If anyone if having FPS issues, and before sayings ts because of SKGE or something FIRST be sure to always check these settings for: skyrimprefs.ini
[Display] fInteriorShadowDistance=7000.0000/dependant on your system/ fShadowDistance=7000.0000 /dependant on your system. Make changes until you are satisfied/ iShadowMapResolutionSecondary=1024 /these settings for shadow quality should be fine. If you have to resort to having to put this value lower I recommend using another ENB or ICEBINE 4 maybe/ iShadowMapResolutionPrimary=1024
Now for: skyrim.ini(should be something like this)
[Grass] bDrawShaderGrass=1 bGrassPointLighting=1 b30GrassVS=0 bAllowCreateGrass=1 bAllowLoadGrass=0 iGrassCellRadious=2 iMaxGrassTypesPerTexure=15 /Depends on what grass mod you are using/ iMinGrassSize=60 /depends on your system/
If you want this tree/forest set up, First install SFO, next you will install Enhanced vanilla trees(I choose option 2 by way for the "4k" tree varient option. In my opinion it looks the most natural), then install Enhanced landscape choose dark fantasy option (install what ever grass you want or use the one it comes with.) Now you want to install Fantasy Forest overhaul. Then install Great forests of whiterun.
finally after you install Great forests of whiterun you want to move that esp ABOVE Enhanced landscapes esp's. (you do this so the Grass mod you choose overwrites whiterun forest mod because the whiterun forest brings little to know grass density at all)
Mind you this is very performance heavy. So you probably wont need forests of whiterun. Even though it's super beautiful. I have a gtx 1070 and it will sometimes go below 29fps in some cases. but not always. I tend to run 48-35 fps as the common in the whiterun forest area. (I have my grass density pushed fairly high and have thousands of trees in my game world)
If you are trying to have the forests of whiterun workout for you i recommend setting your skyrimpref.ini. files shadow distance to around 3000. The lesser the value the more fps you could save. Just know that the lower it is the flatter the landscape will look.
Sadly this wont be ported to SSE anytime soon. There are a few files I use that cannot be used in the enbseries that's out for SSE currently. But if someone would like to use the enbseries file preset I have already feel free to use it for your own ENB on SSE. At least you can use what colors and lighting I have set up already. You don't need to ask me for permission. Just credit me and the people I have credited in my description. You may want to speak with Rudy102 if you have any questions.
I have no idea how to do coding or anything like that. I did all of this on the ENB gui and moved a few files from another ENB into the endseries folder then tweaked them in-game.(THAT'S ALL)
I know the update is taking awhile. I ran into a few problem and sorting them out. Thanks to CyborgArmGun I was able to fix my yellow tint for interiors that I didn't know about. What could be expected is much darker interiors and more color to light sources. Most will be either red to yellow and orange variants. As in real life fires have a orange/yellow light source and embers have a red light source. Making nights a LITTLE brighter from some people not being able to "play the nights hours." Don't my expect it to be vanilla bright.(I hope someone makes a dynamic moonlighting mod if possible lol) Making weathers a lot more realistic especially for dawn and dusk. Foggy weather will be pretty dense along with rain and snow. Yes the night time for heavy rain will be dark because it makes sense because in real like you can't see anything at all when it's just a cloudy night. I need to progress in the main story line for dawngaurd so I can get into the soul carin. And dragon born to get on to solsthiem. I do work on this everyday. Most of the time tweaking settings so they look right and not getting anywhere in the story progression. I'm also going to be making the neutral weathers all gray/hazy looking to it blends well with all the other weather transitions.
To be honest, i like this one much better than your updated nlva preset The realistic version features the best outdoor lighting i've ever seen in any presets I'm really enjoying the game rn with this preset
Last I ever remeber for this I set it for "delete" Also if you want you can check my main page that is more up to date. It also has ENB only files too.
Press 'O' and the SKGE menu will pop up. Then use your direction pad and go down to motion blur. Then press either plus or minus to disable or enable it.(It will say whether its on of off) And then press your primary 'Enter' key to save it. Or you can use the Normal version and not my personal settings.
I'm actually a bit confused now, Fork, what's the difference between the latest enb files here and the ones you put on the SKGE one? are the 2 enb's any different or is the files here the same exact thing, just with a vibrant/regular version?
well the difference is in the colors and DOF adjustments. Put it this way. This one is older. The sun lighting isnt the same as it is on my ENB/SKGE page. This is where I first did the SKGE compatibility too.
just realize that light surrounding fire in the dark (dark interior lik dungeon, and at night) look a little too "solid", looks kinda weird,Wa easily observed when summinig flame atronach. Was this intentional?
