always the same guy lol sorry I can't endorse you more thx for the 0.64 update I'm still using your mod with the new ordinator+sacrosanct game I rebuilt with 180+ mods often changing I try to use only specific mods that change one thing not mods that change smithing oh and enchanting oh and unique items oh and quest items oh and I changed the place you found them oh and I also changed that magic spell and that npc and the creature and that dungeon >< don't laugh there are more like this than you know some even tweak difficulty and leveled npcs without saying so
edit: you don't use USLEEP changes I see, I made my own patch for that and for the other mods I use but you may want to do it
You just might be my savior lancelot40 !!! I used SPERG for years and got a game that was somehow balanced, I wanted to switch to ordinator but discovered I was back to vanilla crafting with it as SPERG overhauled a lot more things than perks. I just wasted 2 days trying CCOR and CACO but they change way way way too many things and easily break your already built game.
edit : just tested works fine, I would have liked a way too dismantle the bandits fur armors to scavenge the materials but that goes further than your original goal, also they have no crafting recipes I think.
leather would be much simpler and compatible with anything thx fur/pelts would probably end up incompatible with animal mods or something, I really hope no one was dumb enough to touch leather ><
7 comments
thx for the 0.64 update I'm still using your mod with the new ordinator+sacrosanct game I rebuilt
with 180+ mods often changing I try to use only specific mods that change one thing
not mods that change smithing oh and enchanting oh and unique items oh and quest items oh and I changed the place you found them oh and I also changed that magic spell and that npc and the creature and that dungeon >< don't laugh there are more like this than you know some even tweak difficulty and leveled npcs without saying so
edit: you don't use USLEEP changes I see, I made my own patch for that and for the other mods I use but you may want to do it
I used SPERG for years and got a game that was somehow balanced, I wanted to switch to ordinator but discovered I was back to vanilla crafting with it as SPERG overhauled a lot more things than perks.
I just wasted 2 days trying CCOR and CACO but they change way way way too many things and easily break your already built game.
edit : just tested works fine, I would have liked a way too dismantle the bandits fur armors to scavenge the materials but that goes further than your original goal, also they have no crafting recipes I think.
Do you want them to return furs or leather?
fur/pelts would probably end up incompatible with animal mods or something, I really hope no one was dumb enough to touch leather ><