SKYRIM
Katriss high-elf Altmer companion by Jahcson
Skyrim » Companions
Added: 04/02/2017 - 06:31PM
Updated: 24/03/2017 - 12:44AM

18 Endorsements

1.09B Latest version

182 Unique D/Ls

602 Total D/Ls

11,665 Total Views

Uploaded by Jahcson

Description

Last updated at 0:44, 24 Mar 2017 Uploaded at 18:31, 4 Feb 2017

This mod is for the game The-Elder-Scrolls-V-Skyrim.

Katriss Follower (Katriss_follower.esp)

Location
The Reach. Somewhere inside Old Hroldan Inn. (SW of Rorikstead)

Face eye-tat color matches hair color in v1.09B


Requirements:
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Skyrim.esm
Update.esm
Fuz Ro D-oh - Silent Voice by shadeMe v6 - (not essential but helpful for reading)


Description:
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Unique Combat Style and Class.
Levels up with the Player, gradually.
She is essential, can marry and adopt.
Master Trainer in Alteration (up to lvl.90).
Your extra Firewood she can buy from you if you ask.
Small quest to retrieve spell tome west of Falkreath. Level 8+. Summon book teaches to summon Katriss. (conj. spell)
Access to change her attire as long as she follows you; clothing = 9 choices, armor = 1, Eisen Platte Armor, b/w.
(Clothing - Farmer, Mage, Merchant, Monk, Nocturnal, Redguard, Thalmor, Vaermina, Wench, au Naturel)
Skill Bonus: Alteration+5 One-handed+5 Sneak+5 Heavy-Armor+5 Conjuration+5 Restoration+5 Destruction+5 Total = 35 (like vanilla races)
Almost all perks and spells she owns are defensive, for self preservation. She should attack modestly but protect herself wholeheartedly.

Text written in this color is for version 1.09B -  Perks and spells are also offensive now. Face eye-tat color matches hair color.
Skill Bonus: Alteration+5 One-handed+5 Sneak+5 Heavy-Armor+5 Conjuration+5 Restoration+10 Total = 35 (like vanilla races)
Class: Attribute Weights, Health=7 (29%) Magicka=10 (42%)  Stamina=7 (29%) (% of points given to Katriss each level)


AI Attributes
Aggression: Aggressive, 1 (Will attack Enemies on sight)
Confidence: Brave, 3 (Will avoid/flee from threats only if severely outmatched)
Assistance: Helps Friends and Allies, 2 (Will help Friends and Allies)
Energy: 75 (Energy determines how often the Actor moves to a new location when in a Sandbox Package)
Morality: Any Crime, 0 (The Actor will commit any crime, meaning if you do she will not complain)
Race: (custom) Altmer, high elf.    Voice Type: Female Commander - Height: 1 - Weight: 100

Energy: 65 (Energy determines how often the Actor moves to a new location when in a Sandbox Package)

Abilities
Sailor's Repose - Healing spells cure 10% more.
Agent of Dibella - 10% more melee damage to the opposite sex.
The Steed Stone - Wearing armor does not affect speed. Carry Weight +100. Equipped armor is weightless.
Lesser Recovery - recover Magicka 25% faster.
Altmer Highborn Ability: +50 Magicka
Altmer Power: Highborn, regenerate magicka 25x faster for 60 seconds, once per day
Altmer Kat Power: Highborn, regenerate magicka 25x faster for 120 seconds, once per day (level 50+)


Magic
Alteration Spells:
Oakflesh (improves the caster's armor rating by 40 points for 60 seconds)
Stoneflesh left-hand (improves the caster's armor rating by 60 points for 60 seconds. Lvl. 25)
Ironflesh left-hand (improves the caster's armor rating by 80 points for 60 seconds. Lvl. 50)
Ebonyflesh (improves the caster's armor rating by 100 points for 60 seconds. Lvl. 75)
Paralyze (targets that fail to resist are paralyzed for 10 seconds. Lvl. 75)


Conjuration Spells:
Bound Sword (creates a magic sword for 120 seconds)
Bound Bow (Creates a magic bow for 120 seconds. Lvl. 50)
Revenant (Reanimate a powerful dead body to fight for you for 60 seconds. Lvl. 50)
Dread Zombie (Reanimate a very powerful dead body to fight for you for 60 seconds. Lvl. 75)


Restoration Spells:
Fast Healing (heals the caster 50 points. Lvl. 25)
Steadfast Ward (increases armor rating by 60 points and negates up to 60 points of spell damage or effects. Lvl. 25)
Close Wounds (Heals the caster 100 points, health and stamina, Lvl. 50)
Greater Ward (Rest. Adept Lvl. 50) Increases armor rating by 80 points and negates up to 80 points of spell damage or effects.