You can go ahead and disable the lens effect. That should help and disable Kabloom if you want as well. That's in the shaders tab and its will be in the Enbeffect section. And adjust the BLOOM effect section to how you will the bloom affects to look. Truth be told my new mod page for this enb is more developed and supported than this page. I also plan on releasing a new update for that mod page and my other one too. I will look more into that and make sure it is FAAARRRR less prominent and intense for indoors.
you mean in your SKGE enb page? truth to be told, i was avoiding skge since not a alot of enb is compatible with it, and i usually change enb from time to time
testing to change everything about he bloom, just makes the room darker/brighter, the effect itself still solid. sorry i'm an absolut s#*! in tweaking enb
Hahaha lol No worries. YouI can use the ENB settings and it should look more or less like what you have right now without SKGE. It really isn't that mandatory. I just set things up for SKGE to make ENB look a little better. The new SKGE file that I have that was updated helps with shadows a WHOOLLLEEE LOT. So when I update it will be like the holy grail for outdoor shadow fixes. SKGE is super safe and won't ruin your save game if you in install it. It relies on SKSE to work. So you should be perfectly fine. Trust me I know ENB tweaking can be a bich. It takes time and patience
Damn dude....... I'm soOooo sOrrY... lmao You should send a few to this page. I'm happy you are enjoying it. But I must tell you that this mod page is pretty much obsolete. It will stay up and I don't plan on putting it down for those who just want it. More choices are always great. Hopefully soon I will add and overhaul my new main Suki's Preset mod page for those who want to use the SKGE enhancement and if they just want to use it without it. That won't happen for maybe another week if things go well. p.s. kudos for you dude lol. I love seeing these types of comments on other peoples mod pages!
I think I know what you are talking about. It sort of looks like as if you took a photo with your phone right?? If this is what I'm thinking it is then open up your ENB menu, scroll down and go into SKYLIGHTING. Make sure that the quality or what ever its called is on "high" settings. After doing that save the settings and then press apply effects wait a little for it to finish and that should fix the issue. But then that might not be your problem.
Hey hun. Absolutely love this preset but I'm running into a problem. I followed all the instructions but the ENB doesn't look how it should. There's no lens flares or DOF or any of the special changes. The only thing that changes is the saturation. I've reinstalled over and over again and still can't get it to look how its supposed to. Any advice?
chances are that you have the light version. I have all the settings on for the Full Version. I think you should head to my other Suki's Preset page. I support that one more than this one. But you should use the Full Version or if you are using the Lite version go ahead and open up the ENB menu in game and just checkmark Lens and Depth Of Field.
Thanks for the reply hun, but I fixed it myself. It turns out the ENB doesn't work with the newest version of the ENB Binaries. Downgrading to the one below the newest one seems to allow all the effects to work. Thanks again for this great ENB <3
Oh yeah I forgot about that lol. I will be updating my other page with new files. Not sure when. Hopefully soon. And I always usually reply so you're good there lol. Thanks. I'm glad you are enjoying it.
No It does not...I'm not sure.. I mean guess it can. But I never tweaked the original values that were from rudy's night eye adjustments. I also don't use night eye.
Would you please tweak it? I mean to make it support night eye, since i don't understand at all the variables in night eye enb GUI, thus tweaking it by myself doesn't go anywhere
I actually in the dark as you are. I would have to learn it from the bottom. But I will try and see how it goes. Chances are I won't be able to do that until I'm done with a bunch of other things for my ENB update that I'm working on. It's going to be for my other mod page that pretty much picks up where I left off on this page.
133 comments
Comments locked
The author has locked this comment topic for the time beingskyrimprefs.ini
[Display]
fInteriorShadowDistance=7000.0000/dependant on your system/
fShadowDistance=7000.0000 /dependant on your system. Make changes until you are satisfied/
iShadowMapResolutionSecondary=1024 /these settings for shadow quality should be fine. If you have to resort to having to put this value lower I recommend using another ENB or ICEBINE 4 maybe/
iShadowMapResolutionPrimary=1024
Now for:
skyrim.ini(should be something like this)
[Grass]
bDrawShaderGrass=1
bGrassPointLighting=1
b30GrassVS=0
bAllowCreateGrass=1
bAllowLoadGrass=0
iGrassCellRadious=2
iMaxGrassTypesPerTexure=15 /Depends on what grass mod you are using/
iMinGrassSize=60 /depends on your system/
First install SFO,
next you will install Enhanced vanilla trees(I choose option 2 by way for the "4k" tree varient option. In my opinion it looks the most natural),
then install Enhanced landscape choose dark fantasy option (install what ever grass you want or use the one it comes with.)
