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Applesaucez

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  1. Applesaucez
    Applesaucez
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    AZT is now at version 2.95, which is a full package install with all the scripts, meshes etc. If you are updating from 2.8, there are tons of changes and improvements, so be sure to read the patch notes, and / or hop on the Discord channel to get clarification.

    AZT is now a USLEEP mod, which means you need all of the DLC. It is still based on Requiem 1.9.4 and not compatible with Requiem 2.0+.

    Integrating Dragonborn content with appropriate balance is a work in progress. Note that this does not mean that I will go over the Solstheim continent and update it. You should use Fozar's mod for that. Rather I would focus on balancing the weapons, armors, potions, food and monsters for use on the mainland. Once complete, users should be able to go to Solstheim using the other community patches for a relatively seamless experience.
  2. lilmoefow
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    Accidentally uploaded the wrong version. Sorry about the hassle everyone. Proper 3.41 version uploaded now.
  3. JUNKdeLUXE
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    so what exactly does this mod do? what is it's philosophy? does it make Requiem harder? easier? turn dragons into Thomas the Train? what?

    A few words on the frontpage would be nice.
    1. AlessioMarrella
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      I agree
  4. AlessioMarrella
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    I get a CTD when entering helgen, i have requiem 3.4, and i don't have the incompatible mods mentioned in the description, i have a bunch of mods that add armor though but i would prefer to keep them
  5. majber
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    can you please update it to latest version?
  6. 1erCru
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    New to AZ tweaks. Walking through the world and I get stutter / microstutter specifically when NPC’s load. Before with Just Requiem it was completely smooth all the time.

    Really like the mod so far though
    1. 1erCru
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      Edit : can verify , went back to Requiem with IDB and the stutter is gone. Completely smooth.
    2. Skkir
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      same... anyone with a fix, hint or solution to this problem?
    3. GeneralGrodd
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      yea this happened for me and my friend too, no idea how to fix though. I feel like there's an incompatibility with it and an npc mod, but that would be strange because then the game would crash, not just stutter.

      If it bothers you too much, try 3tweaks. It incorporates much of what aztweaks changes, but doesn't affect stutter for me.

    4. zero00beat
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      Same, shame this hasn't been fixed.
    5. terzonono
      terzonono
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      yeah me too. i hope the mod author addresses this problem. is the author aware if this issue?
    6. RangerMIRR
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      I know the source of this problem. NPC's in AZTweaks have their health values increased every time player comes in their cell. I checked this by using Floating Damage mod- it showed that NPC's in the cell are getting health added to them, hence the lag.
    7. lilmoefow
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      The stutter issue was fixed by a user in the discord server and will/has been merged into a future update. 
  7. wolfcline
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    ummm... manual?
  8. Koxik123
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    Is there a way to disable some features? Like this magica cost penalty for using more than one school of magic. For me it looks preety dumb and just tries to force player to specialise in maximum of like 3 magicka schools, which is preety boring.
  9. TestTubePuppy
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    I feel like I must be missing something obvious here, but where is the manual for this mod, as mentioned on its description page? I downloaded the mod and see the patch notes, but nothing beyond them.
    1. lilmoefow
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      Pretty sure I forgot to include it in the recent version when I uploaded them.
  10. Smael
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    Hi everybody and thanks for this mod. I am going to try AZ Tweaks for first time, but I use some mods that dont appear to be compatible with it. My principal interest in this mod is about racial, birthsigns and workship, I am quite satisfied with all the balance I have created on every other aspect of the game, so I seriously doubt about using it.

    I have seen great things about this in a video made by Than Atoz. However, I need a bit more updated information. I have noticed the manual is still for Requiem 1.9.4.1. Is it a manual updated for 3.4? In case I decide to create an alternative esp which only focuses in Racial, birthsign and workship, I would gladly share it.
    1. xZizorx
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      There is a text file included in the rar that go about the changes
  11. xZizorx
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    So I was planing on starting with a blood mage and choose to start in the cave that has the spell tome for Transmute: Blood, problem is the spell doesn't work if I choose The Atronach Stone as birthsign, it does nothing (does not drain health nor add magicka) Is this intentional or a conflict on my end?
    Edit: So I was checking out this mod with TES5Edit (after reading other person having the same problem) to see the changes in Transmute: Blood, and after seeing the added effects to the spell (for example with perks) and the conditions to unlock them 1 stick out to me:
    Every extra effect have as one of their condition "Subject.GetActorValuePercent(Magicka)<1.000000".
    Now I don't have experience making mods but wouldn't this mean that the spell only work when having less than 1% magicka?
    Also since this problem only happens when having The Atronach Stone maybe is because all the conditions are inclusive between them ("AND") for the extra effects to activate
    Edit 2: Just noticed that condition might be the 1 magicka point needed to cast it. Still the problem persist even with full magicka tho
  12. JLAMAR23
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    I hope This isn’t a stupid or obvious question, but Where can I find the patch notes/list of changes that this mod and update makes? I swear I have looked everywhere but with no luck
    1. wolfcline
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      a read me that comes with mod probably