Destruction Spells:
Sparks (Dest. Novice)
Flames (Dest. Novice & Conj. Apprentice req.) (Lvl. 8)
Lightning Bolt (Dest. Apprentice) A bolt of lightning that does 25 points of shock damage to Health and half that to Magicka.
Lightning Rune (Dest. Apprentice) Cast on nearby surface, it explodes for 50 points of shock damage when enemies come near.

Kat Lightning Cloak (Dest. lvl. 25 & lvl. 50 Alt. req.) Half as powerful but acquired at lvl. 20, normally it's lvl. 50.
Fire Rune (Dest. Lvl. 25 & Alt. Expert req.) Cast on nearby surface, it explodes for 50 points of fire damage when enemies come near.
Flame Cloak (Dest. Adept Lvl. 50) For 60 seconds, opponents in melee range take 10 points fire damage per second.
Incinerate (Dest. Expert Lvl. 75) A blast of fire that does 60 points of damage. Targets on fire take extra damage.


Perks
Muffled Movement (Lvl. 30 Sneak req.) Noise from armor is reduced 50%. (Lvl. 8)
Light Foot: (Lvl. 40 Sneak Skill req.) No longer trigger pressure plates (traps). (Lvl. 14)
Silent Roll (Lvl. 50 Sneak req.) Sprinting while sneaking makes you roll forward, silently. (Lvl. 20)
Silence (Lvl. 70 Sneak Skill req.) Walking and running no longer affect detection. (Lvl. 33)
Stealth (20%, 25%, 30% harder to detect when sneaking. Up to Lvl. 40 Sneak)
Magic Resistance (Blocks 10%, 20%, 30% of a spell's effects. Lvl. 30, 50, 70 Alt. req.)  (Lvl. 8, 20, 33)
Mage Armor (Protection spells like Stoneflesh are 2, 2.5, and 3 times as strong if not wearing armor. Lvl. 30, 50, 70 Alt.)
Shield Wall (Blocking is 20%, 25%, 30% more effective. Lvl. 20, 40 Block)
Power Bash (Able to do a power bash. Lvl. 30+ Block)
Soul Stealer (Bound weapons cast Soul Trap on targets. Lvl. 30 Conj.)
Necromancy (Greater duration for reanimated undead. Lvl. 40 Conj.)
Dark Souls (Reanimated undead have 100 points more health. Lvl. 70 Conj.)
Juggernaut (Increases armor rating for Heavy Armor by 20% 40% 60%. Lvl. 20, 40 H-A)
Fighting Stance (Power attacks with one-handed weapons cost 25% less stamina. Lvl. 20 One-Handed)
Regeneration (Healing spells cure 50% more. Lvl. 20+ Rest.)
Recovery (Magicka regenerates 25%, 50% faster. Lvl. 30, 60 Rest.) (Lvl. 7, 49)
Respite (Lvl. 40 Rest. req.) Healing spells also restore Stamina. (Lvl. 21)
Cast Novice and Apprentice level Destruction spells for half magicka. (8 spells, see magic Destruction above)
Cast Novice, Apprentice and Adept level Restoration spells for half magicka. (4 spells, see magic Restoration above)
Cast Novice, Apprentice, Adept and Expert level Alteration spells for half magicka. (5 spells, see magic Alteration above)
Cast Novice, Apprentice, Adept and Expert level Conjuration spells for half magicka. (4 spells, see magic Conjuration above)
Necromage (Lvl. 70 Rest.) All spells are more effective against undead. (Lvl. 62)
Mystic Binding    (lvl. 20 Conj. req.) Bound weapons do more damage.
Overdraw. Bows do 20% more damage.
Critical Shot (Lvl. 30 Marksman) 10% chance of a critical hit that does extra damage.
Destruction Dual Casting (lvl. 20 Dest.) Dual casting a Destruction spell overcharges the effects into a more powerful version.
Augmented Shock and Flames (lvl. 30, 60 Dest.) Shock and Flames spells do 25%, 50% more damage (Lvl. 21, 62)
Rune Master (lvl. 40 Dest.) Can place runes five times farther away (Lvl. 35)
Impact (lvl. 40 Dest.) Most destruction spells will stagger an opponent when dual cast. (Lvl. 35)
Armsman (One-Handed weapons do 20% more damage)
Bladesman (OneHanded lvl. 30 req.) Attacks with swords have a 10% chance of doing critical damage (Lvl. 15)
Savage Strike (OneHanded lvl. 50 req.) Standing power attacks do 25% bonus damage with a chance to decapitate your enemies (Lvl. 42)
Deadly Bash (lvl. 50 Block) Bashing does five times more damage. (lvl. 23)
Avoid Death (lvl. 90 Rest.) Once a day, heals 250 points automatically if you fall below 10% health. (Lvl. 80)
Stability (lvl. 70 Alteration req.) Alteration spells have greater duration.
Kat Quiet Casting (lvl. 75 Alteration req.) All spells you cast from any school of magic are silent to others. (Lvl. 39)
Atronach (Alt. Master req.) Absorb 30% of the magicka of any spells that hit you.


