What are the conditions for this mod if you want to make addons for it? I wanna populate certain areas for myself a bit. Mainly just adding some mining nodes here and there to make it a bit more usefull. Perhaps some houses near the coast as well. Wish I didn't had to do the latter bt pocket empire only adds so much variety.
Feel free to do so. As I said in the Permissions section you can treat this as a modders resource as part of your own mod as long as you give credit (and a link back to this page).
Also remember that if the grass causes too much lag, add this line (iMinGrassSize=50) under grass in skyrim.ini. Remember the HIGHER that number the LOWER the amount of grass will be! I have set mine on 100 for example and while it may look a bit sparse I can still have 60 fps atleast. Also if you use mod argnizer to edit the skyrim.ini IN the mod organizers program or it will NOT be applied!
Please don't jampack it fulle of too much stuff! I use this mod from time to time play with mods like tundra defense. It would be a real shame if the area would be too densily packed to actually build something there.
I am encountering a weird graphic problem at the Southern Beach. I am running version 2.2. I reproduced the problem on my friend's computer with a brand new installation. There are certain patches of grasses right along the water where depending on which direction the camera is pointing, will change textures.
https://imgur.com/a/w0wk0sn
Can anyone confirm this bug? I tried the low res patch and the problem persists.
Ok, I solved this problem. Turned out it is a ridiculously easy fix. All I did was visit South Beach via the Creation Kit. I originally wanted to see what was going on with the landscape down there. Turned out that the offending patches of mutant landscape didn't even show up in the Creation Kit. I then hit save and revisited South Beach in the game and it is now just pristine beach all the way around!
Why did you add your fuz editing software stuff to the archive? Any reason for that or can I just delete it? (I'm using Yakitori Audio Converter (https://www.nexusmods.com/skyrim/mods/73100) for that purpose, by the way, you should really give it a try - it's quite a mighty tool).
First of all, to avoid all misunderstandings, as I'm about to criticize some details - I love that one. It's what I ever wanted - my own hunting grounds. And fishing? Maybe you'll add some fishes to the waters at some point, too, because in combination with "Fishing in Skyrim", "Hunters World" would be absolutely the best mod around in my humble opinion.
Played it a while now. I don't know if it's one of my mods or if you intended that, but it rains all the time. Or snows, depending on the terrain. The only time I saw a clear sky was after i desperately cried Lok-Vah-Koor, because as I'm using a handmade ENB, volumetric clouds and true storms, I didn't see sh*t. Only colorful... grass, of all things. Did you ever try to find a rabbit you just shot with an arrow in there? Guess not - because it's simply impossible. Not even a blood trail is visible - nothing (and I'm using enhanced blood textures, too - in fact, my Oldrim looks better than SE ever will). Oh, and I bet there's much more game in your world than I could see - most of the time, I just saw fog, and fog, and even more fog. Sometimes I heard some galloping, maybe from a deer or something, or heard a wolf howl, but that's all. BTW, as I'm talking about hearing - I'm nearly deaf now. Your music is much too loud. Turn it down by about -12db so it fits the volume of the original music. With a headset your music blasts your ears right through your brain and on the other side out. ;-)
Fuz stuff in by mistake - delete it . I can reduce the volume of the music which is a little loud. The weather seems to have got out of hand I will take a look. For the grass put iMinGrassSize=50 in the Skyrim.ini
Thanks for the fast reply. I'm going to immediately test iMinGrassSize=50 - thanks for the tipp. For the weather - as I said, I'm not sure if it's the combo of True Storms, Expanded Weather (which by its description should only affect the main game and dlc worldspaces, not modded ones) and Real Clouds, that causes the trouble. Might well be that everything's ok with Hunters World - as your screenshots do show clear weather after all.
It is, I reached the beach and everything was fine, a little cloudy maybe, but beautiful as intended. Although I still consider removing Expanded Weather - seems it changes some variables that affect new worlds, too. Seems there really is no balanced, lightweight weather mod out there that doesn't just turn your game experience in a rainy mess (like Vivid Weather and CoT also do, don't bother recommend them - tested and found horrible, there are not more weather variants, just more rain variants). Well, sometimes I might try for myself. Oh, and your ini tweak worked wonders, thanks again!
118 comments
https://imgur.com/a/w0wk0sn
Can anyone confirm this bug? I tried the low res patch and the problem persists.
I also want to report that with 2.2, Ragnar's Ruin no longer crash upon entry for me anymore.
Thank you for providing support on such a great mod.
Played it a while now. I don't know if it's one of my mods or if you intended that, but it rains all the time. Or snows, depending on the terrain. The only time I saw a clear sky was after i desperately cried Lok-Vah-Koor, because as I'm using a handmade ENB, volumetric clouds and true storms, I didn't see sh*t. Only colorful... grass, of all things. Did you ever try to find a rabbit you just shot with an arrow in there? Guess not - because it's simply impossible. Not even a blood trail is visible - nothing (and I'm using enhanced blood textures, too - in fact, my Oldrim looks better than SE ever will).
Oh, and I bet there's much more game in your world than I could see - most of the time, I just saw fog, and fog, and even more fog. Sometimes I heard some galloping, maybe from a deer or something, or heard a wolf howl, but that's all.
BTW, as I'm talking about hearing - I'm nearly deaf now. Your music is much too loud. Turn it down by about -12db so it fits the volume of the original music. With a headset your music blasts your ears right through your brain and on the other side out. ;-)
I can reduce the volume of the music which is a little loud. The weather seems to have got out of hand I will take a look.
For the grass put iMinGrassSize=50 in the Skyrim.ini
I'm going to immediately test iMinGrassSize=50 - thanks for the tipp.
For the weather - as I said, I'm not sure if it's the combo of True Storms, Expanded Weather (which by its description should only affect the main game and dlc worldspaces, not modded ones) and Real Clouds, that causes the trouble. Might well be that everything's ok with Hunters World - as your screenshots do show clear weather after all.
Although I still consider removing Expanded Weather - seems it changes some variables that affect new worlds, too. Seems there really is no balanced, lightweight weather mod out there that doesn't just turn your game experience in a rainy mess (like Vivid Weather and CoT also do, don't bother recommend them - tested and found horrible, there are not more weather variants, just more rain variants). Well, sometimes I might try for myself.
Oh, and your ini tweak worked wonders, thanks again!