If anyone is curious, the animations from this will work well with Real Flying's plugin + behavior, Edda and the animated fairy wings. Just use the movement ones from this and rename them to match the ones included in Real Flying. E.g mt_runforward becomes FlyForward.hkx.
And, strangely enough, it seems that with these animations instead of Real Flying's built in ones, but RF's behavior, that the behavior/flight shits the bed far less on landing/take off but that may just be bias because these are adorable.
i wanted to thank you for these instructions I'm trying to convert these animations to flying mod beta tall order and I'm lost big time though I've converted the ilde hhx and moveforward.hhx now I'm trying my hand at combat wish me luck and if anyone's so inclined pray for me pls happy modding everyone
and thanks to Rozima [sorry if i butchered your user name] for these animations
and if anyone's got anything to add pls teach me I've been Modding off and on for six years but still never too late to learn
did you manage to get the animations working for flying mod beta? This might be a little late, but I'm trying to use these animations for that mod aswell.
(translated automatically) Hello everyone, I'm Mariulin. I thank the author of this MOD for releasing it. In my game I used it via DAR to give actors (alternative atronaches handcrafted by me) a floating movement. The system seems to work correctly, apart from one flaw: when the actor in question makes a change of direction, he stops levitating and moves on his legs until he has completed the rotation. This does not happen if I use these animations on the player character instead. Could anyone tell me what this is due to? I wish everyone a good evening.
Hi, I guess those transition animations are not included. FNIS PCEA2 did not support those animations so maybe I left them out of the final release. I don't have any of the original files I used to make this mod so I can't really help with that other than making new animations.
Download latest version. Create Folder meshes\actors\character\animations\FNIS_PCEA2\RohZima-ElegantFlyingAnimations Move the animations to the new folder Run FNIS Start the game Open FNIS PCEA2 MCM menu Enable this mod, and you have to disable conflicting animations, try to disable the rest first.
I can't seem to actually get the xx_ folder to come up, even after installing FNIS 2: Twerklectric Bootyloo. I've followed the steps, but can't seem to find the right thing to adjust to get the animations to work.
I have a problem. I've installed it using FNIS PCEA2 and whenever I switch spells from for example self heal to lightning, I get a 2s lag before the first cast. ALl the next casts are ok untill I switch spells.
Hey, this is really cool. Thanks for your work and dedication. I just wanted to know whether you're supposed to be able to actually fly with this, like soar this way and that in the sky, or is it that, as Buzz Lightyear once said: "It's not flying, it's falling...with style!" Can you shed some light on this, and, if I actually can fly, HOW?! (Thank you for your time!)
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And, strangely enough, it seems that with these animations instead of Real Flying's built in ones, but RF's behavior, that the behavior/flight shits the bed far less on landing/take off but that may just be bias because these are adorable.
looks promising... could try it later.
and thanks to Rozima [sorry if i butchered your user name] for these animations
and if anyone's got anything to add pls teach me I've been Modding off and on for six years but still never too late to learn
Hello everyone, I'm Mariulin.
I thank the author of this MOD for releasing it.
In my game I used it via DAR to give actors (alternative atronaches handcrafted by me) a floating movement.
The system seems to work correctly, apart from one flaw: when the actor in question makes a change of direction, he stops levitating and moves on his legs until he has completed the rotation.
This does not happen if I use these animations on the player character instead.
Could anyone tell me what this is due to?
I wish everyone a good evening.
Create Folder meshes\actors\character\animations\FNIS_PCEA2\RohZima-ElegantFlyingAnimations
Move the animations to the new folder
Run FNIS
Start the game
Open FNIS PCEA2 MCM menu
Enable this mod, and you have to disable conflicting animations, try to disable the rest first.
What's the mod name/link?
It looks like a house related to one of my biggest interests, sorry :P
(Thank you for your time!)