AZT is now at version 2.95, which is a full package install with all the scripts, meshes etc. If you are updating from 2.8, there are tons of changes and improvements, so be sure to read the patch notes, and / or hop on the Discord channel to get clarification.
AZT is now a USLEEP mod, which means you need all of the DLC. It is still based on Requiem 1.9.4 and not compatible with Requiem 2.0+.
Integrating Dragonborn content with appropriate balance is a work in progress. Note that this does not mean that I will go over the Solstheim continent and update it. You should use Fozar's mod for that. Rather I would focus on balancing the weapons, armors, potions, food and monsters for use on the mainland. Once complete, users should be able to go to Solstheim using the other community patches for a relatively seamless experience.
I get a CTD when entering helgen, i have requiem 3.4, and i don't have the incompatible mods mentioned in the description, i have a bunch of mods that add armor though but i would prefer to keep them
New to AZ tweaks. Walking through the world and I get stutter / microstutter specifically when NPC’s load. Before with Just Requiem it was completely smooth all the time.
yea this happened for me and my friend too, no idea how to fix though. I feel like there's an incompatibility with it and an npc mod, but that would be strange because then the game would crash, not just stutter.
If it bothers you too much, try 3tweaks. It incorporates much of what aztweaks changes, but doesn't affect stutter for me.
I know the source of this problem. NPC's in AZTweaks have their health values increased every time player comes in their cell. I checked this by using Floating Damage mod- it showed that NPC's in the cell are getting health added to them, hence the lag.
Is there a way to disable some features? Like this magica cost penalty for using more than one school of magic. For me it looks preety dumb and just tries to force player to specialise in maximum of like 3 magicka schools, which is preety boring.
I feel like I must be missing something obvious here, but where is the manual for this mod, as mentioned on its description page? I downloaded the mod and see the patch notes, but nothing beyond them.
Hi everybody and thanks for this mod. I am going to try AZ Tweaks for first time, but I use some mods that dont appear to be compatible with it. My principal interest in this mod is about racial, birthsigns and workship, I am quite satisfied with all the balance I have created on every other aspect of the game, so I seriously doubt about using it.
I have seen great things about this in a video made by Than Atoz. However, I need a bit more updated information. I have noticed the manual is still for Requiem 1.9.4.1. Is it a manual updated for 3.4? In case I decide to create an alternative esp which only focuses in Racial, birthsign and workship, I would gladly share it.
So I was planing on starting with a blood mage and choose to start in the cave that has the spell tome for Transmute: Blood, problem is the spell doesn't work if I choose The Atronach Stone as birthsign, it does nothing (does not drain health nor add magicka) Is this intentional or a conflict on my end? Edit: So I was checking out this mod with TES5Edit (after reading other person having the same problem) to see the changes in Transmute: Blood, and after seeing the added effects to the spell (for example with perks) and the conditions to unlock them 1 stick out to me: Every extra effect have as one of their condition "Subject.GetActorValuePercent(Magicka)<1.000000". Now I don't have experience making mods but wouldn't this mean that the spell only work when having less than 1% magicka? Also since this problem only happens when having The Atronach Stone maybe is because all the conditions are inclusive between them ("AND") for the extra effects to activate Edit 2: Just noticed that condition might be the 1 magicka point needed to cast it. Still the problem persist even with full magicka tho
I hope This isn’t a stupid or obvious question, but Where can I find the patch notes/list of changes that this mod and update makes? I swear I have looked everywhere but with no luck
509 comments
AZT is now a USLEEP mod, which means you need all of the DLC. It is still based on Requiem 1.9.4 and not compatible with Requiem 2.0+.
Integrating Dragonborn content with appropriate balance is a work in progress. Note that this does not mean that I will go over the Solstheim continent and update it. You should use Fozar's mod for that. Rather I would focus on balancing the weapons, armors, potions, food and monsters for use on the mainland. Once complete, users should be able to go to Solstheim using the other community patches for a relatively seamless experience.
A few words on the frontpage would be nice.
Really like the mod so far though
If it bothers you too much, try 3tweaks. It incorporates much of what aztweaks changes, but doesn't affect stutter for me.
I have seen great things about this in a video made by Than Atoz. However, I need a bit more updated information. I have noticed the manual is still for Requiem 1.9.4.1. Is it a manual updated for 3.4? In case I decide to create an alternative esp which only focuses in Racial, birthsign and workship, I would gladly share it.
Edit: So I was checking out this mod with TES5Edit (after reading other person having the same problem) to see the changes in Transmute: Blood, and after seeing the added effects to the spell (for example with perks) and the conditions to unlock them 1 stick out to me:
Every extra effect have as one of their condition "Subject.GetActorValuePercent(Magicka)<1.000000".
Now I don't have experience making mods but wouldn't this mean that the spell only work when having less than 1% magicka?
Also since this problem only happens when having The Atronach Stone maybe is because all the conditions are inclusive between them ("AND") for the extra effects to activate
Edit 2: Just noticed that condition might be the 1 magicka point needed to cast it. Still the problem persist even with full magicka tho