. Until I fix that issue about her ability, I will not make the ability available to the player.
Is this "firing" an reset of the ability or an addition of the effect ? First is no problem, because it is "lore"friendly, when the berserker rages more often if he/she became more pain. Last 'is' a problem and I hope you will find a way to fix this, before Nar'Tul will kill dragons with only one hit. ^^
And I hope so too, because this will be a good reason to not let the Player keep this ability for now.
Sorry. By fire I meant the explosion effect that happens before she has a red aura around her. That has an issue of happening multiple times, when it should only happen once.
Pretty cool! Just one thing though, I think the launch should be toned down a little. With how far they're launched right now, you might not be able to find the enemies' bodies so that you can loot them if they fly off a cliff. And, can her body be made to use whatever body mod you have installed, instead of just 7B?
I'll consider an optional file that reduces her launch force. And no, her main body is 7B through and through. Her armor only has support for 7B, so she will stay 7B (unless of course there is demand for other body types).
Hello, she looks interesting, but I'm not 100% sure how body types work. Would she only be able to wear armor of 7B? I use UNP/UNPB. I don't really like when followers wear the same thing every day. I'd like to give her other armor but I don't know if it would work or cause problems?
I agree with Cinna, I often give followers better gear when I recruit them because 8 times out of 10, I can make gear that's better than what they're wearing already. AND on top of that, with my difficulty increasing and combat changing mods I have, they'll need it if they're gonna last at least a minute in combat.
With Nar'Tul v1.2, you'll be able to take her armor and weapon and temper them, even double-temper them with the Orcish Smithing perk. Haven't tested it yet, but I'm sure me borrowing the information of vanilla tempering recipes has also allowed enchanting and tempering enchanted items.
I do not recommend wearing her clothes if you are not a female with either 0 or 100 weight. I probably did not weight those armors correctly, so currently her armor will not be craftable (unless you really don't mind those restrictions).
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Other mods, which gave the bloody rage, are spells lasts under 10 seconds and costs mana (very important for an berserker, isn't it ? A power, which has to be used in one hand, what means no twohanded weapons or dual wielding -.-) or are absolutely overpowered. The possibility of an berserker-power, which has a chance to be triggered and this chance rises with the pain, the character feel, is exactly what a berserker is.
And I hope so too, because this will be a good reason to not let the Player keep this ability for now.
Allright... And to erase this at the world and let only the red light for the player behind is not possible ?
If this explosion is not working as it should, it could be removed to make the rest of the mod working.