Without Mod Organizer a user can overwrite his/her NPCEnchantFix.ini without ever knowing what happened, and then complain that my mod doesn't work. Currently Mod Organizer is the best mod manager for Skyrim. If you don't use it, then you don't value your time and setup. I don't want to deal with user errors or program failures. Use what you want, but remember: you choose a tool - you bear a responsibility for all consequences of using it.
I was actually about to attempt to do this myself whoa talk about timing. Thank you.
However i think this version makes the guards a bit overpowered. Seems like 1 guard can take out an army now Howabout 5x less dmg taken, and removing the extra stack to vamp/werewolf
I added an optional version. It is currently being scanned, but will be available for download after several minutes. Edit: optional version can be downloaded. Enjoy.
Thank you ill give it a test later. Also quick question, i took a look into tes5edit and noticed a line with companions in the code. Does this buff affect them too?
These lines compensate damage increase for Companions - for whatever reason they belong to guard faction. While damage reduction is nice (Farkas can be easily knocked out in the last fight during Proving Honor), Companions shouldn't deal more damage, otherwise certain quests will be much easier for your character.
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However i think this version makes the guards a bit overpowered. Seems like 1 guard can take out an army now
Howabout 5x less dmg taken, and removing the extra stack to vamp/werewolf
as an optional version of course.
Edit: optional version can be downloaded. Enjoy.
Also quick question, i took a look into tes5edit and noticed a line with companions in the code. Does this buff affect them too?