Now you want to install Fantasy Forest overhaul.
Then install Great forests of whiterun.
finally after you install Great forests of whiterun you want to move that esp ABOVE Enhanced landscapes esp's.
(you do this so the Grass mod you choose overwrites whiterun forest mod because the whiterun forest brings little to know grass density at all)
Mind you this is very performance heavy. So you probably wont need forests of whiterun. Even though it's super beautiful. I have a gtx 1070 and it will sometimes go below 29fps in some cases. but not always. I tend to run 48-35 fps as the common in the whiterun forest area. (I have my grass density pushed fairly high and have thousands of trees in my game world)
If you are trying to have the forests of whiterun workout for you i recommend setting your skyrimpref.ini. files shadow distance to around 3000. The lesser the value the more fps you could save. Just know that the lower it is the flatter the landscape will look.
I have no idea how to do coding or anything like that. I did all of this on the ENB gui and moved a few files from another ENB into the endseries folder then tweaked them in-game.(THAT'S ALL)
Good luck guys.
What could be expected is much darker interiors and more color to light sources. Most will be either red to yellow and orange variants. As in real life fires have a orange/yellow light source and embers have a red light source. Making nights a LITTLE brighter from some people not being able to "play the nights hours." Don't my expect it to be vanilla bright.(I hope someone makes a dynamic moonlighting mod if possible lol)
Making weathers a lot more realistic especially for dawn and dusk. Foggy weather will be pretty dense along with rain and snow. Yes the night time for heavy rain will be dark because it makes sense because in real like you can't see anything at all when it's just a cloudy night.
I need to progress in the main story line for dawngaurd so I can get into the soul carin. And dragon born to get on to solsthiem. I do work on this everyday. Most of the time tweaking settings so they look right and not getting anywhere in the story progression.
I'm also going to be making the neutral weathers all gray/hazy looking to it blends well with all the other weather transitions.
The realistic version features the best outdoor lighting i've ever seen in any presets
I'm really enjoying the game rn with this preset
I'm glad you like it.
Also if you want you can check my main page that is more up to date. It also has ENB only files too.
And then press your primary 'Enter' key to save it.
Or you can use the Normal version and not my personal settings.
This is where I first did the SKGE compatibility too.
And adjust the BLOOM effect section to how you will the bloom affects to look. Truth be told my new mod page for this enb is more developed and supported than this page.
I also plan on releasing a new update for that mod page and my other one too. I will look more into that and make sure it is FAAARRRR less prominent and intense for indoors.
No worries. YouI can use the ENB settings and it should look more or less like what you have right now without SKGE. It really isn't that mandatory. I just set things up for SKGE to make ENB look a little better. The new SKGE file that I have that was updated helps with shadows a WHOOLLLEEE LOT. So when I update it will be like the holy grail for outdoor shadow fixes.
SKGE is super safe and won't ruin your save game if you in install it. It relies on SKSE to work. So you should be perfectly fine. Trust me I know ENB tweaking can be a bich. It takes time and patience
I'm soOooo sOrrY...
lmao You should send a few to this page. I'm happy you are enjoying it.
But I must tell you that this mod page is pretty much obsolete. It will stay up and I don't plan on putting it down for those who just want it. More choices are always great.
Hopefully soon I will add and overhaul my new main Suki's Preset mod page for those who want to use the SKGE enhancement and if they just want to use it without it.
That won't happen for maybe another week if things go well.
p.s. kudos for you dude lol.
I love seeing these types of comments on other peoples mod pages!
If this is what I'm thinking it is then open up your ENB menu, scroll down and go into SKYLIGHTING. Make sure that the quality or what ever its called is on "high" settings. After doing that save the settings and then press apply effects wait a little for it to finish and that should fix the issue. But then that might not be your problem.
But you should use the Full Version or if you are using the Lite version go ahead and open up the ENB menu in game and just checkmark Lens and Depth Of Field.
I will be updating my other page with new files. Not sure when. Hopefully soon.
And I always usually reply so you're good there lol.
Thanks. I'm glad you are enjoying it.
I mean guess it can. But I never tweaked the original values that were from rudy's night eye adjustments. I also don't use night eye.
I would have to learn it from the bottom.
But I will try and see how it goes.
Chances are I won't be able to do that until I'm done with a bunch of other things for my ENB update that I'm working on. It's going to be for my other mod page that pretty much picks up where I left off on this page.