New Weapons

(gradually added to her inventory)
Katriss Staff of Paralysis 25 (Alt. lvl. 25. Paralyze for 3 secs. Stagger Push, 25 pts. Good for 25 uses.)
Katriss Staff of Paralysis 50 (Alt. lvl. 50. Paralyze for 6 secs. Stagger Push, 50 pts. Good for 18 uses.)
Katriss Staff of Paralysis 75 (Alt. lvl. 75. Paralyze for 10 secs. Stagger Push, 100 pts. Good for 10 uses.)
(original Staff of Paralysis will Paralyze for 10 secs and Stagger Push 100 pts, minimum Level 75. Good for 6 uses.)

Craftable at a forge: 1 steel ingot, 1 silver ingot, 2 leather strips, 2 firewood, 2 lesser soul gems filled (Alt. lvl. 25)
Craftable at a forge: 1 steel ingot, 1 quicksilver ingot, 2 leather strips, 2 firewood, 2 common soul gems filled (Alt. lvl. 50)
Craftable at a forge: 1 steel ingot, 2 quicksilver ingot, 2 leather strips, 2 firewood, 2 greater soul gems filled (Alt. lvl. 75)


Inventory
Mace (enchanted, leveled)
She should have a soul gem of some kind with her now and again. (for her Soul Stealer perk)
Paralyze Daggers - Elven(2) and Ebony(3) will gradually be added starting around level 12, ending around level 45.
Staff of Zombies, Staff of Reanimation, Staff of Revenants, Staff of Dread Zombies will gradually be added to her inventory.



Notes - Options:
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Options, available in:
Body Size - UUNP Perky HDT meshes - UUNP Skinny HDT meshes - UNP HDT meshes
Body Size - CBBE Perky HDT meshes (default, custom) -
CBBE Slim HDT meshes - CBBE Classic HDT meshes
(simply overwrite the default main file with any of these meshes above if desired)

Change Katriss eyes colour by replacing the default brown (katrisseyes.dds) file with your own choice.
Hair Colours (6): Auburn, Chestnut, Honey Blond, Light Blond, Medium Brown, default colour is Black.

(although the .esp says black hair, it is the 0004183F.NIF facegendata which overrides the colour used)

The CBBE version contains the Eisen Platte Armor. B/W.
The UNP version contains Chainmail armor with gauntlets, boots and nightingale pauldrons. B/W.


Installation:
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Like any and all other mods you are already using you need to install this mod within the data directory of Skyrim. Better yet, make use of a good mod manager for all your mods. It will save you countless time in the long run believe me.


Credits and Resources Used:
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Fair Skin Complexion for CBBE v901 by HHaleyy
Fair Skin Complexion for UNP v901 by HHaleyy
Calientes Beautiful Bodies Edition v3.4f
HDT Bounce and Jiggles CBBE 7.7 - CBBE Slim HDT CBBE CT77 HDT
BodySlide and Outfit Studio - v302 ReUp
XP32 Maximum Skeleton Extended v3-93
Pierced Ears - Earrings v06 - (Katriss uses slots, Leftear=44 Rightear=55)
Mikan Eyes v205 (lashes)
The Eyes Of Beauty v9
Maevan2's Eye Brows v101
KS Hairdos Renewal v103 - (Fingertips hair)
KShairdos Renewal Breast Weight Painted Hair v101 - (Fingertips hair)
Remodeled Armor for CBBE Bodyslide TBBP HDT v501
UUNP Remodeled Armor and Other Conversions by DaveCFatal
R18Pn 01 - Eisen Platte Armor for UNP and CBBE v2 - EisenCBBEV3v2
Eisen Armor - CBBE - HDT - BodySlide v107
R18Pn 01 Eisen Platte Armor texture upgrade
Bethesda Performance Textures - Armor Clothes Weapons v3 (staff03)
Bethesda Performance Textures - Animals and Creatures v102 - (spriggan, redguardclothesdb, redguardbootsdb)
Darkfox127 for his helpful tutorials
Nifskope team
Thank you to Bethesda for creating Skyrim and enabling users to mod it

Licensing/Legal:
===============

Various meshes and textures were used to create this mod and properly belong to their creators. I can not thereby allow the use of any content from within this mod to be used elsewhere. Get in touch with any of the above modders or myself for inquiries you may have concerning the materials within this mod, thank you for you cooperation and understanding.